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Limit Breaker
Registered: 01/08/2010
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

SjShane wrote:

When you get bored of firing a billion rockets, don't think "Screw this, I'm going to try and get an Assassin medal".  It didn't turn out well for me, and after many games I think it may be impossible.

Since boosters are disabled...



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Wastelander
Registered: 04/17/2012
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

My questions -

WHY THE FUDGE THERE ARE NO BOOSTERS IN THIS LAB?

At least there should be a mandatory booster, TEAM SAFE.

AND WHY THE FUDGE POWERPLAYS ARE STILL IN A 1HK WEAPON LAB?

Why not make it a Hardcore RPG lab with Team Safe gold activated?

Its not fun like this, at least for me

Cmon ND.

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Naughty Paw
Registered: 12/06/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Watanabe_ugo wrote:

My questions -

WHY THE FUDGE THERE ARE NO BOOSTERS IN THIS LAB?

At least there should be a mandatory booster, TEAM SAFE.

AND WHY THE FUDGE POWERPLAYS ARE STILL IN A 1HK WEAPON LAB?

Why not make it a Hardcore RPG lab with Team Safe gold activated?

Its not fun like this, at least for me

Cmon ND.

This isn't a question thread, silly.

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Wastelander
Registered: 04/17/2012
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Da_Almighty_Guy wrote:

This isn't a question thread, silly.

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I know dad but i dont really care

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Naughty Paw
Registered: 12/06/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Watanabe_ugo wrote:

Da_Almighty_Guy wrote:

This isn't a question thread, silly.

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I know dad but i dont really care

Well you should in the future.

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Gaming Beast
Registered: 03/20/2012
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

Watanabe_ugo wrote:

My questions -

WHY THE FUDGE THERE ARE NO BOOSTERS IN THIS LAB?

At least there should be a mandatory booster, TEAM SAFE.

AND WHY THE FUDGE POWERPLAYS ARE STILL IN A 1HK WEAPON LAB?

Why not make it a Hardcore RPG lab with Team Safe gold activated?

Its not fun like this, at least for me

Cmon ND.

Cog said 1.13 will be fixing that.

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Fender Bender
Registered: 07/14/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

TheExtracter wrote:

Watanabe_ugo wrote:

My questions -

WHY THE FUDGE THERE ARE NO BOOSTERS IN THIS LAB?

At least there should be a mandatory booster, TEAM SAFE.

AND WHY THE FUDGE POWERPLAYS ARE STILL IN A 1HK WEAPON LAB?

Why not make it a Hardcore RPG lab with Team Safe gold activated?

Its not fun like this, at least for me

Cmon ND.

Cog said 1.13 will be fixing that.

will fix this lab to HC ? or they'll just remove everything and make it "HC" but itt's TDM ?

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Sackboy
Registered: 08/25/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

DrakeShepard wrote:

Shoot enemy at close range unless you want to die too

An enemy who is close kills you anyway, so I suggest to shoot

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Wastelander
Registered: 10/03/2009
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 15, 2012

you forgot

DO:

got into a close encounter, Blidfire the floor so you kill yourself(suicide) and the enemy along

better than a 50/50 its a 100kill/+suicide enemy dont get the kill

Uncharted 2 Stats Card by JAKPRO.net - Steven1379
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Lombax Warrior
Registered: 02/26/2011
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Re: The DOs and the DON'Ts for the RPG Lab

Jun 20, 2012

DON'T. Run in the Middle of the BattleField with an RPG-7 With your Mic on Yelling LERROOOY JENKINSSSSSS!!!!!!!!!!!!!!!!!!!!!! Just happened to my teammate a while back. I Was Like Stupid. But then after I was dieing of Laughter!

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