02-01-2013 06:23 AM - last edited on 02-22-2013 04:47 PM by Trawnza
Welcome to the February Edition of this monthly Q&A thread!
If you have some questions that you would like to ask Naughty Dog then here is your opportunity to ask them!
Up until about the 10th of February you will be able to post your questions regarding the Uncharted 3 multiplayer experience here in this thread. Usually 10 questions from this thread will be selected and answered by the Naughty Dog Development Team.
Once the replies are ready they will be posted in this thread for your perusal. What would you like to ask Naughty Dog this month?
Please post one question per reply so that it is clear which questions are receiving the most kudos. If your reply contains more than one question or if you post multiple replies in a row then the Naughty Dog Development Team will ignore your questions.
“Will you keep supporting U3 after TLoU releases?” – renatabls
Absolutely, just check out the Lab Calendar on your stats page. We have more Block Mesh Lab Maps that will likely arrive after TLOU releases. We’ll be changing things around and continuing to support Uncharted 3 for as long as possible. We love seeing all the strong community and player involvement and want it to flourish.
“Is there something that you learned from this Uncharted 3 multiplayer experience that influenced The Last of Us multiplayer as well, making it a bit more balanced and better planned?” – Luxis
We learned a ton about multiplayer from Uncharted 3 and we’re taking all those lessons into multiplayer for The Last of Us. Once we reveal what The Last of Us multiplayer is you’ll see some of those ideas and that learning.
“How difficult is it to patch/fix something, I'm not asking in a snide matter I honestly want to know” - JayJay2515
It all depends on what that something is. A patch is never just a simple fix. Every change to the game will affect another aspect of the game. There are technical issues that can arise. There are memory issues that can arise. You always need time to test and re-test and test again to make it runs as smoothly as possible before releasing something public.
“Can we have more frequent rare treasure drop weekends? One weekend of every month or 2 months perhaps?” - awsome_robot
We are trying to keep a balance of maintaining that certain treasures are truly rare along with giving people the ability to earn them. We will be adding more rare treasure drop events and weekends in the coming months.
“Have you guys ever considered changing some of the Power Plays in TDM, specifically Marked Man?” - StardustSpeedway
The Power Plays are meant to give distinct advantages during gameplay. We evaluated what works best for the match types and feel we have a good set in place. We will continue to monitor the balance of this.
“Can you please change ( tone down ) the recoil for at least all the rifles in UC3 MP to near the levels of UC3 campaign, and re-implement the "burst" mechanic in the MP along with some explanations for your responses?” - B_Smiley
We went through a lot of tuning of the experience of shooting guns in multiplayer and continue to refine it. We feel the recoil works well to serve the multiplayer and its gameplay. The burst mechanic was tweaked due to player exploitation. We feel this is more balanced now as well.
“Scoped In Gold still gives minimal pain wobble, despite the description for Gold saying that there's no pain wobble. Will this be fixed?” – TeabagMcFrag
We will look into this and see if it’s something we can fix.
“Do you have any jobs going?” - AliMakaveli
All the time! We’re looking for the best of the best. Look here: Naughty Dog careers.
“Can you explain in thorough detail how exactly does the host selection algorithm work? Which criteria do you use?” - tapantaola
We’re not explaining this publically. It’s something we don’t want to be exploited.
“Why won't you guys drop the price on your over priced Maps Packs??” - wycliff_12
We plan to have price breaks, discounts, sales, and other deals coming for the Map Packs in the future.
02-01-2013 06:32 AM - edited 02-05-2013 09:47 AM
The recoil system in UC3 mp is very harsh and un-friendly for veterans and newbies alike. It made aiming a lot more frustrating, and gunfights became more based on luck than precision. In addition, the "burst" mechanic for the automatics was dropped ( intentionally or unintentionally ) in UC3 mp while it exists in UC2 and UC3 campaign.
Please refer to this post for some explanation on the "burst" mechanic:
So, Can you please change ( tone down ) the recoil for at least all the rifles in UC3 MP to near the levels of UC3 campaign, and re-implement the "burst" mechanic in the MP along with some explanations for your responses ?
02-01-2013 06:32 AM
Scoped In Gold still gives minimal pain wobble, despite the description for Gold saying that there's no pain wobble. Will this be fixed?
02-01-2013 06:33 AM
hiiiiiiiiiiiiiiiiiiiiii eric. Normally, I'd ask one of my troll questions like How are Pogo and Trumpet doing, what does Cog like to eat, etc. but I thought I'd try something normal this time.
Will the next patch eliminate the Airwalk and Dead Body glitches, as well as include some new colors?
02-01-2013 06:41 AM
02-01-2013 06:49 AM - edited 02-01-2013 06:54 AM