Quick Boom is having a huge comeback lately and that's not a good thing in my opinion. This kickback is extremely annoying.
Naughty Dog nerfed it once. That was back in the days when almost everyone used it and it was clearly overpowered. It seemed acceptable for a while, but not anymore. I wish QB wasn't in the game, but it's here to stay so...
The worst thing about this kickback is that it's a stealth kickback. And that's what I want ND to change. The QB-user should either have a small symbol above his head, only visible when in your sight of course, or the red colour that you see when QB is actiavted should be visible all the time.
It should not stay as it is. Right now, it's just terrible. Besides, the new matchmaking is unaccapetable, even after the latest changes. No way this is ping-based. In every match I see heavy laggers amongst my opponents (not all of them though). I have a good connection and I did not see so much lag before the level-based madness. It also makes QB (and some other kickbacks) so much worse because even if you escape, you didn't on the laggers screen and you still die.
What do you think? Would you support such changes?
What I was thinking is that why is this not named "Instaboom"?
Agree on everything, but let us not forget that these QB idiots can literally stand right next to you and ONLY YOU blow up.
Thats annoys me the most, I use the RPG or Hammer KB and it takes really some practice when it comes to close quarter combats.
A) You have to aim b) The blast radius(RPG) is much smaller 3) Often blow me up by myself
But these QBers can spamming the **bleep** of this KB.
I called it LAGboom since the beginning.
It shouldnt be nerfed, it should go to hell with every single ROF mod.
@ Flawless Plausible, but making it have a timer that's fast is better if they can't be bothered to remove it (because QB freaks would, well, freak out). I mean, Quick boom, not Instaboom, right?
I never saw a low on QB personally. Every single time I played a competitive mdoe I would see 1-2 guys using it and everytime I get killed by it I see it as unfair seeing as theres no risk to it, and if they die while activating it, unlike most offensive kickbacks, they still have it.
I always thought it would be better to have the kickback as follows-1/2 the amount of time to blow up and its sticky as in it cant be thrown back. Not to OP and it is still escapeable.
I think a fix for quickboom is to make it do half damage and make it cost 8 medals then the counter would be teamsafe.
This way quickboom would just stun you without teamsafe to kill you he would have to use both grenades so it would be the same as an rpg with some differences.