Jul 27, 2010 7:51 PM
Title Update 1.09 - Wednesday, July 28, 2010 at 10:00 AM PDT / 5:00 PM GMT
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Uncharted 2: Among Thieves Multiplayer Forum is for posts about competitive and cooperative multiplayer -- anything else goes in General Discussion.
We posted all the detailed info on Title Update 1.09 in our blog post here: http://www.naughtydog.com/site/post/title_update_109/
At a glance, this is what's included:
Title Update 1.09 includes the following:
Thanks to some of the changes above, we’ll be issuing a LiveData update that will rescale Medal cash awards in Objective games ONLY. For matches which fall under the Objective modes, cash for individual and kill-based medals have been decreased in value, while cash for Objective based medals have been increased as follows:
WOOT, more cash for elimination kills. About time!
I am soooo glad the new title update has arrived! But a tiny bit disappointed that there are no changes about leveling.
Unfortunately I do not see anything about fixing lagging, fixing bad spawns, ect. I was hoping this update would address some of these main issues. I guess I'll still be patiently waiting for 1.10. At least my skin will be able to talk as I'm being mercilessly Spawn or Lag killed.
igniteryan wrote:
Thanks ND for your hard work at the office but this update is useless to anyone above level 50. We want leveling changes. Extremely dissapointed that I wanted this long for 1.09, and nothing in it for me...
We've included the option to increase the rate of cash you get if we choose. We haven't implemented that right now, however we did make some changes with the Objective game types to increase the rate of which you get cash overall there, to promote variety and again, searching to find the most efficient path up to 80.
Since we do now have the ability to tweak the cash rate gain across any playlist/gametype, we'll be taking a look at how things go and make any adjustments we feel are necessary.
So this means that the Heroes pack will include voices? Because it says with "future" skin packs.
arne wrote:We posted all the detailed info on Title Update 1.09 in our blog post here: http://www.naughtydog.com/site/post/title_update_109/
At a glance, this is what's included:
Title Update 1.09 includes the following:
- Changes made to multiplayer character skin system to allow for voices to be included with future skins
- Made changes to character game mechanics to prevent players from using exploits
- Fixed ability for players to “super throw” the treasure in Plunder matches
- Cash awarded per kill in Elimination has been increased to $750 per kill
- Enabled the ability for Naughty Dog to easily alter the amount of cash earned for individual Medals on a playlist or gametype basis and per-kill
Thanks to some of the changes above, we’ll be issuing a LiveData update that will rescale Medal cash awards in Objective games ONLY. For matches which fall under the Objective modes, cash for individual and kill-based medals have been decreased in value, while cash for Objective based medals have been increased as follows:
- Tip Off – $1,000
- Captured – $4,000
- That’s Embarrassing – $10,000
- Protectorate – $2,000
- No Cigar – $2,000
- Drop It – $1,000
- None Shall Pass – $5,000
- Expansionist – $5,000
arne wrote:We posted all the detailed info on Title Update 1.09 in our blog post here: http://www.naughtydog.com/site/post/title_update_109/
At a glance, this is what's included:
Title Update 1.09 includes the following:
- Changes made to multiplayer character skin system to allow for voices to be included with future skins
- Made changes to character game mechanics to prevent players from using exploits
- Fixed ability for players to “super throw” the treasure in Plunder matches
- Cash awarded per kill in Elimination has been increased to $750 per kill
- Enabled the ability for Naughty Dog to easily alter the amount of cash earned for individual Medals on a playlist or gametype basis and per-kill
Thanks to some of the changes above, we’ll be issuing a LiveData update that will rescale Medal cash awards in Objective games ONLY. For matches which fall under the Objective modes, cash for individual and kill-based medals have been decreased in value, while cash for Objective based medals have been increased as follows:
- Tip Off – $1,000
- Captured – $4,000
- That’s Embarrassing – $10,000
- Protectorate – $2,000
- No Cigar – $2,000
- Drop It – $1,000
- None Shall Pass – $5,000
- Expansionist – $5,000
Minor update IMO elimination is still low it shudve been 1000 per kill. It definatly helps the game though. Im guessing navarros getting his true voice.
igniteryan wrote:
Thanks ND for your hard work at the office but this update is useless to anyone above level 50. We want leveling changes. Extremely dissapointed that I wanted this long for 1.09, and nothing in it for me...
This.
Tjc99 wrote:I am soooo glad the new title update has arrived! But a tiny bit disappointed that there are no changes about leveling.
They never said that they gonna make a change on that, and in both topic about it, people did not focus on the topic to discuss the changes, but something else, so no surprise there.
arne wrote:
igniteryan wrote:
Thanks ND for your hard work at the office but this update is useless to anyone above level 50. We want leveling changes. Extremely dissapointed that I wanted this long for 1.09, and nothing in it for me...
We've included the option to increase the rate of cash you get if we choose. We haven't implemented that right now, however we did make some changes with the Objective game types to increase the rate of which you get cash overall there, to promote variety and again, searching to find the most efficient path up to 80.
Since we do now have the ability to tweak the cash rate gain across any playlist/gametype, we'll be taking a look at how things go and make any adjustments we feel are necessary.
Yeah, but anyone who uses a BOH will feel un-effected by increased money to objective medals.
icia85 wrote:
I like the Objective medal changes, and I think it will help encourage some people to play the modes properly, but I don't think it will end farming. BoH money and KDR are still what drives the issue.
Let's see what happens on the money side. If you're looking at pure cash per hour rate, it makes more sense to play as a team and finish the game quickly now as you can more or less get close to the cap by winning the match and getting some medals along the way. Remember, we've reduced values for the individual medals ("cash for individual and kill-based medals have been decreased in value") -- so the BOH medals will not be as worthwhile and less efficient in comparison to the objective medals (and it'll be even sweeter with Deposit slotted).
arne wrote:
icia85 wrote:
I like the Objective medal changes, and I think it will help encourage some people to play the modes properly, but I don't think it will end farming. BoH money and KDR are still what drives the issue.
Let's see what happens on the money side. If you're looking at pure cash per hour rate, it makes more sense to play as a team and finish the game quickly now as you can more or less get close to the cap by winning the match and getting some medals along the way. Remember, we've reduced values for the individual medals -- so the BOH medals will not be worth less and less efficient in comparison to the objective medals (and it'll be even sweeter with Deposit slotted).
Wont stop the KD boosters but its better, saying that i will never touch plunder unless a friend wants to.