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Re: Q&A with the NaughtyDog Development Team: July edition

Jul 25, 2012
Am I the only one that thought all of ND's answers were **bleep**? I mean, how can Prakaso, Roman, and Eddy 'fit into the Uncharted 3 universe', yet Rika Raja, Wetsuit Elena, etc. cannot?!

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Re: Q&A with the NaughtyDog Development Team: July edition

Jul 25, 2012
They keep nerfing everything to make it on par with everything else - why not buff everything to be on par with ___ that is OP?

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Re: Q&A with the NaughtyDog Development Team: July edition

[ Edited ]
Jul 25, 2012

Keshekki wrote:
They keep nerfing everything to make it on par with everything else - why not buff everything to be on par with ___ that is OP?

Blame this on the community. All anyone ever talks about is nerfing things rather than buffing and that's what Naughty Dog listens to, meeting their demands. The only things that have ever received any buffs weapon-wise were the AK and the TAU.

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Re: Q&A with the NaughtyDog Development Team: July edition

Jul 25, 2012

Keshekki wrote:
They keep nerfing everything to make it on par with everything else - why not buff everything to be on par with ___ that is OP?


I was thinking that but then it would be like health is lower y'know.

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Re: Q&A with the Naughty Dog Development Team: July edition

Jul 25, 2012

curtainman1 wrote:

Eric-ND wrote:

We will have new items and new colors for those new items. Pre-existing items won't have any new color options. It's How the customization system works in U3. The beta was just that- a beta. It was a testing place for what could work and we had to trim or add based on what worked for the multiplayer game. 



Does that mean adding colors is technically impossible? If so, then explain this ND.

 

Late-join glitch in co-op that allows us to use whatever colors we want for our character. So I don't see how adding more colors to pre-existing items wouldn't work.

 

df

 


I am going to get a bit of hate for this but honestly this is why I don't to many colors like this, its just plain ridiculous looking.

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Re: Q&A with the Naughty Dog Development Team: July edition

Jul 25, 2012

adud3007 wrote:

curtainman1 wrote:

Eric-ND wrote:

We will have new items and new colors for those new items. Pre-existing items won't have any new color options. It's How the customization system works in U3. The beta was just that- a beta. It was a testing place for what could work and we had to trim or add based on what worked for the multiplayer game. 



Does that mean adding colors is technically impossible? If so, then explain this ND.

 

Late-join glitch in co-op that allows us to use whatever colors we want for our character. So I don't see how adding more colors to pre-existing items wouldn't work.

 

df

 


I am going to get a bit of hate for this but honestly this is why I don't to many colors like this, its just plain ridiculous looking.


you're not going to get hate you're speaking your mind Smiley Very Happy and i agree as well the colors are quite bland and pathetic

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Re: Q&A with the Naughty Dog Development Team: July edition

Jul 25, 2012
Cause it's like neon. That's problem with a hue bar. Pre-sets have their advantages.
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Re: Q&A with the NaughtyDog Development Team: July edition

Jul 25, 2012

abbasman47 wrote:

Goldhawk1 wrote:

abbasman47 wrote:

SouthpawLP wrote:

The G-MAL's aim assist was extremely heavy, though. It was a crutch: people would scope in automatically for it to lock onto their targets.

 

Although I have a question, how badly do you want the gun to get nerfed? O_O seems like you want it to have a rate of fire AND damage reduction rather than ND take things slowly and keep the gun an efficient weapon of choice.


the more they Nerf the G-MAL, the happier the community will be, aim assist reduction only means that the player has to aim more accurately.

 

the recoil buff is the right step into making the G-MAL a more balanced weapon.


No, the happier YOU will be. 

 

I am 98% sure that I am not the only Uncharted 3 player who is happy about this nerf for the G-MAL... common sense mate.

 

The forumers act like they're the majority and have priority over everything, but we are in fact the minority. 

 

the foumers act like they devoloped and made Uncharted 3, and they are all gameplay and weapon balacing specialists who know more than ND when it comes to gameplay and weapon balancing, espically you, Mr.GoldHawk and SouthPaw.

 

Currently, it isn't OP...it's just the best weapon.  We forumers actually created this gun the way it is today... now suddenly it's "OP" and we are going to see other guns rise. 

 

lol "it insn't OP"? and why do you think it is the best weapon? hmm? there has got to be something behind it... Oh yea, thats right!, becuase IT IS OP, and that is why ALMOST EVERYONE uses it in public matches and customs. and not almost, but EVERYONE uses it in tournaments and clan battles. again, common sense mate.

