Especially the "shadow mural" one.
Loved that one in particular. Definitely a step in the right direction. I just want the journal to play a less prominent role in the next one. But overall I was really impressed with them in this game.
Yeah the journal kinda tainted it for me. I don't like all the hints, but sometimes you legitimately need to look at it to progress, sometimes you don't, so you had to check every time. I haven't played the co-op yet, but they should implement some teamwork based puzzles into the co-op that have no journal hints, where you just have to work it out from the environment. It's okay to make them more difficult and complex. Assassin's Creed has been doing it since AC2 with the glyphs, which while optional, gradually increased in difficulty up to the point where they were extremely complex, but doable if you had the correct mindset and could see patterns.
Thieves puzzles were 'look at the journal and it is there'. You couldnt work it out for yourself, so essentially you were just told.
Displaced NDF individual
The puzzles in this game were awful. Especially in the Chateau. There was like 5 boring puzzles in a row. Every time its whoop lets look at Drake's journal again. It was so annoying. I just wanted to play the game and they kept trhowing these boring puzzles at me.
That being said, I'd agree with the above choices. The 'gameshow' puzzle was the best because it required some consideration and was solveable with minimal hinting from the journal, and the shadow puzzle was cool just because it was cool.
Puzzles were definitely a step-up. The shadow puzzle was the best one. Some of the most inventive puzzles I've seen in an action game on PS3 so far were in God of War 3, but Uncharted did really good this time around.
I only wish they weren't giving you hints on how to solve them, if you messed around too long. I disabled hints for that purpose alone, and Sully still insisted on giving me hints I didn't ask for. I can solve the **bleep** puzzle myself.
Finally! A thread about the puzzles, which were really cool and creative. Especially the "shadow mural" one. If you've beaten the game you might know what I'm talking about. I got stumped a few times, but never long enought to make a run for the computer. Keep 'em coming ND!
Yes, I loved that puzzle too