Reply
Fender Bender
Registered: 04/06/2012
Offline
2633 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 6, 2012

TheStuntDouble wrote:

Neremon- wrote:

Are you talking about pulling Chokers down? You'll have to blindfire your pistol once, and then you'll be able to pull the Choker down. The helmet doesn't have to be removed. @TheStuntDouble.

 

You can highfive, let your teammates remove the helmet and then he'll get you, but your teammates already removed the helmet before and now they can melee him. Easy, works all the time. It sucks that I can't highfive my teammates more than once, and when I highfive them, leave the animation and they want to highfive me, I'll have to wait until I can highfive them again. Sucks. I don't get that, instead of making the choker able to get all the people, even the people that are highfiving, you can't highfive like in all the other gamemodes now. They seriously need to concentrate more on this gamemode and not do anything, without thinking about it. 


Thanks bro. All I needed to know.

 

Also patch villains into Co-op arena. If Zoran, Eddy and Harry can kill pirates, I think Roman can too, don'tcha think?


Naughty Dog won't do it because they'll have the excuse of "Oh, we only had Steve Valentine, Graham McTavish, and James Sie record their lines for villains in co-op! It would take too much time and money to get back the rest of the actors to do specific lines for co-op so we're just going to say we're never going to d-have no plans for it currently.

yeehaw i'm a cowboy now
Message 11 of 26 (301 Views)
Reply
0 Likes
Fender Bender
Registered: 06/26/2010
Offline
2290 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 6, 2012

SLEAZE_IT_UP wrote:

This is fantastic, high caliber work.  I had an idea about this months ago, and It's really cool to see JD-- put it together, because I knew if folks saw the list of COMP fixes verses CO-OP fixes that it would be JAW-DROPPING how little has been done for the NDI Co-op fan. 

 

Checkmate here NDI, and it's been that way for a while...this just confirms the Checkmate's RIGHT IN YOUR FACE. 

 

Come on NDI.  Hop in to this or the "Huge Collection of Co-op Threads" post and get into the conversation. 

 

My question here is this:  If NDI were to come out and really try to hold meaningful discussions about Co-op, would it be okay if nothing was done to UC3's Co-op, but ideas were taken and considered for TLOU's Co-op?  Although, for me, this does not leave a particulary good taste in my mouth, I want to be realistic given this late stage of UC3's Co-op and UC3's short life span?  If NDI came out and said, "Look, we know Co-op was a disappointment this time around, but we are doing A, B, and C to improve Co-op for TLOU," I'd take that. 

 

If that's all I get, I'd be happy, although I REALLY, REALLY, REALLY think NDI needs to seriously consider making some adjustments to the mode now, as research, so they can get some things straightened out before TLOU Co-op is completed (if it even exists). 

 

NDI needs to hold a Co-op Summit on these forms and they need to do it soon (for real, not SOON™). 

 

Let's do this NDI...it's so long overdue...folks have been waiting a long time.  Customers are obviously concerned about Co-op and for good reason. 

 

How about it NDI?  How about getting Cog182 in this thread as soon as possible for a little back and forth, a little discussion.  Come on!  It's warrented. 


This ^.

Message 12 of 26 (293 Views)
Reply
0 Likes
Survivor
Registered: 05/16/2011
Offline
2178 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 6, 2012
Yeah, co op needs some support, but most of those fixes were essential. The last 2 especially IMHO.

Message 13 of 26 (283 Views)
Reply
0 Likes
Lombax Warrior
Registered: 03/14/2009
Offline
89 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

[ Edited ]
Oct 6, 2012

This just proves how little support co-op gets since the game launched, which most of us pretty much knew already. Smiley Sad

Photobucket
Message 14 of 26 (274 Views)
Reply
0 Likes
Splicer
Registered: 10/03/2011
Offline
77 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 7, 2012

Please ^^THIS^^ I want to play as Talbot and Flynn in Coop Arena!!


Message 15 of 26 (247 Views)
Reply
0 Likes
Fender Bender
Registered: 12/17/2011
Offline
3077 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 7, 2012

Shamuz wrote:

This just proves how little support co-op gets since the game launched, which most of us pretty much knew already. Smiley Sad


Well.  Ya, technically you are correct.  But this type of thread actually DOCUMENTS what happened with the development of the game.  The list is STRIKING to look at because it is OVERLOADED with COMP tweeks and fixes, while the Co-op list looks awfully bare-bones.  Of course people know instinctually that Co op has gotten ZERO fixes/support on this title, and quite frankly based on NDI's History of work with Co-op on UC2, that is not a surprise.  It is disappointing tho, especially when they hyped Co-op prelaunch and then fell flat on their faces with the ill-advised combined modes in the Arena set up. 

