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Oct 10 2012
By: canadian94eh Survivor 2251 posts
Online

The Block Mesh Map Thread [next new BMM - ??]

[ Edited ]
834 replies 5537 views Edited Apr 5, 2014

 

This is the Ultimate Thread for the Block Mesh Maps (BMM) that have and will come to the Lab, instead of multiple threads on the same topic, keep the discussion here...in this thread:

 

-you can discuss the newest Block Mesh Map and how it compares to those before it (which is your favourite?)

 

-it also serves as the go to place for anyone to notify the rest of the community as to when the newest Block Mesh Map / Lab is available for play (ND might have their post a little later than it's release time) i will supply a link to their blog post once it arrives

 

-i will provide some gameplay of each Block Mesh Map once a video becomes available (the videos i pick are random, but i prefer without commentary) ... Update: videos are now in spoiler tags except for the latest BMM, to allow for easier navigation through the OP

 

-i will list the current and the upcoming Labs, as well as the next Block Mesh Map (with its description), and the next double cash weekend (all with their respective time slots)

 

-see the Block Mesh Map schedule and the double xp and/or the rare treasure drop schedule at the bottom of this post

 

-the creators of the videos shown below are credited at the bottom of this post

 

 

 

 

Current Lab:

-mode variant

 

Next Block Mesh Map:

-unknown

 

Next Double Cash Weekend:

-December 3rd - ??, 2013

 

 


 

Appearances:

 

Spoiler

 

 

 

  

 

Appearances:

 

Spoiler

 

 

 

 

 

Appearances:

 

Spoiler

 

 

 

 

 

Appearances:

 

Spoiler
 

 

 

 

 

 

 

 

Appearances:

 

Spoiler

 

 

 

 

 

 

 

Appearances:

 

Spoiler

 

 

 

 

 

 

 

Appearances:

 

Spoiler

 

 

 

 

8.png 

 

Appearances:

 

Spoiler

 

 

 

 

 

9.png

 

Appearances: 

 

Spoiler

 

 

 

 

10.png

 

Appearances:

 

Spoiler

 

 

 

 

Dodgeball.png

 

Appearances:

 

Spoiler

 

 

 

 

 11.png

 

Appearances: 

 

Spoiler

 

 

 

 

12.png 

Appearances:            

 

 

Spoiler

 

 

 

 

 

 

 

                            ** Block Mesh Map Schedule **

 

Block Mesh Map #

Creator

First Appearance

Description

1

 

Junki (Game Designer)

August 15th - 31st, 2012

Think Vertically

2

Robert Cogburn (Lead Multiplayer Designer)

Sept 18th - Oct 2nd, 2012

No description

3

Rodney Reece (Studio Coordinator)

Oct 9th - 16th, 2012

Long range map good for expert snipers

4

Junki (Game Designer)

Oct 23rd - 30th, 2012

A large and very vertical map

5

Richard Lemarchand (Former Lead Game Designer)

Nov 6th - 13th, 2012

Close quarters with verticality

6

Kurt Margenau (Game Designer)

Nov 20th - 27th, 2012

Flying Spaghetti Monster, Ziplines everywhere

7

Trevor Stevens (Senior Multiplayer Lead Tester)

Dec 4th - 11th, 2012

Lots of rooftops and a large scale map

8

Richard Lemarchand (Former Lead Game Designer)

Dec 18th - Jan 8th, 2012 / 2013

Large vertical map with high towers and ziplines

9

Shawn Henshaw (QA Specialist)

Jan 8th - 15th, 2013

Large map with tunnels and rooftops

10

Eric Schatz (Game Designer)

Jan 22nd - 29th, 2013

Large open map with mulitple rooms and paths

Dodgeball

N/A

Jan 29th - 5th, 2013

Dodgeball!

11

Jonathan Stein (Former Game Designer)

Sep 3rd - 17th, 2013

a HUGE map with towers.

12

 

Junki (Game Designer)

Sep 24th - Oct 8th, 2013

featuring corridors with a central courtyard.

**13

 

Robert Cogburn (Lead Game Designer)

??

a close quarters map with balconies and tunnels.

**14

Robert Ryan (Game Designer)

??

two bases with a bridge in between

**15

Junki (Game Designer)

??

a ship map with a HUGE ship broken into multiple pieces

16

?

?

?

17

?

?

?

18

?

?

?

19

?

?

?

 ** = Originally scheduled for later this year but has been cancelled or postponed (unsure at this point) due to the 2 year anniversary "surprise"

 

 

      ** Block Mesh Maps Yet to Be Released **

 

 

**Robert Cogburn (Lead Multiplayer Designer)

Close quarters map with balconies

Peter Tcherkes (Game Designer)

Medium size with multiple rooms

**Robert Ryan (Game Designer)

2 bases with a bridge in between

Justin Richmond (Game Director)

Close quarters map, stay on your toes!

