Just very basic on your Marked Man: I'd recommend that not all of the lower-ranked players stick together; I've seen a cascading Marked Man effect where two-three players on a team will be grouped together protecting the Marked Man, and when he dies, it switches to one of the players who was guarding him - he can quickly die as well, and perhaps even the third. I've been winning a MM round 4-2 and suddenly losing 4-5 because of that exact effect.
Otherwise a great post: I have a feeling in the back of my head that MOST objective rounds are 3 minutes total - since the game can only run 6? rounds total, that would put it at 18. If you're sure on Chain Reaction being 5 (and I think King of the Hill is as well at the beginning of the game), then the other five possible rounds would add up to 15 minutes and 15+5 = 20 total. Can't say I've been in a match longer than 15 minutes but I'm not positive!
Team Objective is the only mode where I find "Carpet bomb" useful.
When the enemy is clustered in a zone or on the Hill, running in and dumping the bombs or throwing in from a short distance can thrash entire sets of people. And at 7 medals, or 5 with bargain, it's a cheap way to clear out a room and easily replicable.
|[ 39 ]||Every time a mine downs someone an Angel gets its wings.|
Thanks for the input all. I'll update soon.
This guide is actually surprising from someone who was against removing stats from Objectives. Well done though, you're on the right track!
I still think kills should count as personal objective points - but that's another discussion.