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Uncharted Territory
Lord_Tony_Z
Posts: 1,841
Registered: ‎04-07-2009

Quickboom's damage should be halved as balance.

[ Edited ]

I know after the medal increase and less kickback duration nerf there is still complaints about this booster. If quickboom took half the damage of a normal grenade and increased the duration back to 20 seconds I wouldn't have a problem with this kickback anymore. How it would work is that it would take 2 grenades to kill a person OR you can knock down a person with your grenade and finish him off with your weapon (similar to how a hammer works).

 

Now with this in mind the only way to counter this is if you have the teamsafe booster so you no longer get downed from quickboom grenades which is fair. So quickboom is no longer a 1 hit kill and there are methods to counter it.

 

 

 

This would turn quickboom into more of a defensive kickback instead of an offensive cheap tactic.

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Lombax Warrior
ZestyTomatoskins
Posts: 138
Registered: ‎07-25-2012

Re: Quickboom's damage should be halved as balance.

It should do more than half damage so as not to kill someone but to make it easier to finish then off with your gun
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Grease Monkey
supergamer-45
Posts: 383
Registered: ‎04-01-2011

Re: Quickboom's damage should be halved as balance.

[ Edited ]

Quickboom should have never been an instantly exploding grenade. If I am correct "Quick"boom should mean that the timer is extremely fast and chances of throwing it back also extremely slim. It should have been called Instantboom because it explodes instantly. Referring back to my second sentence this is what Quickboom should have been in the beginning.

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Uncharted Territory
Lord_Tony_Z
Posts: 1,841
Registered: ‎04-07-2009

Re: Quickboom's damage should be halved as balance.


supergamer-45 wrote:

Quickboom should have never been an instantly exploding grenade. If I am correct "Quick"boom should mean that the timer is extremely fast and chances of throwing it back also extremely slim. It should have been called Instantboom because it explodes instantly. Referring back to my second sentence this is what Quickboom should have been in the beginning.



Originally in the beta it was said to have a shorter timer on it in the description, I don't know how they managed to mess that up.

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Cannon Fodder
Nich262626
Posts: 6
Registered: ‎04-19-2011

Re: Quickboom's damage should be halved as balance.

Hmm but then quickboom will be rather underpowered in my opinion. I don't use quickboom and sometimes get annoyed by getting killed by it, but I feel it should stay where it is. It still requires a certain level of skill to pull off and it rewards players who knows the granade spots of every map well. Just my opinion...

Uncharted Multiplayer PSN: Nich2626
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Fender Bender
monkeybutler100
Posts: 3,188
Registered: ‎12-06-2011

Re: Quickboom's damage should be halved as balance.

These nerf threads just keep getting more and more ridiculous. This is a stupid idea.
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Grease Monkey
lab_meister
Posts: 314
Registered: ‎08-11-2012

Re: Quickboom's damage should be halved as balance.

Quickboom is better than the hammer and costs less medals to get.  The game would be better off without it.  Giving someone a grenade that explodes instantly when daredevil level 2 exists is psychotic.  

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Mods please move the multiplayer meme thread back to the Multiplayer General it gets no attention anymore and its just sad. Why kill such a great thread? Move it back I Say!!!
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Lombax Warrior
dman_711
Posts: 101
Registered: ‎12-11-2010

Re: Quickboom's damage should be halved as balance.

I disagree.  This is not a good idea.  It's fine as is.  If you are able to parlay a few more grenade tosses utilizing daredevil, more power to you.  Its a difficult task to accomplish.

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Grease Monkey
lab_meister
Posts: 314
Registered: ‎08-11-2012

Re: Quickboom's damage should be halved as balance.


dman_711 wrote:

I disagree.  This is not a good idea.  It's fine as is.  If you are able to parlay a few more grenade tosses utilizing daredevil, more power to you.  Its a difficult task to accomplish.


Not to difficult go into a hotzone and pitch a grenade in your enemies direction, get a kill, taunt, get a kill, taunt, and your racking up medals the entire time.

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Mods please move the multiplayer meme thread back to the Multiplayer General it gets no attention anymore and its just sad. Why kill such a great thread? Move it back I Say!!!
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Wastelander
Flawless83
Posts: 889
Registered: ‎09-01-2009

Re: Quickboom's damage should be halved as balance.

Its like all the ROF modes, such things should´ve never be in the game.

 

Kill this cheap, stupid and annoying crap.

U3´s COD syndrom fixlist: Nerf Gmal damage&scope INSTEAD OF RECOIL, Remove all ROF & Quickboom, Remove grenade throwback and replace it with a Slot 2 booster, Remove buddy spawn and replace it with a "Social" booster Slot, Move Bargain to Slot 1, Nerf the enterly OP hipfire, INSTEAD OF DESTROYNG UNCHACHARTEDS FLUIDITY! Nerf the sprint to 2sec/recovery to 5sec, Nerf T-Bolt KB to 12 medals, NO stopping power effect while ADS, make FF usefull again (pain wobble is ENOUGH!), FIX delay on grenade throw, FIX shooting delay while hanging, FIX the cover system, its inferiour than in U2, FIX the Pull-down camera(U2>U3), FIX map rotation, FIX the reticles on ALL weapons( U2>U3), FIX overall weapon handling(U2>U3), FIX U3 lame COD corridor/hotspot map design(U2>U3), Add an only-party playlist for partys above 2 players, Add a Classic playlist WITHOUT Loadouts, Powerplays and Kickbacks OR Change U2 back to the original 1.04 setting.
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