Would it be possible to bring the Wes-44 to Classic Mode? I've wanted to try it out in competitive for a long time, as do many others, so this would be the best way without any balance issues.
Any plans to actually fix match making and the lag? Or is this it?
How many Naughty Dog employees are still currently working on the Uncharted 3 Multiplayer?
Will you do anything else for Co-op Treasures? I know your last reply was about a Rare Treasure Drop Weekend? But please consider on other ideas to improve Treasure Drops "Mainly for Co-op" .
Also Technical fixes please!
Question: Are you planning to improve the matchmaking further or even revert to the original matchmaking?
The lag is unbearable even after the latest changes and the matchmaking often doesn't even work the way it is supposed to. It seems that more and more people leave this game because of the heavy lag we all experience every day.
Will you consider adding more stopping power when aiming and removing it when blindfiring or hipfiring? This is a good compromise in which the majority of the community wanted to fix the blindfire/hipfire issue for balance without tweaking the blindfire/hipfire system. The following link should help: http://www.community.us.playstation.com/t5/UNCHART
Is Uncharted 4 now in development for PS4? The claim is in the following link: http://www.community.us.playstation.com/t5/UNCHART
Ever thought of developing Jak 4?
Ever thought of giving Doughnut Drake and Pump taunt for Playstation All-Stars Battle Royal? I enjoy using Nathan Drake.
Will Last of Us contain more single-player opinions and crazy tweaks similar to Uncharted 2 ones? The more, the higher the replay value is!
Will The Last of Us contain competitive MP? If so, will the co-op modes receive more support unlike Uncharted? I just prefer co-op for this kind of game. Actually, I want more SP DLC fair and square. Will you consider that? Some people want the game to be pure SP.
What made you decide to change some major features, such as hitboxes, blindfire, and sprint during the transition from the summer beta to Subway beta?
Do you regret the changes from the summer beta to the Subway beta and some decisions following the launch and a year later? Of course, we don't have to get in the blame game.
What have you learned from developing and tweaking Uncharted 3 SP and MP? A huge summary or list of "50 important things I have learned" would be nice.
Still working and stressful? How's Eric? Arne? Cogburn? Evang? Zod? Jacob Minkoff? Everybody at Naughty Dog Studio?
EDIT: Now that there are some detailed info about TLoU MP, perhaps "Stay tuned..." isn't the right answer.
Serious question: Since release of U3, have you had any times when making changes to the game where you went with what the community wanted over what you thought was best? (I'm not talking about us convincing you to change something and you agreeing with us in the end, I mean that while you made the change did you also still disagree with the change being made but did it anyways for the community)