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SOCOM 4: US Navy SEALs

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1 2 3 ... 12 Previous Next 3240 Views 157 Replies Latest reply: Aug 16, 2011 7:53 AM by RILL-KILL RSS
TOMBSTONE4U
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Aug 9, 2011 11:19 PM (Last edited by TOMBSTONE4U on Aug 10, 2011 5:21 AM)

A direct challenge to excuses a remake can't happen.

Ok so we heard the reasons why the remake chances are "slim to none" according to guys like Roper. They gave us the whole speech about rebuidling the game from the ground up, all the time and work it would take to rebuild it as well as cost. I heard that talk of 100,000 signatures wouldn't be enough to make the game cause apparently in the mind of some only those 100k would buy the game, it couldn't be a sample polling of lots of people who don't even know there was such a petition to sign. Sort of like how some people say that a Socom 2 remake could only sell 10 k copies cause thats about how many happened to find the blogshare site and its poll.

 

Now as far as time it would take to do a Socom remake here let's just cut through the BS for a minute. Just because Socom 4 was dumbed down big time doesn't mean you are dealing with a dumbed down community that will throw common sense out the window and just take your word for it (which i understand is the hope when giving the explanations we have gotten). Let's say you are remaking Socom 1 for example. There is absolutely no concept stage needed. The blueprints are in place. The entire environments have already been thought up and created. Yes you would have to rework them and make them look prettier then they were on PS 2 as well as the character models but to pretend like it would be a massive undertaking that would eclipse a game like S4 that was totally built from scratch with no concept or blueprint in place is comical.

 

Let's look at the subject of S4. Seeing the opinions all over the web both before and after release, do you think if you did a petition for who wants completely overhauled Socom you could have managed even get 5,000 signatures? Highly doubtful. Did you sell 5,000 or less copies of S4 though? No you didn't because a poll would only give you a sample size of people interested. It doesn't factor in how many people never seen the poll who played and loved previous Socoms nor does it account for new people that will be brought in by friends who would be buying the game day 1. 100k signatures for a remake would actually be astronomical numbers for a petition. To pretend that would be a small number would be all but saying one was completely out of touch with reality. It certainly would explain though how one could see the Socom classic fans as a "small rabid community" while catering to a group of people that it much smaller in comparison.

 

How about we go ahead and get an outside opinion of how difficult this would be to make when compared to a game done entirely from scratch like S4 from other people in the industry that have no agenda in ignoring the Socom fanbase and can give us some straight talk. I challenge you Zipper guys to do a podcast and invite special guests David Sears and David Jaffe to your studios and just throw around the remake idea and what kind of time and efforts it might require in comparison to a new game built entirely from scratch. I would like to hear their honest detailed opinion on that cause I have a sneaking suspicion their take on it would be far far different then what we are getting from Zipper currently.

 

Let's remember to that when you do a new Socom game you have to build an entire SP campaign (also from scratch with no story,concept, or blueprint in place) before you can even start to come up with any sort of concept of an online map taken from that campaign. So even if you did a remake including SP of past games that should still take far less time since again the blueprint for everything is already done and ready to build, no concept required. Both SP and MP already made. Unless of course you guys mean you would want to take loads of time to redesign the maps which would certainly just ruin them anyways as we saw happen with alot of returning maps in S2 when changes caused many of the maps to go from classics to duds that everyone wanted to skip. No need to put all kinds of extra time into ruining maps instead of making them the way Socom fans liked them because time and money spent overhauling maps will be time and money spent on losing potential sales from the classic fans.

 

I would estimate it would take you a year and a half to 2 years tops to rebuild a game especially if you didn't bother with the campaings and just did MP. Not only is the blueprint there for maps but everything, the gameplay features, the controller layouts, it's already laid out for you. It took you over 4 years to complete S4 so how could it not be profitable to make a game in about half that time that surely would be more profitable then S4, I mean it's just a given that at the very minimum a true Socom game the fans been waiting for would sell over a million copies and that's at the very bare minimum. That is the absolute worse case scenario is only a million sold. A crappy broken 7 map online only game like CON did that much just on a talking point of it going back to the roots that turned out to be a farce. Imagine what it could have done had the promises turned out to be true if it did that much in such horrible condition.

 

No one says you even need to give us all 22 maps out of the box like we had in S2 for a remake. I understand it's a business, you want to make DLC sales and many would be content to just play 22 maps and not buy any DLC. Just remake Socom 1 as the starter pack which only has ten maps (on par with the number games release with today) , then you have 12 maps left from S2 (15 if you inculde the DLC map pack) that could be introduced as DLC along with their respective game modes and the additional guns added that weren't in S1. Heck you could make 3 map packs of 4 out of the 12 even if you didn't include the DLC S2 maps and add those three as a 4th map pack if sales on the DLC before it were big enough to continue the project. By remaking S1 first you also eliminate the bad map redesigns done in S2 that disappointed the fans while still being able to add in the S2 maps fans loved for DLC basically giving an even better version of S2 then we got the first time around once DLC is all said and done. The dive feature,the breach wall on DG, and the improved clan and lobby options are the only things S1 could use that S2 had, other then that S1 did everything better anyways.

