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Uncharted Territory
canadian94eh
Posts: 1,636
Registered: ‎11-21-2009

The Block Mesh Map Thread (No Lab Changes Until Mid-May)

[ Edited ]

 

This is the Ultimate Thread for the Block Mesh Maps (BMM) that have and will come to the Lab, instead of multiple threads on the same topic, keep the discussion here...in this thread:

 

-you can discuss the newest Block Mesh Map and how it compares to those before it (which is your favourite?)

 

-it also serves as the go to place for anyone to notify the rest of the community as to when the newest Block Mesh Map / Lab is available for play (ND might have their post a little later than it's release time) i will supply a link to their blog post once it arrives

 

-i will provide some gameplay of each Block Mesh Map once a video becomes available (the videos i pick are random, but i prefer without commentary)

 

-i will list the current and the upcoming Labs, as well as the next Block Mesh Map (with its description), and the next double cash weekend (all with their respective time slots)

 

-see the Block Mesh Map schedule and the double xp and/or the rare treasure drop schedule at the bottom of this post

 

-the creators of the videos shown on this post are credited at the bottom of this post

 

 

 

 

Current Lab:

-TDM (SAS and Mag-5 only) [March 26th - Mid-May]

 

Next Block Mesh Map:

-

 

Next Double Cash Weekend:

-Late Easter [April 5th - April 9th]

 

 


 

Appearances:

 

 

 

 

  

 

Appearances:

 

 

 

 

 

3.png

http://www.naughtydog.com/site/post/uncharted_3_block_mesh_lab_map_and_dlc_toggle_update/

First Appearance: October 9th - October 16th

 

http://www.naughtydog.com/site/post/uncharted_3_the_lab_and_community_update_4/

Second Appearance: March 19th - March 26th

 

 

 

 

 

4.png

http://www.naughtydog.com/site/post/uncharted_3_block_mesh_lab_map_update/

First Appearance: October 23rd - October 30th

 

 

 

 

 

 5.png

http://www.naughtydog.com/site/post/uncharted_3_lab_update_new_block_mesh_lab_map/

 First Appearance: November 6th - November 13th

 

 

 

 

 

 6.png

 http://www.naughtydog.com/site/post/uncharted_3_lab_update_new_block_mesh_lab_map1/

First Appearance: November 20th - November 27th

 

 

 

 

 

 7.png

 http://www.naughtydog.com/site/post/uncharted_3_lab_update_block_mesh_lab_map_7/

First Appearance: December 4th - December 11th

 

 

 

 

 

 

8.png 

 http://www.naughtydog.com/site/post/uncharted_3_holiday_items_and_block_mesh_lab_map/

First Appearance: December 18th - Januray 8th

 

 

 

 

 

 

9.png

 http://www.naughtydog.com/site/post/uncharted_3_block_mesh_lab_map_9_update/

 First Appearance: January 8th - January 15th

 

 

 

 

 

10.png

http://www.naughtydog.com/site/post/uncharted_3_block_mesh_lab_map_10_update/

First Appearance:  January 22nd - January 29th

 

 

 

 

 

11.png

http://www.naughtydog.com/site/post/uncharted_3_dodgeball_lab_update/P15/#weever-comments

First Appearance January 29th - February 5th

 

Second Appearance (See BMM #3 Second Appearance)

 

Also Appeared:

       http://www.naughtydog.com/site/post/uncharted_3_the_lab_and_community_update_5/P0/   (March 26th - April 2nd)

  

 

 

 

 

 

                                  ** Block Mesh Map Schedule **

 

Block Mesh Map #

Creator

Time Slot

Description

1

 

Junki (Game Designer)

August 15th - 31st

Think Vertically

2

Robert Cogburn (Lead Multiplayer Designer)

Sept 18th - Oct 2nd

No description

3

Rodney Reece (Studio Coordinator)

Oct 9th - 16th

Long range map good for expert snipers

4

Junki (Game Designer)

Oct 23rd - 30th

A large and very vertical map

5

Richard Lemarchand (Former Lead Game Designer)

Nov 6th - 13th

Close quarters with verticality

6

Kurt Margenau (Game Designer)

Nov 20th - 27th

Flying Spaghetti Monster, Ziplines everywhere

7

Trevor Stevens (Senior Multiplayer Lead Tester)

Dec 4th - 11th

Lots of rooftops and a large scale map

8

Richard Lemarchand (Former Lead Game Designer)

Dec 18th - Jan 8th

Large vertical map with high towers and ziplines

9

Shawn Henshaw (QA Specialist)

Jan 8th - 15th

Large map with tunnels and rooftops

10

Eric Schatz (Game Designer)

Jan 22nd - 29th

Large open map with mulitple rooms and paths

11

N/A

Jan 29th - 5th

Dodgeball!

12

?

?

?

13

 

?

?

?

14

 

?

?

?

15

?

?

?

16

?

?

?

17

?

?

?

18

?

?

?

19

?

?

?

20

?

?

?

