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Sackboy
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Re: Team Objective and You: The Ultimate Guide

Jul 12, 2012

20,000 characer limit... is there a way to bypass this? Is it possible for a Mod to remove the restrictions from this post?

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Wastelander
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Re: Team Objective and You: The Ultimate Guide

Jul 12, 2012

phillip_maxwell wrote:

20,000 characer limit... is there a way to bypass this? Is it possible for a Mod to remove the restrictions from this post?


Nope, it's what screwed my stuff over so you will just have to deal with it until they do something about it (or if they do anything about it).

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Sackboy
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Re: Team Objective and You: The Ultimate Guide

Jul 12, 2012

Slaynman wrote:

phillip_maxwell wrote:

20,000 characer limit... is there a way to bypass this? Is it possible for a Mod to remove the restrictions from this post?


Nope, it's what screwed my stuff over so you will just have to deal with it until they do something about it (or if they do anything about it).


I can't think of one benefit to having a character limit. What a waste. Any ideas? Not much I can remove, and tons more to add.

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Limit Breaker
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Re: Team Objective and You: The Ultimate Guide

Jul 12, 2012

Just put it in multiple posts, with a link to those posts in the original post.

 

Use the first post as an Index.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Sackboy
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Re: Team Objective and You: The Ultimate Guide

Jul 13, 2012

scootgar wrote:

Just put it in multiple posts, with a link to those posts in the original post.

 

Use the first post as an Index.


I suppose that'll have to do.

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Wastelander
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Re: Team Objective and You: The Ultimate Guide [20,000 Character Limit edition]

Jul 13, 2012

one thing you should really try to add is this:

 

"if a Hill, turf, chain is being captured by an enemy, try to get in the hill, turf, chain to break the capturing progress even if it risks your life, it will buy your teammates some time to get to the hill, turf, chain. don't just try to kill the enemy who is capturing the hill, turf, chain."

 

and also, for turf war:

 

"when you capture a turf, STAY IN THE F@#ING TURF, DON'T JUST CAPTURE IT AND RUN AWAY !!11!!!!!11!" 

 

it really pisses me off, becuase idoits do it ALL the time whenever I play Team objectives.

 

boosters to use (for team objectives in genarel):

 

endurance - in modes like plunder and team objectives, you're always moving, this booster will help you do the job.

back in the saddle - in modes like plunder and team objectives, every second of the match counts, and you'll need to get back on the battle feild quickly to help your team mates. back in the saddle will just do the job for you.

 

team safe - very effictive if used with kickbacks like mega-bomb or cluster bomb, these kickbacks can be used to clear out hills, turfs and chains.

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Fender Bender
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Re: Team Objective and You: The Ultimate Guide [20,000 Character Limit edition]

Jul 13, 2012

abbasman47 wrote:

one thing you should really try to add is this:

 

 

and also, for turf war:

 

"when you capture a turf, STAY IN THE F@#ING TURF, DON'T JUST CAPTURE IT AND RUN AWAY !!11!!!!!11!" 

 

 



It depends. If you're in an organised party, stay there, but if with randoms, and you've lost the other two hills..go get them.

Do you feel me?

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Wastelander
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Re: Team Objective and You: The Ultimate Guide [20,000 Character Limit edition]

Jul 13, 2012

duke_of_platypus wrote:

abbasman47 wrote:

one thing you should really try to add is this:

 

 

and also, for turf war:

 

"when you capture a turf, STAY IN THE F@#ING TURF, DON'T JUST CAPTURE IT AND RUN AWAY !!11!!!!!11!" 

 

 



It depends. If you're in an organised party, stay there, but if with randoms, and you've lost the other two hills..go get them.


actually its better to stay in a turf to keep capturing points, if you get outta of it, you stop capturing points, and it might get taken, and you even might fail to capture another turn. so you screwed your self two ways.

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Fender Bender
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Re: Team Objective and You: The Ultimate Guide [20,000 Character Limit edition]

Jul 13, 2012

abbasman47 wrote:

duke_of_platypus wrote:

abbasman47 wrote:

one thing you should really try to add is this:

 

 

and also, for turf war:

 

"when you capture a turf, STAY IN THE F@#ING TURF, DON'T JUST CAPTURE IT AND RUN AWAY !!11!!!!!11!" 

 

 



It depends. If you're in an organised party, stay there, but if with randoms, and you've lost the other two hills..go get them.


actually its better to stay in a turf to keep capturing points, if you get outta of it, you stop capturing points, and it might get taken, and you even might fail to capture another turn. so you screwed your self two ways.


You gain personal points in a turf, but I think they do not contribute to the team score (which is what matters.) As long as they are in your team's possession, the turf will rack up points, whether you are in it or not.

Do you feel me?

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Sackboy
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Re: Team Objective and You: The Ultimate Guide [20,000 Character Limit edition]

Jul 13, 2012

abbasman47 wrote:

actually its better to stay in a turf to keep capturing points, if you get outta of it, you stop capturing points, and it might get taken, and you even might fail to capture another turn. so you screwed your self two ways.


Nah man, that's not how it works. Turf War scores points no matter if you or a teammate is standing in it or not; unlike King of the Hill, which requires you to stand inside it. For some moronic reason, though, Turf War awards PERSONAL objective points to those standing inside - but they do not affect the Team score.

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