Aug 9, 2011 11:19 PM (Last edited by TOMBSTONE4U on Aug 10, 2011 5:21 AM)
A direct challenge to excuses a remake can't happen.
Ok so we heard the reasons why the remake chances are "slim to none" according to guys like Roper. They gave us the whole speech about rebuidling the game from the ground up, all the time and work it would take to rebuild it as well as cost. I heard that talk of 100,000 signatures wouldn't be enough to make the game cause apparently in the mind of some only those 100k would buy the game, it couldn't be a sample polling of lots of people who don't even know there was such a petition to sign. Sort of like how some people say that a Socom 2 remake could only sell 10 k copies cause thats about how many happened to find the blogshare site and its poll.
Now as far as time it would take to do a Socom remake here let's just cut through the BS for a minute. Just because Socom 4 was dumbed down big time doesn't mean you are dealing with a dumbed down community that will throw common sense out the window and just take your word for it (which i understand is the hope when giving the explanations we have gotten). Let's say you are remaking Socom 1 for example. There is absolutely no concept stage needed. The blueprints are in place. The entire environments have already been thought up and created. Yes you would have to rework them and make them look prettier then they were on PS 2 as well as the character models but to pretend like it would be a massive undertaking that would eclipse a game like S4 that was totally built from scratch with no concept or blueprint in place is comical.
Let's look at the subject of S4. Seeing the opinions all over the web both before and after release, do you think if you did a petition for who wants completely overhauled Socom you could have managed even get 5,000 signatures? Highly doubtful. Did you sell 5,000 or less copies of S4 though? No you didn't because a poll would only give you a sample size of people interested. It doesn't factor in how many people never seen the poll who played and loved previous Socoms nor does it account for new people that will be brought in by friends who would be buying the game day 1. 100k signatures for a remake would actually be astronomical numbers for a petition. To pretend that would be a small number would be all but saying one was completely out of touch with reality. It certainly would explain though how one could see the Socom classic fans as a "small rabid community" while catering to a group of people that it much smaller in comparison.
How about we go ahead and get an outside opinion of how difficult this would be to make when compared to a game done entirely from scratch like S4 from other people in the industry that have no agenda in ignoring the Socom fanbase and can give us some straight talk. I challenge you Zipper guys to do a podcast and invite special guests David Sears and David Jaffe to your studios and just throw around the remake idea and what kind of time and efforts it might require in comparison to a new game built entirely from scratch. I would like to hear their honest detailed opinion on that cause I have a sneaking suspicion their take on it would be far far different then what we are getting from Zipper currently.
Let's remember to that when you do a new Socom game you have to build an entire SP campaign (also from scratch with no story,concept, or blueprint in place) before you can even start to come up with any sort of concept of an online map taken from that campaign. So even if you did a remake including SP of past games that should still take far less time since again the blueprint for everything is already done and ready to build, no concept required. Both SP and MP already made. Unless of course you guys mean you would want to take loads of time to redesign the maps which would certainly just ruin them anyways as we saw happen with alot of returning maps in S2 when changes caused many of the maps to go from classics to duds that everyone wanted to skip. No need to put all kinds of extra time into ruining maps instead of making them the way Socom fans liked them because time and money spent overhauling maps will be time and money spent on losing potential sales from the classic fans.
I would estimate it would take you a year and a half to 2 years tops to rebuild a game especially if you didn't bother with the campaings and just did MP. Not only is the blueprint there for maps but everything, the gameplay features, the controller layouts, it's already laid out for you. It took you over 4 years to complete S4 so how could it not be profitable to make a game in about half that time that surely would be more profitable then S4, I mean it's just a given that at the very minimum a true Socom game the fans been waiting for would sell over a million copies and that's at the very bare minimum. That is the absolute worse case scenario is only a million sold. A crappy broken 7 map online only game like CON did that much just on a talking point of it going back to the roots that turned out to be a farce. Imagine what it could have done had the promises turned out to be true if it did that much in such horrible condition.
No one says you even need to give us all 22 maps out of the box like we had in S2 for a remake. I understand it's a business, you want to make DLC sales and many would be content to just play 22 maps and not buy any DLC. Just remake Socom 1 as the starter pack which only has ten maps (on par with the number games release with today) , then you have 12 maps left from S2 (15 if you inculde the DLC map pack) that could be introduced as DLC along with their respective game modes and the additional guns added that weren't in S1. Heck you could make 3 map packs of 4 out of the 12 even if you didn't include the DLC S2 maps and add those three as a 4th map pack if sales on the DLC before it were big enough to continue the project. By remaking S1 first you also eliminate the bad map redesigns done in S2 that disappointed the fans while still being able to add in the S2 maps fans loved for DLC basically giving an even better version of S2 then we got the first time around once DLC is all said and done. The dive feature,the breach wall on DG, and the improved clan and lobby options are the only things S1 could use that S2 had, other then that S1 did everything better anyways.
Again though, I think the reasons given against a remake is more of an agenda to try to get fans to stop asking for it rather then providing us with the reality of what it would entail. Like i said, if you feel you are being completely honest with us invite David Sears and David Jaffe to your studios, two guys the community really respects, and see if they will agree with and reiterate all the points you guys tried to make. Let's get it from a third party who has no stake in Socom or its community and who will speak souly on their experience making games with no agenda behind their answers on whether this kind of a project would be as hard as you make it out to be.
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