We still got half of a month left WHY make one soooo early
I think it's better to do it now, so they can have time to create all review videos to provide feedback and suggestions for ND before the full game will be released on Nov 1, the day after Subway Promo ends. Remember they didn't finish all beta review videos? That was kinda disappointment, so I guess the OP and TripleWreck doesn't want that again. Don't forget they do have a college work, job, or other important stuff to do.
@OP, Another excellent video except I like the current sprint (Con: possible reduce the use and effects of cover), so I prefer a decrease in blindfire accuracy. KAL ain't going away, but does need some serious change. Nice troll face.
In case you didn't know, ND are acknowledging and working on the balance issues with sprinting and blindfire right now. http://forums.naughtydog.com/t5/Subway-Taste-for-A
This 'review' whilst all fancy and whatnot, is what everyone else has been saying. Not sure why ND would listen to this over other, it's also undermined when you use terms like '**bleep**got' in what's supposed to be a technical review.
Do you want me to remind you some of the complains from the summer beta: "The sprint feels glitchy/uncontrollable" Be careful what you wish for.
Some people found the sprint in the summer beta, undesirable, however at the same time it wasn't breaking the game. Was it? It didn't radically change how everyone was playing.
After seeing Eugenides/tripleWreck and BG's videos, I don't even know if buying UC3 will be a good idea... :-/
Eh, I don't think anyone, however critical, should (or would be trying to) encourage players not to buy the game.
For one, you're forgetting that there's a sure-to-be fantastic single player experience, which will be well worth the money in itself, far as I'm concerned. Secondly, the entire reason we're bringing this stuff up is so that Naughty Dog can take note, and perhaps fix the problems. Which would make the game that much more amazing, honestly.
So, yeah. Don't be too disheartened. This is constructive criticism meant to help improve everything, not deter people from playing it.
I agree that the old sprint was best and hope it returns. But apart from that, no.
Blindfire is not an issue. Spraying bullets into someones face at close range and not missing isn't a fricking issue. Thats life. If you think standing on someones toes, or a couple strides out and hitting without looking down the sights is over powered, I'm sorry but you're an idiot
- Old Sprint back
- Bit more stopping power
If you make all the changes suggested in that video, close range combat will become underpowered and force everyone to either go mid-range or Sniper. Blindfire should be an 'Assassin's head-to-head combat if they cant get a stealth kill. It would mean if you run into an enemy around a corner, you would be better off aiming down the sights when your with 3 steps of each other. It will look as stupid as combat in Resident Evil 5 multiplayer.