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Dec 12 2012
By: Blennerville Survivor 2689 posts
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increasing player pool per playlist

[ Edited ]
177 replies 1409 views Edited Jan 6, 2013

 

 

below is an option to cater to every players taste and also increase the player pool so that it is much easier to find a game, simples!!!


 

classic mode isnt popular but for some people its a must have,

standard TDM is full of nonsense and general unbalance buts its the most popular mode,

Hardcore was a good mode and is a must have for some people.

Crushing was a lot of fun and a lot of people liked it - it would be very popular

these are all deathmatch modes

 

simples

 

  • why not put all these deathmatch modes in 2 seperate playlists - we already have 2 deathmatch playlists currently (standard TDM and Classic) - we are not changing this number, just adding a voting option to choose between game modes like what was in UC2.
  • so this would increase pool of player playing deathmatch and also freshen things up

 

example:

 

playlist no. 1) classic vs. Standard TDM (vote)

playlist no. 2) Hardcore vs Crushing (vote)

 

 

  • same as objectives in UC2 when you had to vote for; example: Turf war or king of the hill

 

 

the crushing lab was very fun for me, i had much more fun playing it than i had in a long time.

while it may not be popular with some of the hardcore vets id bet it would be very popular with the noobs and casuals - it would have a large fan base imo and would only increase the total player pool if it was included as an option in a playlist with both crushing mode and one other mode (be it hardcore, standard, classic).

 

 

  • Plunder and Objectives could also be paired together - they are both objective modes and it would increase numbers playing both

 

 

ND why not try locking all the playlists in UC2 except for "all competive modes" = it would reduce lag and increase the numbers playing all the modes and also there would be more variety (since currently everyone only plays deathmatch)

 

 

imo the next lab should be Classic mode but with crushing health.

 

 

 

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I Only Post Everything
Registered: 07/07/2012
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Re: crushing health to be the standard!!!!!

Dec 12, 2012
Play Uncharted 2. The health in U3 is one of the few things ND got right.
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Uncharted Territory
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Re: crushing health to be the standard!!!!!

[ Edited ]
Dec 12, 2012

I know this is a joke thread (I hope it is), but you shouldn't even give them the idea.

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Ghost of Sparta
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Re: crushing health to be the standard!!!!!

Dec 12, 2012

I didn't know that you were an 1.05 fanboy. Smiley Indifferent

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Fender Bender
Registered: 12/17/2011
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Re: crushing health to be the standard!!!!!

Dec 12, 2012

No sir, I don't like it.

 

VOTED DOWN

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Last Guardian
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Re: crushing health to be the standard!!!!!

Dec 12, 2012
Please be a troll thread, please oh PLEASE be a troll thread...
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Lombax Warrior
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Re: crushing health to be the standard!!!!!

[ Edited ]
Dec 24, 2012

If there was something like a negative kudo, I'd give him that. 

ALL boosters are now maxed out.
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Fender Bender
Registered: 12/02/2011
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Re: crushing health to be the standard!!!!!

Dec 12, 2012
If it was for Deathmatch only, I'd support. Lower health in Objectives (mostly Plunder) is hell.
Pepsi
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First Son
Registered: 05/24/2011
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Re: crushing health to be the standard!!!!!

Dec 12, 2012

This is how the health should of been in the first place. I dunno why everyone enjoys the current health, combined with the lag it feels like your firing nerf darts at your targets. Also on a side note the reduced health helps against blindfire spammers.

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Uncharted Territory
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Re: crushing health to be the standard!!!!!

Dec 12, 2012

And so it begins...

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