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Lombax Warrior
Registered: 06/18/2012
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Re: RPG Plunder Lab Too Frustrating

Dec 1, 2012

this lab is fun the only thing i hate is teamkilling i kicked like 20 people today for killing me lots and thats why i use team safe so i cant not kicked out from the game

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Lombax Warrior
Registered: 05/30/2010
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012

On paper this Lab mode should be absolutely awful. I was reluctant to even give it a try but having done so I absolutely love it!

 

It's a real challenge and you simply have to work as a team (even with randoms) just to score a win. Have had some stupendous fun playing this Lab Smiley Happy

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I Only Post Everything
Registered: 07/07/2012
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012
I kinda like it because I am the only one trying score and usually get 3-5 idols per game XD. (almost 1000 idol captures woot)
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I Only Post Everything
Registered: 09/18/2012
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012
The lab is amazing, the people who don't like it are tryhards who care too much about their KDR. Or they just suck with the RPG.
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Keyblade Wielder
Registered: 07/23/2012
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012

OR maybe we are people who like...I don't know...wanna play the objective...not just mindlessly killfarm and abuse the system...It may be the lab but you can still level boosters and cash in money in it.

Oh, I'm just leaving. -Best Uncharted character ever
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Fender Bender
Registered: 09/11/2012
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012

Harold-Da-Man wrote:
The lab is amazing, the people who don't like it are tryhards who care too much about their KDR. Or they just suck with the RPG.

Or it could be the fact that rpgs are coming from everywhere. Rpg and plunder don't mix well with each other, and it increases the chances of people who don't play the objective. That KDR assumption doesn't work because labs don't count KDR....

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Fender Bender
Registered: 11/22/2011
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012
The only reason I play it is to level boosters up because stats don't matter. I got 2 Unlucky's on an ALT and idgaf about 'em. It's really good for Explosive Shell Expert leveling.


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Fender Bender
Registered: 03/13/2009
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012

HIhi2442 wrote:
The only reason I play it is to level boosters up because stats don't matter. I got 2 Unlucky's on an ALT and idgaf about 'em. It's really good for Explosive Shell Expert leveling.

This is why boosters should not be allowed in this lab.

 

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Fender Bender
Registered: 03/13/2009
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012

Harold-Da-Man wrote:
The lab is amazing, the people who don't like it are tryhards who care too much about their KDR. Or they just suck with the RPG.

 

Stupid statement on many levels.

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Limit Breaker
Registered: 01/08/2010
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Re: RPG Plunder Lab Too Frustrating

Dec 2, 2012

Funny how the boosters get disabled in TDM labs, but woah, Plunder?  *** it.



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