 

Again.  Where is NDI on this topic?  Where is the back and forth?  Where is the communication? 

 

Message 16 of 26 (231 Views)
Reply
0 Likes
Wastelander
Registered: 01/02/2012
Offline
690 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 7, 2012

SLEAZE_IT_UP wrote:

Shamuz wrote:

This just proves how little support co-op gets since the game launched, which most of us pretty much knew already. Smiley Sad


 

Again.  Where is NDI on this topic?  Where is the back and forth?  Where is the communication? 

 


 

Please please support this thread its the best we can hope for right now so late into the game

 

http://community.us.playstation.com/t5/UNCHARTED-3-Drake-s-Deception/SUPPORT-Co-Op-Mesh-Maps-before-...

Message 17 of 26 (224 Views)
Reply
0 Likes
Treasure Hunter
Registered: 11/11/2011
Offline
4570 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 7, 2012
MP:
 
1.01.005 (live update)
 
Restored Dual PSN Login functionality for splitscreen players
 
1.02.005 (Patch 1.01)
 
Fixes an issue with the new Sony Simulview 3D TVs and Uncharted 3 3D mode
 
1.02.006 (live update)
 
Matchmaking will now make more attempts at placing players in games with opponents of a similar level
 
1.02.009 (live update)
 
Killzone DLC added to game; Shock Trooper skin, Helghast helmet and ISA helmet
 
1.03.009 (patch)
 
Multiplayer
General
Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default
Gameplay
Medal streaks won’t reset if the host migrates to another user
Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.
Allow grenade throw while scoped
Tuned Pull Down range from 1.5 meters to 2.0 meters
Lowered the player running speed when players run ‘n gun by approximately 15%
Slightly increased the turn radius of run ‘n gun
Slightly decreased the turning speed during Sprint
 
 
Fixed several cinema crashes
Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
Fixed certain cameras in Kick Offs and Pull Downs
Fixed a late join skin bug with locked content
Fixed a split-screen Buddy treasure pickup bug
Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats
User Interface
 
Added a Facebook Sign Out option
Added the Add Friend functionality in the Facebook tab
Fixed voice icon for mics not appearing in Matchmaking lobby
Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.
Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.
Server
Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
Players no longer able to join party that is already in Matchmaking
 
1.03.010 (live update)
 
Reverted an accidental change to the strafe setting; value is now exactly what it was pre-1.02
 
1.03.015 (live update)
 
Change to Quick Boom kickback medal cost (previously 7 medals, now 10 medals)
Change to Creepy Crawler medal cost (previously 17 medals, now 15 medals)
 
1.03.019 (live update)
 
Added more anti-cheat regions throughout various maps
Change to FAL-SS shot damage (previously 4 shots to body to down an opponent, now 5 shots)
 
1.04.020 (live update) 2/7/12
 
 
 
Adjusted medal costs on QuickBoom and Creepy Crawler kickbacks to correct values
 
 
 
1.04.021 (live update) 2/7/12
 
 
 
Adjusted QuickBoom kickback timer to correct value
 
 
 
1.05.026 (Patch 1.05) 2/21/12
 
 
 
Integrated bandwidth testing for hosts, so only hosts with optimum connections will be permitted to become game hosts (will help improve gameplay experience for everyone)
Fixed an issue in which, under some circumstances, some players of a party would be left in the lobby while others went into Matchmaking and played matches
 
1.05.028 (live update) 2/22/12
 
 
 
Users in the EU and Asia have been affected by a glitch on the Plaza map that will drop the player into the level geometry when they enter into a certain alleyway on the map. We are issuing a fix for this map that will be live immediately. Here are the details:
 
 
 
For Competitive Modes
 
We have added a stack of cars to prevent players from accessing the affected area
 
 
1.06.037 (patch) 2/29/12
 
 
 
MULTIPLAYER
 
GAMEPLAY
Players can now consistently earn the Return To Sender medal
Players can now consistently earn the Hot Potato medal
Players are now able to melee when automatically reloading a gun
Players can no longer throw grenades while carrying an object
TECHINCAL
 
Mute functionality has been improved; players should no longer be able to hear the other player on either side of the mute action
Fixed an exploit with thrown objects being used to escape the level boundaries
In Elimination in TDM, players will no longer initially spawn in the last location their buddy spawned
SERVER
Late-joiners to multiplayer games no longer have a new set of power weapons when entering a game
Fixed a rare issue in which certain users were inappropriately kicked out of a non-DLC matchmaking game
 
 
1.07.040 (patch) 3/6/12
 
 
 