 

Seems like people want the automatics to become the go to weapon...but I do not want that simply because EVERYTHING will be a blind fire fest.  It's already bad enough man. 

 

lol, "its already bad enough man", what you said just means that the KAL and M9 are the most used weapon at the moment. WRONG! . if they are, ND would have not even wanted to patch the G-MAL. it is all common sense mate. besides, the M9 is also getting a blind-fire accurcy nerf in the SAME PATCH (and as a Hardcore M9 user, I never thought the M9 even needed this nerf, but I am still happy ND decided to do this to the M9.) , why are you still **bleep**?

 

After the update it'll be harder to hit at mid - long range and while people are running/strafing and getting head shots.  Meaning more flanking, more bobing and weaving, more blind fire. 

 

lol, so you want it to remain EASY to use? no weapon should be good at ALL ranges genius. Yes, I am not even joking, "pro/skilled" G-MAL users mange to even kill at VERY close range. and also please tell me how do you know "it'll be harder to hit at mid - long range"?  did you test the patch? do you work at ND? again, Quit acting like you're a weapon balancing specialist who knows more than ND when it comes to weapon balancing.

 

Once again, the decision that was made by ND to give the G-MAL a recoil buff was a right step into making the G-MAL a more balanced weapon and making Uncharted 3's gameplay more balanced and fun for everyone.

 

Vote no blind fire

 

 

I'm goldhawk1 and I support this message. 

 

 


 



Okay abbass, even though gold maybe freaking out a bit too much about the x2 Gmal nerf, in essence he is right. First, not every best weapon will be OP, do you play any other game competetively besides U3? No? I do, and let me take an example from BF3 to show how (competetively) it relates to uncharted. A very lovely gun you unlock for the assualt class right at a beggining, the M16A3, is the best gun in the game for the same reason Gmal is - versitility. Even though a number of weapons can out perform it at any range, it performs admiribly at any range, the F2000 and the AEK in close range, the An-94 and KH2002 in long to mid range. To name a few. Now when I'm running with my accuracy modded Ak or M9, I already know I'm limited to close range, same with the Fal, that is mid range. So while the Fal and the M9 can outperform it in mid to close range, it still has the advantage of long range and thanks to the AA, mid range as well. If you lose to a gmaler in close range with an auto, then , I'm sorry you're just plain bad.

 

Look, I really wanted it to have an AA reduction too, but honestly a recoil addition on top of it, might be overkill, since we have no idea, of how an aa reduction will effect this weapon. The opposite can be said too, that we don't exactly know the much the increase in recoil will be. But any recoil will be taken into account even for mid ranges. 

 

For your second argument, the M9 isn't the only gun which blindfires and let's not forget the ROF modded counter part. I don't know how I should feel, since I am a fal-ss guy and we didn't get to test the changes out yet. I am having all to much fun in customs with friends to care. PUBS SUCK.

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Re: Q&A with the NaughtyDog Development Team: July edition

Jul 25, 2012

TheExtracter wrote:

 I am having all to much fun in customs with friends to care. PUBS SUCK.



There's a reason why pubs suck. Imbalanced weapons.

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Re: Q&A with the NaughtyDog Development Team: July edition

[ Edited ]
Jul 25, 2012

TheExtracter wrote:

abbasman47 wrote:

Goldhawk1 wrote:

abbasman47 wrote:

SouthpawLP wrote:

The G-MAL's aim assist was extremely heavy, though. It was a crutch: people would scope in automatically for it to lock onto their targets.

 

Although I have a question, how badly do you want the gun to get nerfed? O_O seems like you want it to have a rate of fire AND damage reduction rather than ND take things slowly and keep the gun an efficient weapon of choice.


the more they Nerf the G-MAL, the happier the community will be, aim assist reduction only means that the player has to aim more accurately.

 

the recoil buff is the right step into making the G-MAL a more balanced weapon.


No, the happier YOU will be. 

 

I am 98% sure that I am not the only Uncharted 3 player who is happy about this nerf for the G-MAL... common sense mate.

 

The forumers act like they're the majority and have priority over everything, but we are in fact the minority. 

 

the foumers act like they devoloped and made Uncharted 3, and they are all gameplay and weapon balacing specialists who know more than ND when it comes to gameplay and weapon balancing, espically you, Mr.GoldHawk and SouthPaw.

 

Currently, it isn't OP...it's just the best weapon.  We forumers actually created this gun the way it is today... now suddenly it's "OP" and we are going to see other guns rise. 

 

lol "it insn't OP"? and why do you think it is the best weapon? hmm? there has got to be something behind it... Oh yea, thats right!, becuase IT IS OP, and that is why ALMOST EVERYONE uses it in public matches and customs. and not almost, but EVERYONE uses it in tournaments and clan battles. again, common sense mate.

