use FF and the FAL, it takes time but it is a good way of repelling Blindfiring marlowe's M9 users. personally i like Flynn's G-MAL or the Pirate AK atm with gold monkey man. blindfiring is so old now, its even worse when someone put the KAL on with ROF and BF
I think fleet foot is an annoying booster, if I aim against a fleet footer who aims at me strafing left and right quickly, I hardly win, I think the aim assist is partly responsible for that... fleet foot to walk backwards to protect you from steelfisters is a good idea though, the fal-ss is a cool weapon too...
Still carrying on the argument, RoF is what really amplifies the M9. Giving that to the M9 and it still has controllable recoil and then has the fastest kill time in the game, besides a dragon, and amplifies its good enough stats to great stats. The only hinderance it is really given is it's not to great at longer ranges. Combinig\ng this with WE combos and boosters like AA/DD you don't have to worry about ammo or the likes of that. In other words, it's that mod that's my main problem with the M9.
And I personally always saw it as an indicator that there's a problem with the gun if most of the game uses it. I mean the only time that was apparent was the G-mal phase, the kal was to short, and the fal had a level 50 req so it wasn't tooo bad. And admittedly this is the best the game has ever been in terms of balance. There just needs to be one final push to make it perfect in my eyes, and that has to do with the M9 definetly, especially its RoF mod.
All character guns are useful. The only one I would probably say isn't is Cutter's Kal, people only use that to feel superior with an aiming kal.
ramses Kal-7 is very usefull also when you havent unclocked BF Mod or WE leveled to Gold.
lol so did you just contradict your previous statement saying only 1 character gun is worth using?