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Fender Bender
Shrantellatessa
Posts: 4,539
Registered: ‎10-14-2009

Re: Q&A with the NaughtyDog Development Team: November edition

Any plans on doing this:

 

  1. Decreasing blindfire accuracy,
  2. Fixing the irregular G-Mal recoil,
  3. Adding customization parts to Young Marlowe,
  4. Making the Mesh Labs last longer (2 weeks at least).
  5. Removing the glitched/hacked player names from the leaderboards.

 

Thanks

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Grease Monkey
left4bread3
Posts: 261
Registered: ‎12-13-2011

Re: Q&A with the NaughtyDog Development Team: November edition


FredFai wrote:

left4bread3 wrote:

CO OP Feels Unloved,  Will you ever release a patch dealing with cop op issues or even adding things to make it more fun such as seperate modes shouldnt be too difficult surely ;D


ND say no, according to last month's Q&A. We just have to deal with it.


Well We should'nt take NO for an answer, we are the customers of ND after all

 

All The Things She Said , Running Through My Head
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I Only Post Everything
fyiByas
Posts: 1,024
Registered: ‎07-16-2010

Re: Q&A with the NaughtyDog Development Team: November edition

I know you won't do anything for Co-op... But can you at least fix The Treasures in Co-op? Please?:smileyhappy:  I like Co-op Hunter Mode but I don't want to Farm in Co-op Hunter Mode.:smileysad:

 

Also Dead Body Glitch can you guys do anything about that?

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Naughty Paw
FredFai
Posts: 4,009
Registered: ‎06-24-2011

Re: Q&A with the NaughtyDog Development Team: November edition


left4bread3 wrote:

FredFai wrote:

left4bread3 wrote:

CO OP Feels Unloved,  Will you ever release a patch dealing with cop op issues or even adding things to make it more fun such as seperate modes shouldnt be too difficult surely ;D


ND say no, according to last month's Q&A. We just have to deal with it.


Well We should'nt take NO for an answer, we are the customers of ND after all

 


The hardcore co-op community will support you. 

BoomboxSackboyDan da Man

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Lombax Warrior
B_Smiley
Posts: 68
Registered: ‎07-31-2010

Re: Q&A with the NaughtyDog Development Team: November edition

The blindfire is the last gameplay balancing issue for many players, and there're already many threads with ideas to fix it which includes NeVeO's:

 

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Why-sprint-is-broken-how-it-s-k...

 

and SouthpawLP's:

 

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/Two-absolutely-needed-across-th...

 

so, is there any plans for blindfire fixes ?

 

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I Only Post Everything
Snake-Eater300
Posts: 1,020
Registered: ‎04-20-2010

Re: Q&A with the NaughtyDog Development Team: November edition

Since you won't remove the "rate of fire" mod, could you please increase the recoil for the ROF M9 once again?

 

The last "nerf" did not change much at all and the weapon is still overpowered.

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Uncharted Territory
canadian94eh
Posts: 1,636
Registered: ‎11-21-2009

Re: Q&A with the NaughtyDog Development Team: November edition

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Lombax Warrior
Exorcist158
Posts: 96
Registered: ‎03-03-2009

Re: Q&A with the NaughtyDog Development Team: November edition

Will u add a NPW mode?
http://www.youtube.com/user/MrExorcist158 SUBSCRIBE!
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Uncharted Territory
canadian94eh
Posts: 1,636
Registered: ‎11-21-2009

Re: Q&A with the NaughtyDog Development Team: November edition


Exorcist158 wrote:
Will u add a NPW mode?

no power weapon?

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Naughty Paw
FredFai
Posts: 4,009
Registered: ‎06-24-2011

Re: Q&A with the NaughtyDog Development Team: November edition


canadian94eh wrote:

Exorcist158 wrote:
Will u add a NPW mode?

no power weapon?


So he asked for Hardcore mode?

BoomboxSackboyDan da Man

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