 

Seems like people want the automatics to become the go to weapon...but I do not want that simply because EVERYTHING will be a blind fire fest.  It's already bad enough man. 

 

lol, "its already bad enough man", what you said just means that the KAL and M9 are the most used weapon at the moment. WRONG! . if they are, ND would have not even wanted to patch the G-MAL. it is all common sense mate. besides, the M9 is also getting a blind-fire accurcy nerf in the SAME PATCH (and as a Hardcore M9 user, I never thought the M9 even needed this nerf, but I am still happy ND decided to do this to the M9.) , why are you still **bleep**?

 

After the update it'll be harder to hit at mid - long range and while people are running/strafing and getting head shots.  Meaning more flanking, more bobing and weaving, more blind fire. 

 

lol, so you want it to remain EASY to use? no weapon should be good at ALL ranges genius. Yes, I am not even joking, "pro/skilled" G-MAL users mange to even kill at VERY close range. and also please tell me how do you know "it'll be harder to hit at mid - long range"?  did you test the patch? do you work at ND? again, Quit acting like you're a weapon balancing specialist who knows more than ND when it comes to weapon balancing.

 

Once again, the decision that was made by ND to give the G-MAL a recoil buff was a right step into making the G-MAL a more balanced weapon and making Uncharted 3's gameplay more balanced and fun for everyone.

 

Vote no blind fire

 

 

I'm goldhawk1 and I support this message. 

 

 


 



Okay abbass, even though gold maybe freaking out a bit too much about the x2 Gmal nerf, in essence he is right. First, not every best weapon will be OP, do you play any other game competetively besides U3? No? I do, and let me take an example from BF3 to show how (competetively) it relates to uncharted. A very lovely gun you unlock for the assualt class right at a beggining, the M16A3, is the best gun in the game for the same reason Gmal is - versitility. Even though a number of weapons can out perform it at any range, it performs admiribly at any range, the F2000 and the AEK in close range, the An-94 and KH2002 in long to mid range. To name a few. Now when I'm running with my accuracy modded Ak or M9, I already know I'm limited to close range, same with the Fal, that is mid range. So while the Fal and the M9 can outperform it in mid to close range, it still has the advantage of long range and thanks to the AA, mid range as well. If you lose to a gmaler in close range with an auto, then , I'm sorry you're just plain bad.

 

your weapon comparion between BF3 and UC3 just does not work, you're comparing a miltary style based first person shooter game that features over like what 20-30+ long weapons? , to a non-military style based third person shooter game with only like what 6-8 long weapons? besides, I don't like FPS games so I don't play BF3. so I don't have any idea on what you're talking about. 

 

Look, I really wanted it to have an AA reduction too, but honestly a recoil addition on top of it, might be overkill, since we have no idea, of how an aa reduction will effect this weapon. The opposite can be said too, that we don't exactly know the much the increase in recoil will be. But any recoil will be taken into account even for mid ranges. 

 

again, you guys just need to stop acting like you devoloped and made Uncharted 3 and you're gameplay and weapon balancing specialists who know more than ND when it comes to weapon and gameplay balancing.

 

did you test the Patch? NO , do you work at ND? NO. so how do you know your lovely weapon will be ruined?

 

now you see here, it just really cheeses me when I see idoits assuming thing about something that has not even been released yet. ill give a example. alot of my friends are saying : "OMG Brah!  the Last of Us is just going to be another stupid zombie game, The Last of Us is going garbge, Trololol!" and all I want to do is just smack em' all across the face.

 

did they test/play the game? NO, do they work at ND? NO. then CASE CLOSED.

 

For your second argument, the M9 isn't the only gun which blindfires and let's not forget the ROF modded counter part. I don't know how I should feel, since I am a fal-ss guy and we didn't get to test the changes out yet. I am having all to much fun in customs with friends to care. PUBS SUCK.

 

and I never said the M9 is the Only blind-fire weapon avaiable to use and I never forgot about the RoF mod. and I trust ND to make decisions when it comes to finding a solution to the M9 RoF, because they're the only ones who can test out solutions and find the right one. NOT US.

 

our job is just to let them know about the problems that are in the game. and maybe just SUGGEST solutions to the problem, not do what you guys are doing... acting like you know more than ND:

 

Oh EMM GEE ND! , why you ruin my lovely unbalanced weapon!? I can't get kills anymore!! , you don't know how to balance your game more that I do! , you suck!, trololol1!!111!!!!!"

 

Good day sir.


 

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