On the other hand, adding in heavy attacks or a counter would make combat far more interesting. Either Batman style or Heavenly Sword style combat mixed in with the flying could be really interesting.
Enemies scattered about the city like in inFamous would be great. Maybe the territory control system could work, but if they did do something like that it should be more dynamic. And you'd need a consistent human enemy faction, I think. Still, even without a territory system, enemies outside of quests is a must to make the city feel more alive
A deeper leveling system is a good idea. I'm not saying it needs to be extremely complicated, but an actual skill tree would be great. Still though, the RPG is secondary. Let's avoid potions, armor, and weapons. They just don't fit.
Being able to play as other characters would be very cool. Again, look at one of the major superhero franchises in gaming right now: Arkham. Arkham Asylum let you play as the Joker in challenge maps, and Arkham City let you play as Nightwing, Robin, and Cateoman in challenges and in free roam. Letting us play as Yunica, Raven, and maybe a new shifter would be great. Structuring this like Arkham City, where you play as them around the time their stories intersect with Kat's, and having then go on a mission or two would be a great change of pace. Then after you first play as them, being able to use them to roam the city, do challenges, and visit rift planes would be great.
Gravity Rush could definitely learn a few things from InFamous, too. There's definitely no need for a karma system; Kat's a hero, through and through. But like I said, a territory control system could fit. So could the focus on a variety of powers to choose from. A few battles with much larger scale enemies would be great; these were very exciting in inFamous 2. More environmental interaction would be great, too. Cole can throw cars and tear down structures. If the Vita can handle, they should go for it.
And give us real sidequests! Have things to do that are totally unnecessary to the main story but give us backgrounds details and make us more invested in the city. Explain more mundane things with these like the way technology works, where people get food, and how the police/military presence affects the everyday lives of the people. More collectibles would be good, too. Don't get rid of the current challenge missions, though, because they're fun and everybody likes competing for a high score.
The story, setting, and characters were great so they just need to keep that up. They need to answer a lot of questions but still keep the strong sense of mystery by raising more. Tell us about Alias, the Pillar, the Nevi, and the Creators. But don't tell us everything, and come up with new mysteries for us to ponder. Retain the comic book cutscenes, they're great.
Maybe shift the story forward a few years, so the city could change and grow, accelerated by the superheroes' help. Thanks to Kat and Raven, Hekseville should be able to build things it was never able to before.
In my opinion, they shouldn't worry about improving graphics. Instead they should focus on having a more active and interactive world, putting any better usage of power to improving gameplay first. Improve draw distances, on-screen character count, and environment destructability.
That's about everything I've got.
You my friend, are a genius...I have some connections in the Sony designing community and I'm taking ur idea straight to the top...I agree with you very much on the upgrade mechanics and the aspect of a more freely customizable costume system. It will have to be elaborated a little more when the creation of the game is in progress, but the fabric of your idea is excitingly phenomenal.
Gravity rush 2 needs.....
1. to be longer
2. More enemy types
3. Intertwining storylines involving Kat and Raven(with raven as a playable character)
4. New game plus with harder difficulty everytime you select the option
5.. Random enemy encounters
6. Random events like the health races etc.
7. More move types
8. Combo system
9. And lastly more areas to visit
l, i just got the game and just finished it. It took me a bout 9 hours to finish. But i want the following:
Spoilers!! If you do not know the entire game, DO NOT read the italic text below.
Well, for one i want to play as Raven. Kat is good in all, but Raven just appeals to me more. Maybe you could also play as the sea wasp (i forget her name)
Kat's past: Maybe, like Cynea's dream said, Kat is a person of power (as in a ruler) yet she is weak. I want to learn more about it. It is so intriguing.
Raven's past: I want to learn about her too. We don't here much about her, only that she was on the fallen bus.
Kat keeps saying she wants a boyfriend. It would be fun if she had a boyfriend, not just crushes.
Kat's finishing moves: can't that be a move option? I want to have her and dusty morph together and make the panther thing.
Object interaction: It is a little odd that there are telephones and houses and rides and tv's but you can't do anything about it. And maybe kat could have a real house.