Upon connecting to Multiplayer, the game checks for ‘old’ version of Flashback Map Pack #2 (EU users only) and displays a message asking the player to download the Map Pack from the PSN Store
Prevents EU users from playing on Flashback Map Pack #2 maps, if they have not already downloaded the correct, new version
Added code that allows Naughty Dog to make additional live updates to map content
 
 
 
1.07.041 (live update) 3/6/12
 
 
 
Removed cars that were blocking an alley on Plaza in competitive modes to prevent an exploit on the EU version (since fixed)
 
Fixed a deathplane on Sanctuary that would kill a player while jumping to a valid location
Adjusted several deathplanes to prevent exploitation
 
1.07.042 (live update)
 
changed Mega Bomb kickback from 14 medals to 10 to activate
Fleet Foot speed levels adjusted
increasing the cost of all four paid boosters
Ping and Bargain now cost 100K. Untraceable now costs 35K. Explosive Expert now costs 25K
changed Shotgun kickback cost increased by +2 medals
changed Creepy Crawler kickback cost lowered by -1 medal
 
 
1.08(patch) 4-9-12
 
 
 
Multiplayer
 
 
 
Gameplay
 
 
 
Cloaked level 3 booster better masks the player’s sounds when equipped
Increased default Tau Sniper ammo total to 18
Fixed certain regions on Ruins and Facility maps where a thrown Plunder or Treasure Hunter idol would not respawn
 
 
Players can no longer join the party of a player that is viewing a Cinema file
 
 
 
User Interface
 
 
 
DLC Toggle added to the Options menu
 
 
 
1.09.045 (patch) 4/9/12
 
 
 
Multiplayer
 
 
 
Gameplay
 
 
 
G-MAL stopping power reduced by 50%
Shield’s health increased by 18%
Auto aim while jumping reduced on double-barrel shotguns
Bullet spread for AK-47 tightened by ~10%
 
 
 
General
 
 
 
All cinema files captured pre patch 1.09 are no longer accessible
 
 
 
Server
 
 
 
Updated the server-side to allow for live updates to weapon functionality
CINEMA FILES NOTE: All cinema files created pre-patch 1.09 will no longer be available
 
 
 
1.09.046 (patch) 4/9/12
 
 
 
Changed the DLC matchmaking filter to search for Drake's Deception Map Pack maps
 
 
 
1.09.046 (live update) 4/13/12
 
 
 
Added deathplanes to Ship Graveyard to prevent an exploit
Added Plunder and Treasure Hunter idol reset regions to Ship Graveyard
 
 
 
1.11.054 (patch) 5/25/12
 
 
 
The Lab returns and we begin the playlist with a T-bolt/Pistole only map. We will be rolling out other game types as the year progresses
The Lab will contain treasure drops from whatever the base game type is (the T-bolt/Pistole map is considered Team Deathmatch)
Elimination Mode has been added
Elimination mode will contain treasure drops from Team Deathmatch
Message of the Day returns – a daily message will pop up with news, tips, and other information
The following custom game settings are now available via a menu in Custom Game mode called “Advanced Settings”
Respawn Time
Buddy Spawning toggle
Health Multiplier – by percentage
Sprinting toggle
Weapon Mode (Default, Basic Weapons, Pistols, RPG-7)
Medal Kickbacks toggle
Boosters toggle
Grenade Throw Back toggle
If you leave a game, disconnect, or turn off your PS3 mid-game, it will be counted as a loss
Kill and deaths no longer count towards your career stats in Plunder and Team Objective modes
The technical hooks to make the Game of the Year edition (EU) work properly with DLC were added
The Long Ranger Medal can now be earned by achieving 3 kills at 50 meters in a match instead of 3 kills at 70 meters
In Team Deathmatch mode the Airstrip and London maps now are listed with “No Intro” variations. If these variations are selected you’ll start those maps with no convoy events
If your language is Greek, the Message of the Day will be static until the next patch update. We are getting some technical issues ironed out regarding the Greek language Message of the Day and that should be updated in the next patch. We will also be rolling out some minor live updates that you may or may not notice. We'll let you know as these happen if they will affect your gameplay experience
 
 
 
1.12.054 (patch) 5/29/12
 
 
 
Patch 1.12 contains a technical fix that eliminates all cinema files recorded prior to patch 1.11. It will delete all local and online cinema files to alleviate a problem caused by pre-1.11 cinema files being viewed on Patch 1.11
 