 

 

 

      ** Block Mesh Maps Yet to Be Released **

 

Robert Cogburn (Lead Multiplayer Designer)

Close quarters map with balconies

Junki (Game Designer)

Corridors with a central courtyard

Jonathan Stein (Game Designer)

HUGE map with towers

Peter Tcherkes (Game Designer)

Medium size with multiple rooms

Robert Ryan (Game Designer)

2 bases with a bridge in between

Justin Richmond (Game Director)

Close quarters map, stay on your toes!

Junki (Game Designer)

HUGE ship broken into multiple pieces

David Ballard (Environmental Artist)

A large scale map with high towers and platforms

Justin Richmond (Gam Director)

Large open map with underground tunnels

 

 

      ** Block Mesh Maps Made Available in Custom Games **

-BMM #1

-BMM #2

-BMM #3

-BMM #11 (Dodgeball)

 

 

 

            ** Special Events **

 

 

Event

Date

Reward

Labor Day

Sept 1st - 4th

Double XP

Halloween

Oct 26th - 29th

Double XP

Early Christmas

Dec 14th - 17th

Double XP & Rare Treasure

Valentine's Day

Feb 15th - 19th

Double XP & Rare Treasure

Easter / PCA #1

April 5th - 9th

Double XP

PCA #2

April 12th - 16th

Double XP

PCA #3

April 19th - 23rd

Double XP

PCA #4

April 26th - 30th

Double XP

   

*PCA = Prevention of Cruelty to Animals double cash events

 

 

** Videos Made By **

 

-xOmGnWx

 

-jackiestunt

 

-iEagleTV

 

-OmegaDragonRider

 

-AKyemeni1

 

 

(links are to their YouTube Channels)

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Treasure Hunter
shadowlibraboy
Posts: 4,523
Registered: ‎11-11-2011

Re: Ultimate Block Mesh Map Thread

This thread is a good idea, but it will probably die due to useless threads :smileytongue:

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Treasure Hunter
shadowlibraboy
Posts: 4,523
Registered: ‎11-11-2011

Re: Ultimate Block Mesh Map Thread

Anyways, I will be th 1st to post some feedback :smileyhappy:

Mesh map 1- Great map, until ND ruined it with the stupid ugly wall and the ledges to climb up. This made me hate the map.

I really hope we get 2 versions when we get it in custom games

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Uncharted Territory
RaiXku
Posts: 1,700
Registered: ‎06-30-2012

Re: Ultimate Block Mesh Map Thread


shadowlibraboy wrote:
Anyways, I will be th 1st to post some feedback :smileyhappy:

Mesh map 1- Great map, until ND ruined it with the stupid ugly wall and the ledges to climb up. This made me hate the map.

I really hope we get 2 versions when we get it in custom games

I shall be second.

Mesh Map 1 - HATED IT. Mostly due to the fact I never did good on it, too many sniping campers, and stuff like that

Mesh Map 3 - Haven't played this one yet, but I feel it looks like a playground. It goes both for CQ and LR sooo I think I'll like it.

And for Mesh Map 2

 

Buzz and woody - Blindfire blindfire everywhere

IMG]width="700" height="500">
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Treasure Hunter
shadowlibraboy
Posts: 4,523
Registered: ‎11-11-2011

Re: Ultimate Block Mesh Map Thread

Mesh Map 2:
I would eIther get a lot of kills, or a lot of assists. Felt like old quarter

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Uncharted Territory
canadian94eh
Posts: 1,636
Registered: ‎11-21-2009

Re: Ultimate Block Mesh Map Thread

[ Edited ]

RaiXku wrote:

shadowlibraboy wrote:
Anyways, I will be th 1st to post some feedback :smileyhappy:

Mesh map 1- Great map, until ND ruined it with the stupid ugly wall and the ledges to climb up. This made me hate the map.

I really hope we get 2 versions when we get it in custom games

I shall be second.

Mesh Map 1 - HATED IT. Mostly due to the fact I never did good on it, too many sniping campers, and stuff like that

Mesh Map 3 - Haven't played this one yet, but I feel it looks like a playground. It goes both for CQ and LR sooo I think I'll like it.

And for Mesh Map 2

 

Buzz and woody - Blindfire blindfire everywhere


ya lol i didn't like block mesh #2 either, other than the cqc, it was pretty plain; not much too it

 

i'm kinda debating on whether i liked the first map better or the newest one

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Treasure Hunter
shadowlibraboy
Posts: 4,523
Registered: ‎11-11-2011

Re: Ultimate Block Mesh Map Thread

I still haven't tried mesh map 4, but it looks awesome, as I really want to play on it :smileyvery-happy:

But it need to buy a copy of U3 first :smileysad:

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Wastelander
kratos_snake__
Posts: 646
Registered: ‎07-07-2012

Re: Block Mesh Map Thread (Current BMM: #3)

I noticed there was white text on a yellow background, too bad I can't read it :/
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Wastelander
kratos_snake__
Posts: 646
Registered: ‎07-07-2012

Re: Block Mesh Map Thread (Current BMM: #3)

Ignore that. My ipod screwing up again
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Grease Monkey
Cheek_Boys
Posts: 286
Registered: ‎06-28-2009

Re: Block Mesh Map Thread (Current BMM: #3)

I have an idea, what if when you have to vote for a block mesh map, it could give you the choice of night or day instead of 2 of the same map. I thought this would be really cool!
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