Reply
Highlighted
Splicer
Registered: 07/27/2008
Offline
58 posts
 

Re: Does anyone not like the Fort?

Nov 28, 2009

no WAY!!

this is my favorite map so far, second to the sanctuary!

 

offers strategic gunning points, opportunities for the daredevils to run around back for some kills, and looks beautiful.

 

if this was free, imagine what payed maps will be like!

Message 21 of 34 (20 Views)
Reply
0 Likes
Splicer
Registered: 11/11/2009
Offline
85 posts
 

Re: Does anyone not like the Fort?

Nov 28, 2009
I only really like it for Co-op arena, but for deathmatch...not so much.
Uncharted 2 Stats Card by JAKPRO.net - ZyloWolfBane
Message 22 of 34 (20 Views)
Reply
0 Likes
Survivor
Registered: 09/23/2008
Offline
2740 posts
 

Re: Does anyone not like the Fort?

Nov 28, 2009
I'm really enjoying it for plunder mode. I like the flow and the oppurtunity to flank the treasure runner. I like how you almost must have a team working together to get it done. I don't love it for turf war - rings are too close. Overall though I'm loving it.
Message 23 of 34 (20 Views)
Reply
0 Likes
Uncharted Territory
Registered: 06/25/2008
Offline
1553 posts
 

Re: Does anyone not like the Fort?

Nov 28, 2009

At first I really didn't care for it but now I'm really beginning to like it. I'm finding that proper utilization of the basement leads to some great flanking moves.

 

Don't give up on it until you play chain reaction, which IMO is the best mode the map offers. 2/3 of the last games I played there were won in the last 2 minutes. Once you figure out where all the weapons are as well as some strategies and some close games, it'll feel just as good as one of the 7 that came with the game.

Photobucket
Message 24 of 34 (20 Views)
Reply
0 Likes
Survivor
Registered: 01/05/2008
Offline
2972 posts
 

Re: Does anyone not like the Fort?

Nov 28, 2009
It's ok.
Thanks to Pineapple7811 for sig
Photobucket
Message 25 of 34 (20 Views)
Reply
0 Likes
Fender Bender
Registered: 10/14/2009
Offline
3094 posts
 

Re: Does anyone not like the Fort?

Nov 29, 2009
I just don't understand the spawning at all though.  I'm constantly spawning right behind people or they are spawning right behind me.  It's appalling, even worse than Train Wreck in that respect.
Image and video hosting by TinyPic
Message 26 of 34 (20 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 10/20/2009
Offline
302 posts
 

Re: Does anyone not like the Fort?

Nov 29, 2009
Its only cool because of the deja vu. The map itself isnt that special. 7/10.

TLOU Ellie Signature photo Snowysignature2_zps1e7a159e.png
Message 27 of 34 (20 Views)
Reply
0 Likes
Uncharted Territory
Registered: 09/14/2009
Offline
1576 posts
 

Re: Does anyone not like the Fort?

Nov 29, 2009

When someone tosses a nade from that distance(even if they all do at the same time) it's kind of easy to avoid them unless you're not looking. You can try picking up a FAL and take some head-shots.... OR flank them. :smileywink:

 

That said I love this map because it's so massive/beautiful/intricate.

Message Edited by NYPUNK88 on 11-28-2009 06:07 PM
Message 28 of 34 (20 Views)
Reply
0 Likes
Monster Hunter
Registered: 11/10/2009
Offline
38 posts
 

Re: Does anyone not like the Fort?

Nov 29, 2009

igniteryan wrote:
It feels too much like a modern day battlefield (not Uncharted's style). Above ground, everything it set up so one side is vs another side straight on, with just a crapload of cover, as each team battles for the shotgun or RPG.

 

That's exactly why I like it so much. I prefer the war-like playing, each side having their own side and the battle happening mostly on the front in the middle (and flanks, of course). Then again, I understand that U2 isn't supposed to be a war simulation and playing like that might not appeal to everyone.

 

Also, I've only played elimination in it. Don't know how well it works for deathmatch or objective modes.

Message 29 of 34 (20 Views)
Reply
0 Likes
Survivor
Registered: 06/04/2009
Offline
2545 posts
 

Re: Does anyone not like the Fort?

Nov 29, 2009
I'm not sure how I feel about it yet. The design is interesting, but I really think it needs a flank route for the initial spawn area, and the spawns need to be fixed. There's way too many instances of players spawning behind the other team.
Message 30 of 34 (20 Views)
Reply
0 Likes