 GAMEPLAY CHANGES
 
Increased recoil has been added to the G-MAL
Deathmatch will now appear in round 5 instead of round 3 in Team Objective game modes
Lab games no longer count towards the Leaderboard
Death from Above medal now requires the player to be at least 2 meters off the ground
Players can earn more than 1 “Here, Hold This Medal” in a match
A collection of trophies have been added for each DLC pack available (50 total new trophies)
The TAU Sniper Pistol has been tuned so the rate of fire is up 30% and you pick 6 instead of 3 bullets upon collecting new ammo now
The M9 blindfire accuracy has been reduced by 10% efficiency
Cloaked level 3 is now immune to the effects of Disruption (it wasn’t working properly so we fixed it)
Marked Men now migrates properly to another player if the marked man drops form the game
Gunfire is no longer silent when using the shield
Teleporting with Smoke Bomb while holding the Idol is no longer possible
An issue with the shield that allowed players to remotely control the turret has been fixed
 
1.13.057 (live update) 8/7/12
 
Fixed an issue with incorrect points calculation being awarded for winning a match while using a Tournament ticket
 
1.13.058 (live update) 8/7/12
 
Fixed an issue with the Spyder M9 having all mods unlocked (now set to Call Out and Max Ammo)
Redshirt Drake again available for Subway Beta participants that had earned him previously
Golden Abyss Drake and Guerro skins are available for free to all players
 
1.14.059 (patch) 8/15/12
 
Previously purchased characters and emblems will be properly unlocked for Legacy players
Djinn and Guerro voiceovers have been restored
Wins/Losses obtained in the Lab playlist will not be counted on the Leaderboards or on a player’s personal stats card
Rate of Fire mod for M9 has been tuned to be slightly lower than previous value
Scoped Zoom mod fixed
Lab updated with blockmesh Lab Map 1 and parties are allowed again
Matchmaking map weights adjusted for DLC map owners (DLC maps tuned to have much higher priority, disc-based maps are lowest priority)
 
1.14.064 (live update) 8/31/12
 
Double XP weekend through 9/4/12 12:00PDT / 19:00GMT
New Lab: 5 vs 5 Shotguns and Mag-5s
 
Co-Op:
 
 
Technical
Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
 
 
User Interface
 
Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
 
 
1.04.019 (Patch 1.04) 2/7/12
 
 
 
Fixes for Hard and Crushing Co-op Adventure Mode that address treasure sets that could not be completed
Medal fixes for Fort - Adventure Mode specific medals; all medal icons now show up appropriately and medals can be obtained in-game
 
 
 
For Co-op Arena and Hunter Arena modes
 
Added a death region to the affected area, which will instantly kill a player if they travel into it
Removed Plaza from the Hunter Matchmaking playlist
 
 
TECHINCAL
 
Enemy AI now dies appropriately at the end of each Co-Op Arena round for players.
 
Patch 1.06 adds the necessary technical hooks for the upcoming Co-Op Shade Survival Mode to function
 
 
 
Removed a deathplane that was blocking an alley on Plaza in Coop Arena and Hunter Arena to prevent an exploit on the EU version (since fixed)
 
fixed the drop of the Patterned Ring at the end of London Underground to work regularly
 
Crushing difficulty on Plaza and Village for Shade Survival is now locked until properly unlocked via gameplay
Players can no longer infinitely hold a high-five pose to avoid being grabbed by a Choker in Co-Op modes
 
Technical
 
Players are now able to vote on the difficulty of Co-Op matches no matter where they are on the menu when the voting period
 
Quitting out of Co-op will no longer count as a Competitive loss when signing-out/disconnecting
 
 
___________________________________________________________
 
 
Now, I realize some of the MP changes effect Co-Op as well - but I went through and separated Co-op SPECIFIC from MP SPECIFIC changes/patches.
 
This is sad, the IMMENSE amount of attention Competitive gets when compared to Co-Op is ridiculous. I didn't even include the patch notes for 1.13 and it's still THIS long. It's embarrassing, heartbreaking, and just makes me sick. Give your other !!!HALF!!! of your game attention. You can't treat them like the red-headed step-child and ignore them and just hope they go away. I'm surely not going away, so get used to it.
 
The community has given you ample enough of ideas to improve/change/fix your co-op mode, all you have to do now is LISTEN - your move Naughty Dog.

SLB.png


Hi-5.png

Message 18 of 26 (211 Views)
Reply
0 Likes
Fender Bender
Registered: 06/26/2010
Offline
2290 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 7, 2012
Message 19 of 26 (197 Views)
Reply
0 Likes
Treasure Hunter
Registered: 11/11/2011
Offline
4570 posts
 

Re: UC3 MP/Co-op Patch Information SEPARATED!

Oct 7, 2012
Couldn't read from my iPhone, so I copied and pasted so that I could see it Smiley Happy

SLB.png


Hi-5.png

Message 20 of 26 (190 Views)
Reply
0 Likes