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Lombax Warrior
xKITTY_GOT_WETx
Posts: 99
Registered: ‎02-24-2010

Re: NaughtyDog.com: We're listening...

I've read a lot of the posts here and didn't see much about this yet, but, can anything to be done to stop unbalanced teams ? I'm talking about when people aren't partied up and it puts all the higher level players on the other team. If there's a few level 50+ players and then a a few 2's and 6's after it finds players, it always seems to put the low levels against the high levels.

 

Other than that, the only thing I can think of is sometimes when I replay a match and watch it, there's always a few times where I might die despite watching it frame by frame and seeing that I wasn't hit with enough bullets. One time it said I was head shotted with a sniper in the ice cave when I saw the shot hit the wall 5 feet from me. Could that have been lag on a player that hadn't lagged at all that match ? Or was it really off ? Sometimes AK shots that were fired at me would miss by a mile but the blood splat of a hit would fly up anyway, even though I could rotate the camera and see the bullet nowhere near me. If it's intentional then I guess thats the devs choice, but if that's not supposed to happen, could anything be done to fix that ?

 

Lastly, this is an idea for plunder. Could the game track how far you as a player moved the treasure throughought the match and possibly give you a medal for carrying it long distances ? I've had it happen where I've carried the treasure across an entire map, getting pistol kills along the way, only to die in front of my box and have someone else take the credit. I know its unlikely that you'll invent new medals just from one idea, but let me know what you think of these.

 

Gold runner : Carry the treasure a certain distance or hold for a certain period of time. - some players that like to just camp around their team's treasure box and take all the points without making the effort of their teammates that brought it all the way there. this would give at least some recognition for the delivery.

 

Shot by the messenger : You could get this for getting a kill while holding the treasure.

 

Also, it'd be cool to have a melee attack while holding the treasure where you swing it into the enemy. That'd be awesome.

 

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Wastelander
Flawless83
Posts: 915
Registered: ‎09-01-2009

Re: NaughtyDog.com: We're listening...

this is the lag my friend.

 

1.05 patch + bullet lag = feels like been killed of 2 bullets

 

Pure Fun

U3´s COD syndrom fixlist: Nerf Gmal damage&scope INSTEAD OF RECOIL, Remove all ROF & Quickboom, Remove grenade throwback and replace it with a Slot 2 booster, Remove buddy spawn and replace it with a "Social" booster Slot, Move Bargain to Slot 1, Nerf the enterly OP hipfire, INSTEAD OF DESTROYNG UNCHACHARTEDS FLUIDITY! Nerf the sprint to 2sec/recovery to 5sec, Nerf T-Bolt KB to 12 medals, NO stopping power effect while ADS, make FF usefull again (pain wobble is ENOUGH!), FIX delay on grenade throw, FIX shooting delay while hanging, FIX the cover system, its inferiour than in U2, FIX the Pull-down camera(U2>U3), FIX map rotation, FIX the reticles on ALL weapons( U2>U3), FIX overall weapon handling(U2>U3), FIX U3 lame COD corridor/hotspot map design(U2>U3), Add an only-party playlist for partys above 2 players, Add a Classic playlist WITHOUT Loadouts, Powerplays and Kickbacks OR Change U2 back to the original 1.04 setting.
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Fender Bender
BlazeKush420
Posts: 3,880
Registered: ‎10-21-2008

Re: NaughtyDog.com: We're listening...

I cant wait for more and more dlc.Keep it coming
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Uncharted Territory
xXPhatKidXx
Posts: 1,979
Registered: ‎10-19-2008

Re: NaughtyDog.com: We're listening...

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Lombax Warrior
bluesnyth13
Posts: 156
Registered: ‎04-20-2005

Re: NaughtyDog.com: We're listening...


Flawless83 wrote:

this is the lag my friend.

 

1.05 patch + bullet lag = feels like been killed of 2 bullets

 

Pure Fun


 

I agree 100000000000000000000000000000000000000%. It seems like it takes me so long to kill someone, trying to time my shots, and the guy will still turn around and hit me and kill me withing 2 seconds. It's horrible, before the update I was tearing it up, now anybody can get killed. Why should players with 40+ ranks have to re-learn how to play the MP, when new players have it so easy, it doesn't make sense.

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Cannon Fodder
yongtw
Posts: 28
Registered: ‎10-12-2009

Re: NaughtyDog.com: We're listening...

Will these be fixed? Some of them are basic stuffs and shouldn't exists at all in a game, especially in highly acclaimed GOTY... in my opinion...

http://boardsus.playstation.com/playstation/board/message?board.id=uncharteddf&thread.id=66507

 

Thanks.

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Cannon Fodder
PHOENIX-HUNTER
Posts: 1
Registered: ‎02-26-2010

Re: NaughtyDog.com: We're listening...

nd this level 60 was in glitch ice cave peroxit15 great maps but hate 1.05 update
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