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Jun 15 2012
By: DrakeShepard Uncharted Territory 1191 posts
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The DOs and the DON'Ts for the RPG Lab

21 replies 106 views Edited Jun 15, 2012

Ok so I played a few matches of the new Lab and here's what I gathered lol

DON'Ts:

  • Spawn on your buddy at any time...believe it's not worth the risk
  • Shoot enemy at close range unless you want to die too
  • Camp or hide in small areas...you're an idiot if you do lol
  • Stand next to the Marked Man on your team
  • Aim when a player is next to you...chances are they will walk in front of you....FAIL

DOs:

  • Keep running...around the map if you have to
  • Blindfire shoot as you jump...it will kill the enemy
  • Aim for better results BUT not for too long...keep moving
  • Shoot walls or floors next to where enemies are camping...it works

There the general basics for surviving this new Lab lol enjoy

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Gaming Beast
Registered: 03/20/2012
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Ok, good list, now are you matt, or drake?

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Uncharted Territory
Registered: 07/16/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Matt

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Limit Breaker
Registered: 01/08/2010
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Do:

   Play some other mode.

Don't:

  Play the Lab.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Uncharted Territory
Registered: 12/06/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

DO:

  • Run in circles around the map edges, keep your camera angled towards the middle where enemies are likely to appear, doorways, stairs, etc
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Uncharted Territory
Registered: 12/06/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

scootgar wrote:

Do:

   Play some other mode.

Don't:

  Play the Lab.


ND removed kills from Plunder; it just made sense.

Feel free to invite me for games other than Plunder. Really.

It's a nice palette cleanser after the Sniper/Pistole lab.  When first opened the bouquet is usually a teamkill, then a vigorous exchange of rockets, paired, strangely with the odd grenade.  It can be rather piquant if you can kick the schmuck that keeps teamkilling you.  The finish is noble and fruity with a positive score at the end.

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Survivor
Registered: 08/04/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

i really dont get why ND choose to go with a RPG lab, especially when we allready had it in UC2. I know it was popular and all (i would imagine its not as good as in UC2 where the RPG was more balanced {less jumping auto lock-on but the aiming and blast radius was much better - hitting the ground in directly in front of someone actually killed them, in UC3 they often dont even get knocked down} but im not planning on playing UC3 for another few weeks yet so i cant say first hand)

but wouldnt you think this was the perfect time to do the Hammer LAB which we all wanted,

why would you not do the Hammer lab and instead do a lab that is almost the same as it but that we have played before - if the next lab is the Hammer LAB it wont be a big a real fresh feeling and will just get boring much quicker  - so they will have to put in a few different or new labs inbetween (and not shotguns only, that can be one of the labs but dont have all the power weapon labs all together)

the next lab has to be something fresh and exciting.

id go with this

http://community.us.playstation.com/message/37792623#37792623

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Lombax Warrior
Registered: 04/10/2012
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Don't :

Kickbacks like MM..100 RPG shots in ~1 min

So dont spam with this ^_o

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Fender Bender
Registered: 11/01/2010
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Yea, I was playing on my alt and spawned on my buddy as he/she shot their RPG -_-

Do what I do..go and have fun

Do you feel me?

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Fender Bender
Registered: 12/02/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

When you get bored of firing a billion rockets, don't think "Screw this, I'm going to try and get an Assassin medal".  It didn't turn out well for me, and after many games I think it may be impossible.

Pepsi
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