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Survivor
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013

SjShane wrote:

Someone tell me when they start making Labs that are original and different to what I'm already playing. I want Labs like Cursed, Classic with no starting guns, all boosters active (if you've bought them and leveled them up). But all we're getting is map rejects with horrible colors, and power weapons that get boring. Crushing is decent but ND could be far more creative.

every other week they change from BMMs to game mode variants, if you don't like BMMs then just wait until the week after to play the LAB... and dodgeball isn't creative enough for you?... oh but i guess you won't be playing it since it's a Block Mesh MapSmiley Wink...

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Fender Bender
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Re: The Block Mesh Map Thread (Current BMM: #9)

[ Edited ]
Jan 10, 2013
I did forget about the Dodgball map, but I don't have high hopes for it anymore. I was looking forward to the Zipline map before it came out, then it just turned into a campfest due to poor design. I'm betting that map will all about Quickboom, and the colors will still be blinding like the rest.
Pepsi
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Treasure Hunter
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013
I will say, so far this map is much better than the previous one.
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Treasure Hunter
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013

I like the map, there's lots of places firefights can go down, it really reminds me of Sanctuary.

tlousig2
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Survivor
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013

is the map balanced between cqc and long distance encounters or does it mainly focus on one of those?

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Fender Bender
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013
^^^ its a balanced Map focuses on both
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Survivor
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013

wycliff_12 wrote:
^^^ its a balanced Map focuses on both

cool glad to hear!

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Lombax Warrior
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013
#17. Finally, some sniper aiming.
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Wastelander
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013

Besides the lag I ran into, this is the least campy BMM that there's been, and if people do camp, it's really easy to flush them out. I really like it, it feels like a "Sanctuary, Fort, and City of Brass luv child"-RaiXku. It has the two bases from Sanctuary, the underground area like Fort, and symmetry like CoB. Oh, and using all yellow Skelzor with Cloaked is fun! Robot LOL


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Survivor
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Re: The Block Mesh Map Thread (Current BMM: #9)

Jan 10, 2013

GamerAlexz wrote:
#17. Finally, some sniper aiming.

what do you mean by #17?

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