below is an option to cater to every players taste and also increase the player pool so that it is much easier to find a game, simples!!!
classic mode isnt popular but for some people its a must have,
standard TDM is full of nonsense and general unbalance buts its the most popular mode,
Hardcore was a good mode and is a must have for some people.
Crushing was a lot of fun and a lot of people liked it - it would be very popular
these are all deathmatch modes
- why not put all these deathmatch modes in 2 seperate playlists - we already have 2 deathmatch playlists currently (standard TDM and Classic) - we are not changing this number, just adding a voting option to choose between game modes like what was in UC2.
- so this would increase pool of player playing deathmatch and also freshen things up
playlist no. 1) classic vs. Standard TDM (vote)
playlist no. 2) Hardcore vs Crushing (vote)
- same as objectives in UC2 when you had to vote for; example: Turf war or king of the hill
the crushing lab was very fun for me, i had much more fun playing it than i had in a long time.
while it may not be popular with some of the hardcore vets id bet it would be very popular with the noobs and casuals - it would have a large fan base imo and would only increase the total player pool if it was included as an option in a playlist with both crushing mode and one other mode (be it hardcore, standard, classic).
- Plunder and Objectives could also be paired together - they are both objective modes and it would increase numbers playing both
ND why not try locking all the playlists in UC2 except for "all competive modes" = it would reduce lag and increase the numbers playing all the modes and also there would be more variety (since currently everyone only plays deathmatch)
imo the next lab should be Classic mode but with crushing health.
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If there was something like a negative kudo, I'd give him that.
ALL treasure sets completed.
Remaining trophies: Overseer (0/1)
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This is how the health should of been in the first place. I dunno why everyone enjoys the current health, combined with the lag it feels like your firing nerf darts at your targets. Also on a side note the reduced health helps against blindfire spammers.
And so it begins...
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