 

Again though, I think the reasons given against a remake is more of an agenda to try to get fans to stop asking for it rather then providing us with the reality of what it would entail. Like i said, if you feel you are being completely honest with us invite David Sears and David Jaffe to your studios, two guys the community really respects, and see if they will agree with and reiterate all the points you guys tried to make. Let's get it from a third party who has no stake in Socom or its community and who will speak souly on their experience making games with no agenda behind their answers on whether this kind of a project would be as hard as you make it out to be.

Signature: "and by the way not to gloat but to prove a point… I’m one of the best socom players around… I’ve gotten 200 kills in a respawn game" -oo7PorscheMGS 7/13/2011
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  • FORGOT_MY_PASS
    FORGOT_MY_PASS Splicer
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    1. Aug 9, 2011 11:42 PM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    I feel they keep giving us the "oh we can't do it since it's too hard" because they want the last few desperate socom fans to feel like they have to buy socom4.

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  • Fakehound
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    2. Aug 9, 2011 11:47 PM (in response to FORGOT_MY_PASS)
    Re: A direct challenge to excuses a remake can't happen.

    TL:DR

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  • DEADEYEZ
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    3. Aug 10, 2011 12:20 AM (in response to TOMBSTONE4U) (Last edited by DEADEYEZ on Aug 10, 2011 12:20 AM)
    Re: A direct challenge to excuses a remake can't happen.

    Tomb you make an execellent point its nothing but a load of ******** straight from the horses mouth. SOCOM Confrontation was created in a two year period by a rookie developer who never touched a console for developement before, at a time when the PS3 was well documented to be hardest console to code on.

     

    Now these clowns at zipper are telling us that it would take to much work to create the game we want? LOL!!!! Give me a ******* break. Like you already said they have the maps, the concepts, the gameplay literally EVERYTHING laid out for them. Were NOT ASKING them to build a BRAND NEW EXPERIENCE LIKE SOCOM 4!!! Were asking them to take the foundation they ALREADY CREATED and bring it to the next generation.

     

    I just cant see them not giving us the game we all have been wanting for I really cant. Anyone who owns a buisness would cash in on this the first chance they got. An entire fanbase is screaming for a remake of something a company has done for years, there is no way they can ignore the $ signs, especially sony. Honestly I think its just a show there putting on right now. Its waaayyy to early to tell the community that they are infact creating the SOCOM we have been waiting for. They just released the worst game in the series and are still trying to milk if for every penny they can get... they have to play along until they are at least done with all of their dlc releases.

    PSN:PRE_-CISION-_
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  • RiquezJP
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    4. Aug 10, 2011 12:36 AM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    I think it could probably be done with <50% the effort of a new game. For Example: They could take confrontation & add maps & a few patches & it would be almost there.

     

    The thing is, after all the $%@* talking thats gone on over the last 2 socoms, any developer would have to be crazy to touch it with a barge pole. The community has killed any chance of that with their obsessive demands and constant screaming. You've seen the pages & pages of forum rants, so have the dev's. They are probably saying you can stick socom up your ***. I cant say I blame them, I would feel the same way.

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  • ScotteYx
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    5. Aug 10, 2011 1:01 AM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    I completely agree with everything you have stated. Good argument. Shame zipper don't give a ****.

    SOCOM hasn't been SOCOM since S2.
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  • Chris8191
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    6. Aug 10, 2011 1:14 AM (in response to FORGOT_MY_PASS)
    Re: A direct challenge to excuses a remake can't happen.

    FORGOT_MY_PASS wrote:

     

    I feel they keep giving us the "oh we can't do it since it's too hard" because they want the last few desperate socom fans to feel like they have to buy socom4.

    Thats what Im thinking. They want people to buy the game along with the new DLC coming out which will probably be classic maps. Why would fans buy that if we already know a remake of a better game is right around the corner..?

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  • RedHarlow
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    7. Aug 10, 2011 2:03 AM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    They can't make a Socom remake because their crappy next gen engine can't handle doors. So mabye If they take the doors out.

     

    Zipper gave up on Socom and the community did the same.

     

    Their arrogance killed Socom.

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  • icEdeMoN_EliTe
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    8. Aug 10, 2011 3:53 AM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    Great post as usual and yeah to me i feel like there is only 2 reasons zipper is saying this. Either one they just want to sell a few more copies of s4 by telling us there won't be a remake which i think is the most realistic reason. Or two they truly are that out of touch with reality and just not that smart. Zipper has stated some really idiotic statements on here and i just don't wanna believe that they believe half the things they say.......

