**bleep** item stats, you scary!
The introduction of item stats is a scary thing, first it is new, people generally don't like change. Coming off of a rational angle I'll take both sides into account. I don't like the idea of any customization item giving you stats. This isn't an RPG, I don't want to wear boots of fire resistance so I can shake off explosive damage easier. I wear an item because it looks cool, not because it gives nifty bonuses. Item stats promote picking the best item to wear even if you don't like it. Having a Yeti head is cool but why wear it if I can get 25% headshot damage, I'll just stick with the 3d glasses or Talbot's mask. This ruins the whole point of customization, the variety and fun of choosing goofy looking items.
My second problem with item stats is pretty big, what if you like an item but hate its stats? I love Chloe's unicorn mask but hate its effect because I use cloaked often, it is not only a useless stat, I'm hindered by the negative stat. How is that fun? Why should I be forced into having these stats? The answer is simple, you shouldn't.
Now wait, before you jump on the -YOU HAVEN'T EVEN TRIED IT YET- bandwagon, this thread also offers a solution for everybody, keep the stats, ditch the
item stats.The concept of stats is cool, they are sort of like a third booster. ND obviously put some time and thought into the stats so I don't want to see them go to waste, but I can't stand that they are linked to items. What I suggest is Naughty Dog make an extra tab labeled 'Stats' or something another that simply lists each stat, which will keep its beneficial and negative percentages. The stats would stay just how they are now, no combining stats into a super awesome combo. Of course, if you don't want any stats at all, you simply would have the ability to choose none.
For example it would look like this
Stats (made up but you get the point)
2. Disruption Immunity - 10% blindfire accuracy decrease
3 25% headshot damage - 10% aimed accuracy
4. 10% clip size - 5% movement speed decrease
TL;DR - Keep stats but take them off of customization items.
I appalud this much enthusiam but we've made the stats the way their are to help maintain competitive balance.
Alss....ERMAGAWD....let us get the items available to you to play with them before you pass judgement!
As we've shown, if something isn't working we'll find a way to change it or support.
Balance isn't what I'm worried about, wearing a cool item that increases running speed when carrying something, while decreasing another stat while I play TDM is what worries me. Or how about having 14% noise reduction even though I use cloaked, that isn't helpful and I'm only getting a negative bonus as well.
yes , just like what people said above, having an option to turn off the stats of the item you have on is the perfect solution. that way I get to choose wheather I want the de-buff and the buff.
lets just say, I want to wear Yeti Head, but I don't like its De-buff it gives me, so I just simply turn it off. but the buff will also have to be turned off.
Problem Solved !