Reply
Treasure Hunter
Registered: 01/29/2009
Offline
9167 posts
 

That would be preferable, yeah.

Oct 16, 2011

 


Ars-ragnarok wrote:

Also stopping power should only apply to those aiming down the sights.


That would be preferable, yeah.

 

Message 40 of 453 (121 Views)
Reply
0 Likes
Lombax Warrior
Registered: 12/05/2009
Offline
106 posts
 

I don't like stopping power, I think it's better without...

Oct 16, 2011

I don't like stopping power, I think it's better without it, as it is now. I liked the sprint in the old beta, but i would like some time of trial with the old sprint again to decide if it is really better.

Uncharted 2 Stats Card by JAKPRO.net - Lionheart_IV
Message 41 of 453 (121 Views)
Reply
0 Likes
Sackboy
Registered: 07/27/2011
Offline
533 posts
 

You know what's so ironic?-the blindfire accuracy was act...

Oct 16, 2011

You know what's so ironic?-the blindfire accuracy was actually much much worst in the june/july beta but in the subway demo even with the accuracy toned down it is far worst of a problem then it ever was.What that should tell you is where the heart of the issue really lies,in the sprint and in the stopping power.

Message 42 of 453 (121 Views)
Reply
0 Likes
Lombax Warrior
Registered: 12/05/2009
Offline
106 posts
 

I know, but i'm not sure that addind the stopping power w...

Oct 16, 2011

 


Ars-ragnarok wrote:

You know what's so ironic?-the blindfire accuracy was actually much much worst in the june/july beta but in the subway demo even with the accuracy toned down it is far worst of a problem then it ever was.What that should tell you is where the heart of the issue really lies,in the sprint and in the stopping power.


 

I know, but i'm not sure that addind the stopping power would make for a more fun game, because, the game now is very good, the only thing that has to be limited is the blindfire, in terms of "situations in which going for blindfire is the best thing to do". I hope that changing the sprint will adjust that, without having to adding the stopping power that would affect also other aspects of the game.

However there's to consider also the other element that has changed compared to the old beta that is the higher recoil.

Uncharted 2 Stats Card by JAKPRO.net - Lionheart_IV
Message 43 of 453 (121 Views)
Reply
0 Likes
Lombax Warrior
Registered: 07/15/2011
Offline
176 posts
 

This is what EXACTLY what I've been saying for the past c...

Oct 16, 2011
This is what EXACTLY what I've been saying for the past couple of weeks. Why they changed this game so much from the beta (which was largely successful), I have NO idea.
Message 44 of 453 (121 Views)
Reply
0 Likes
Lombax Warrior
Registered: 01/22/2011
Offline
220 posts
 

agreed completely

Oct 16, 2011

make the kal 7 a power weapon at this point or it will be the MP40 of uncharted

 

actually there should be more power weapons on the map, it shouldnt be this class based

Message 45 of 453 (121 Views)
Reply
0 Likes
Uncharted Territory
Registered: 10/29/2009
Offline
1436 posts
 

Hipfires fine. Just dont engage in CQC, you'll be fine.

Oct 16, 2011
Hipfires fine. Just dont engage in CQC, you'll be fine.


Message 46 of 453 (121 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/29/2009
Offline
9167 posts
 

Except that players will make you engage in CQC, when the...

Oct 16, 2011

 


iLLUMINAUGHTY101 wrote:
Hipfires fine. Just dont engage in CQC, you'll be fine.

Except that players will make you engage in CQC, when they're sprinting up to you and spraying their weapon.

 

 

It's not a simple matter of "don't do it"; if it was, I wouldn't be here talking about it. But I assure you, I have tried literally every method available to me, and I get destroyed by blindfire regardless. The sprint, mobility, lack of stopping power, and accuracy (and let's not get into the weapons; namely the Kal-7) make it just too easy.

Message 47 of 453 (121 Views)
Reply
0 Likes
Limit Breaker
Registered: 01/08/2010
Offline
17622 posts
 

Absolutely not.     Do we reduce blast radius for un-aime...

Oct 16, 2011

 


Eugenides wrote:

 


Ars-ragnarok wrote:

Also stopping power should only apply to those aiming down the sights.


That would be preferable, yeah.

 


Absolutely not.

 

 

Do we reduce blast radius for un-aimed grenades?  

Bullets are bullets.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
Message 48 of 453 (121 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/29/2009
Offline
9167 posts
 

I said it'd be preferable, not that I am campaigning for...

Oct 16, 2011

 


scootgar wrote:

 


Eugenides wrote:

 


Ars-ragnarok wrote:

Also stopping power should only apply to those aiming down the sights.


That would be preferable, yeah.

 


Absolutely not.

 

 

Do we reduce blast radius for un-aimed grenades?  

Bullets are bullets.


 

I said it'd be preferable, not that I am campaigning for or expect it to happen. As someone who always advocates aiming, personally, yeah, I'd love if it only applied to down the sights shooting. But that's my own preference.

 

As long as stopping power's raised up across the board, sprint is nerfed, and there's perhaps a slight tweak on the accuracy, I'll be satisfied.

Message 49 of 453 (121 Views)
Reply
0 Likes