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  • TOMBSTONE4U
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    9. Aug 10, 2011 5:37 AM (in response to RiquezJP)
    Re: A direct challenge to excuses a remake can't happen.

    RiquezJP wrote:

     

    I think it could probably be done with <50% the effort of a new game. For Example: They could take confrontation & add maps & a few patches & it would be almost there.

     

    The thing is, after all the $%@* talking thats gone on over the last 2 socoms, any developer would have to be crazy to touch it with a barge pole. The community has killed any chance of that with their obsessive demands and constant screaming. You've seen the pages & pages of forum rants, so have the dev's. They are probably saying you can stick socom up your ***. I cant say I blame them, I would feel the same way.

    I don't think the crap talking affected us much. Back during the S3 days before the community understood how changes and overhauls could really hurt the game, people were very civil when voicing concerns about content they thought might hurt the game. We kept getting the "don't worry, you'll like the game when you try it" type statements and they didn't listen to any civil requests to tone down bullet spray or remove encumberance and such so it wouldn't take so long to traverse such big maps on foot. Every single request made when we were civil was ignored. Not a single thing we requested ever got tweaked. They been saying to hell with the community even when we were civil and keep changing the game for the worse so I doubt the behavior we seen in the last two iterations makes much of a difference. Civil or not they were going to ignore us anyways and make an overhauled Socom they insisted still felt like Socom to try to get the fans to buy it anyways. They've used this same marketing scheme for their last 4 iterations (Zipper's last three and Slant 6's game as well) and it has never changed no matter if we been civil or not.

    Signature: "and by the way not to gloat but to prove a point… I’m one of the best socom players around… I’ve gotten 200 kills in a respawn game" -oo7PorscheMGS 7/13/2011
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  • Buchi1324
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    10. Aug 10, 2011 5:52 AM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    only issue is they could tell them what to say and if they dont just not post the podcast...

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  • TOMBSTONE4U
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    11. Aug 10, 2011 5:55 AM (in response to Buchi1324)
    Re: A direct challenge to excuses a remake can't happen.

    Buchi1324 wrote:

     

    only issue is they could tell them what to say and if they dont just not post the podcast...

    Not sure how Sears would be with his former company but David Jaffe won't mince his words or opinion for anyone.

    Signature: "and by the way not to gloat but to prove a point… I’m one of the best socom players around… I’ve gotten 200 kills in a respawn game" -oo7PorscheMGS 7/13/2011
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  • erickonasis31
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    12. Aug 10, 2011 6:06 AM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    who cares same ish day after day after day..they already said no deal with it

     

     

    if its so simple make your own game...you sure have spent enough time begging to have made one by now


    Get your Portable ID!
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  • TOMBSTONE4U
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    13. Aug 10, 2011 6:23 AM (in response to erickonasis31)
    Re: A direct challenge to excuses a remake can't happen.

    erickonasis31 wrote:

     

    who cares same ish day after day after day..they already said no deal with it

     

     

    if its so simple make your own game...you sure have spent enough time begging to have made one by now

    S_L_I_C_K wrote: i dont like cod games. never did. i played nothing but socom every night for years. i have $108.60 invested in black ops whats that tell you? "

    A forum is made for discussion, including counter pointing what is said by the dev if we feel they have midlead us on something. The problem with you guys who defend Zipper and have a hatred for the Socom community is that you always love to say that the people who want a classic Socom never make points or say anything of substance. Yet everytime you get such a thread you guys always just want to talk it down and ignore all the points made. You can't counter any of what I said so instead of just saying " well you make some good points" you go into Zipper police troll mode and say "shut up you big stupid jerk face they aren't doing it" type of kiddie response. Basically you guys just look for any threads you deem as "pro classic Socom" and you automatically give it a one star and smart *** remarks, so if you're going to talk posts that are the same ish every day and truly have no substance you can find that in every daily post made by Zipper defenders more so then in a classic fans post.

    Signature: "and by the way not to gloat but to prove a point… I’m one of the best socom players around… I’ve gotten 200 kills in a respawn game" -oo7PorscheMGS 7/13/2011
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  • SpaceGerbil1
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    14. Aug 10, 2011 6:37 AM (in response to TOMBSTONE4U)
    Re: A direct challenge to excuses a remake can't happen.

    Don't bother typing all of this, it is already being made.

     

    The fact that they reply to every single one of these posts with denials should be proof enough. Now if they completely ignored all of this, then I would be worried.

     

    If they remade Sly Cooper (WTH is a Sly Cooper?) I can't see them not remaking Socom in some fashion, and Zipper does not have to be doing it, another stuido could be. Because like you said, there is no design phase.

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