At the current state of uc3's multiplayer I believe blind fire is too **bleep** accurate. There have been countless times where I haved aimed my gun at someone from mid-range and they go out there way to run-n-gun and zig-n-zag at me and literally manage to kill me while they are miraculously still alive and kicking. It blows my mind how I can aim my gun and walk backwards while aiming and this blind firing freak is able to bob-n-weave or run through or my bullets or and some how through shear luck manage to kill me.
I've notice through testing blind fire in a custom match, that you start to slow down in speed after 3 to 4 seconds into blind firing. Which means during the start of blind firing from 1 to 3 seconds your just about in full running speed before you start to slow down. i think ND needs to address this by further increasing the slow down speed at the start of blind firing and getting rid of the ( ) markers while blind firing.
i just want players to start aiming there gun in a gun fight and actually show some **bleep** skill instead of exploiting the games broken mechanic to win.
To the haters: Stay out of my thread and hate elsewhere!
Also, once there's no autoaim I can finally stop grabbing Dragons and start using my M9. Let's see how you like aimed death by M9, blindfire freak.
Blindfire rules Uncharted 3. I use the AK now (most of the time) because it seems as if all the forumers do. So I tried it, and I like it. The only downside in my experience with the AK is (for me) its hard to shoot a target that is sprinting to the left or right of you.
Yeah, the AK's a great gun. I don't use it though, since I remain loyal to my M9, ever since I unlocked it, but the AK helps stop the blindfirers.
Speaking of the sprinters, have you tried rolling or jumping around, or maybe equipping Endurance or Fleet Foot?
Welcome to 2011.
Quick Q, what's with 2011? The games I recall from 2011 was me screwing around with Talbot's FAL.
Just so everyone knows, if you look at the patch notes for the "blindfire patch" they nerfed run speed, but buffed the turn radius. Hence the zigzaggin. Also once they added stopping power, it applied to blindfire as well, so any M9/AK (or any other gun that normally has stopping power) blindfire bullets that hit you while you back up, have stopping power.