**Junki (Game Designer)

HUGE ship broken into multiple pieces

David Ballard (Environmental Artist)

A large scale map with high towers and platforms

Justin Richmond (Game Director)

Large open map with underground tunnels

 ** = Originally scheduled for later this year but has been cancelled or postponed (unsure at this point) due to the 2 year anniversary "surprise"

 

 

 

      ** Block Mesh Maps Available in Custom Games **

 

-BMM #4

-BMM #5

-BMM #7

-BMM #9

-BMM #11

 

-Dodgeball      (Available Only In Classic Mode)

 

 

 

            ** Special Events **

 

Event

Date

Reward

Labor Day

Sept 1st - 4th,      2012

Double XP

Halloween

Oct 26th - 29th,   2012

Double XP

Early Christmas

Dec 14th - 17th,   2012

Double XP & Rare Treasure

Valentine's Day

Feb 15th - 19th,   2013

Double XP & Rare Treasure

Easter / PCA #1

April 5th - 9th,       2013

Double XP

PCA #2

April 12th - 16th,   2013

Double XP

PCA #3

April 19th - 23rd,   2013

Double XP

PCA #4

April 26th - 30th,   2013

Double XP

??

Oct. 22nd - 29th,   2013

Double XP

*PCA = Prevention of Cruelty to Animals double cash events   

 

 

 

 

** Videos Made By **

 

 

 

 

 

 

 

 

 

 

(links are to their YouTube Channels)

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Treasure Hunter
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Re: Ultimate Block Mesh Map Thread

Oct 10, 2012
This thread is a good idea, but it will probably die due to useless threads :smileytongue:

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Re: Ultimate Block Mesh Map Thread

Oct 10, 2012
Anyways, I will be th 1st to post some feedback :smileyhappy:

Mesh map 1- Great map, until ND ruined it with the stupid ugly wall and the ledges to climb up. This made me hate the map.

I really hope we get 2 versions when we get it in custom games

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Survivor
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Re: Ultimate Block Mesh Map Thread

Oct 10, 2012

shadowlibraboy wrote:
Anyways, I will be th 1st to post some feedback :smileyhappy:

Mesh map 1- Great map, until ND ruined it with the stupid ugly wall and the ledges to climb up. This made me hate the map.

I really hope we get 2 versions when we get it in custom games

I shall be second.

Mesh Map 1 - HATED IT. Mostly due to the fact I never did good on it, too many sniping campers, and stuff like that

Mesh Map 3 - Haven't played this one yet, but I feel it looks like a playground. It goes both for CQ and LR sooo I think I'll like it.

And for Mesh Map 2

 

Buzz and woody - Blindfire blindfire everywhere

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Re: Ultimate Block Mesh Map Thread

Oct 10, 2012
Mesh Map 2:
I would eIther get a lot of kills, or a lot of assists. Felt like old quarter

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Survivor
Registered: 11/22/2009
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Re: Ultimate Block Mesh Map Thread

[ Edited ]
Oct 10, 2012

RaiXku wrote:

shadowlibraboy wrote:
Anyways, I will be th 1st to post some feedback :smileyhappy:

Mesh map 1- Great map, until ND ruined it with the stupid ugly wall and the ledges to climb up. This made me hate the map.

I really hope we get 2 versions when we get it in custom games

I shall be second.

Mesh Map 1 - HATED IT. Mostly due to the fact I never did good on it, too many sniping campers, and stuff like that

Mesh Map 3 - Haven't played this one yet, but I feel it looks like a playground. It goes both for CQ and LR sooo I think I'll like it.

And for Mesh Map 2

 

Buzz and woody - Blindfire blindfire everywhere


ya lol i didn't like block mesh #2 either, other than the cqc, it was pretty plain; not much too it

 

i'm kinda debating on whether i liked the first map better or the newest one

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Re: Ultimate Block Mesh Map Thread

Oct 10, 2012
I still haven't tried mesh map 4, but it looks awesome, as I really want to play on it :smileyvery-happy:

But it need to buy a copy of U3 first :smileysad:

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I Only Post Everything
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Re: Block Mesh Map Thread (Current BMM: #3)

Oct 10, 2012
I noticed there was white text on a yellow background, too bad I can't read it :/
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Re: Block Mesh Map Thread (Current BMM: #3)

Oct 10, 2012
Ignore that. My ipod screwing up again
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Re: Block Mesh Map Thread (Current BMM: #3)

Oct 10, 2012
I have an idea, what if when you have to vote for a block mesh map, it could give you the choice of night or day instead of 2 of the same map. I thought this would be really cool!
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