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Uncharted Territory
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

simply remove ranked playlist, cause ive lost my skill rank twice already, (no one play that playlist)

and add a 1.04,



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Fender Bender
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

 


iLLUMINAUGHTY101 wrote:

simply remove ranked playlist, cause ive lost my skill rank twice already, (no one play that playlist)

and add a 1.04,


 

Haha word. +1

 

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Splicer
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

Wait a minute, your telling me a THIRD of the player population left because of update 1.05 and 1.06? Where on earth are you getting this from?

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I Only Post Everything
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

he´s right...before patch 75.000-80.000, now 50.000-60.000.

and im quitting too, when im at lvl 60.

 

A multiplayer is supposed to feel the same as the game before it. You made that mistake with Uc3 but it was manageable. Now with Uc4 this is just ridiculous.

DeFy Sushi
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Fender Bender
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

 


Flametie wrote:

Wait a minute, your telling me a THIRD of the player population left because of update 1.05 and 1.06? Where on earth are you getting this from?


 

 

Simple, 1.04 = 75k-85k on average. 1.05-1.06= 50k-60k.

 

If the numbers keep dropping like they have, UC2 will have lost a good half of it's player base soon.

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Uncharted Territory
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

 


Flawless83 wrote:

he´s right...before patch 75.000-80.000, now 50.000-60.000.

and im quitting too, when im at lvl 60.

 


 

 

That's not actually accurate. The "daily players" counter came with Update 1.05, so there's no way to know how many people were playing with 1.04. One might think that the early numbers were indicative of who was playing in 1.04, before they figured out that they didn't like 1.05 and left, but you also have to keep in mind that there was new DLC released at about the same time, and that might have been inflating the numbers a bit. Hard to say for sure.

 

Also, on the OT, I think it's been discussed before that they can't make a separate playlist based on a certain update, because of the code complexities. If it was just changing health levels or other "settings" it would be a lot more realistic than thinking about all of the changes they have made since 1.04 and trying to "put them back" only for one playlist.

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Fender Bender
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

 


onuosfan wrote:

 

That's not actually accurate. The "daily players" counter came with Update 1.05, so there's no way to know how many people were playing with 1.04. One might think that the early numbers were indicative of who was playing in 1.04, before they figured out that they didn't like 1.05 and left, but you also have to keep in mind that there was new DLC released at about the same time, and that might have been inflating the numbers a bit. Hard to say for sure.


 

 

The first few days of 1.05 were an accurate reflection of 1.04's recent numbers. If anything, 1.04 had MORE people playing that 1.05's early daily players, that only helps the argument.

 

Also, the DLC didn't come out till for another week after 1.05 was released.

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Sackboy
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010
ND knows how many people were playing during each update. Hopefully they'll adjust accordingly.
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Fender Bender
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010
ND? Adjust?

LOL.
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Uncharted Territory
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Re: Why can't they make just ONE 1.04 deathmatch playlist?

Apr 6, 2010

 


tripleWRECK wrote:

 


onuosfan wrote:

 

That's not actually accurate. The "daily players" counter came with Update 1.05, so there's no way to know how many people were playing with 1.04. One might think that the early numbers were indicative of who was playing in 1.04, before they figured out that they didn't like 1.05 and left, but you also have to keep in mind that there was new DLC released at about the same time, and that might have been inflating the numbers a bit. Hard to say for sure.


 

 

The first few days of 1.05 were an accurate reflection of 1.04's recent numbers. If anything, 1.04 had MORE people playing that 1.05's early daily players, that only helps the argument.

 

Also, the DLC didn't come out till for another week after 1.05 was released.


 

True, but I think the numbers were closer to 65k initially, and didn't get into the 80k range until after the DLC.

 

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