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Feb 27 2013
By: tapantaola Ghost of Sparta 13011 posts
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That explains a lot...

37 replies 1195 views Edited Feb 27, 2013

"Naughty Dog says it is still committed to offering updates to the Uncharted 3 multiplayer experience, maintained by a two-man development team."

 

Source: http://www.joystiq.com/2013/02/26/uncharted-3-multiplayer-goes-free-to-play-available-today-on-th/

No wonder we have to wait 4+ months for a single patch. They were able to crank out patches much faster during the Summer beta (TU 1.01 says hi!).

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Uncharted Territory
Registered: 03/18/2012
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Re: That explains a lot...

Feb 27, 2013
Wow... no wonder.
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Uncharted Territory
Registered: 08/17/2012
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Re: That explains a lot...

[ Edited ]
Feb 27, 2013

While the rest of the team works on...

1



This months old sig image will remain till the end of days.
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Fender Bender
Registered: 12/27/2012
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Re: That explains a lot...

Feb 27, 2013
Oh wow that's very telling makes sense as well oh well I guess minimal incremental updates that solves little to nothing is better than no support :smileyvery-happy:
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Fender Bender
Registered: 04/06/2012
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Re: That explains a lot...

Feb 27, 2013

That's depressing...

 

All I will say is that TLoU and their unannounced future project better be one of a game if that's where everyone else has gone.

http://images.wikia.com/uncyclopedia/images/b/b9/Garfreakeld.png


I luv kitty cats cuz they're very furry n cute. meow!
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I Only Post Everything
Registered: 11/24/2011
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Re: That explains a lot...

Feb 27, 2013

At least this makes Uncharted 4 a little more feasible, since most of the crew would have to be working on it to get it finished soon.

TF3:HWS
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Ghost of Sparta
Registered: 11/28/2009
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Re: That explains a lot...

Feb 27, 2013

At least now we know why we shouldn't expect many technical fixes...

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Treasure Hunter
Registered: 07/23/2012
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Re: That explains a lot...

Feb 27, 2013

Well...That's 2x bigger than I thought it was.

True Balance:
We felt that the Hunting Rifle wasn’t effective enough at mid-range due to its very slow fire rate. While every weapon doesn’t have to be as effective at every range, so much combat occurs at short to mid ranges in The Last of Us that we felt the Hunting Rifle felt was not effective in enough situations. By increasing its damage the Hunting Rifle user is now more likely to get a down on a wounded player, or can combo a Hunting Rifle with a pistol to try and fight effectively at mid-range.
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Gaming Beast
Registered: 06/01/2010
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Re: That explains a lot...

Feb 27, 2013

I am actually surprised it's more than one man. Everyone else is working on uc4 and tlou :smileyhappy: 





ND reads their tweets.
Tweet to them the need for an All competitive playlist. Maybe they'll listen.
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Ghost of Sparta
Registered: 11/28/2009
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Re: That explains a lot...

Feb 27, 2013

LOL. I guess it's only one programmer and one QA tester.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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