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Uncharted Territory
RaiXku
Posts: 1,700
Registered: ‎06-30-2012

Re: Give OBJ Modes The Same Love as TDM (EDIT)


renatabls wrote:

I-Like-Pie45 wrote:

Multi Marked Man


Not even Hard Target is in TO. It's laughable.


:smileysurprised: IT ISN'T? I haven't played TO in a long while, but I never noticed. STR8 UP BEE ESS NAWTEE DAWG!!!

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Gaming Beast
gunnsandwiches42
Posts: 1,728
Registered: ‎03-12-2009

Re: Give OBJ Modes The Same Love as TDM (EDIT)


RaiXku wrote:

renatabls wrote:

I-Like-Pie45 wrote:

Multi Marked Man


Not even Hard Target is in TO. It's laughable.


:smileysurprised: IT ISN'T? I haven't played TO in a long while, but I never noticed. STR8 UP BEE ESS NAWTEE DAWG!!!


Sad but true.

Goes to show that TDM got all the love and TO was a wayyyy after thought. And its STILL fun. Imagine if the actually focused on it..

 

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if you vote for Cave Plunder, may the gods have mercy on your soul
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Treasure Hunter
shadowlibraboy
Posts: 4,523
Registered: ‎11-11-2011

Re: Give OBJ Modes The Same Love as TDM (EDIT)

Remove TDM form OBJ------> OBJ becomes better

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Kitty Got Wet
renatabls
Posts: 5,949
Registered: ‎11-24-2011

Re: Give OBJ Modes The Same Love as TDM (EDIT)


shadowlibraboy wrote:
Remove TDM form OBJ------> OBJ becomes better

I know, right? One single(and simple) change can make TO way, way better.

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Origami Killer
TheStuntDouble
Posts: 7,385
Registered: ‎01-04-2012

Re: Give OBJ Modes The Same Love as TDM (EDIT)

"I Have No Rival" = "Marked for A Reason"
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Origami Killer
TheStuntDouble
Posts: 7,385
Registered: ‎01-04-2012

Re: Give OBJ Modes The Same Love as TDM (EDIT)

Overkill = Kill all 5 marked men while not marked
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Origami Killer
TheStuntDouble
Posts: 7,385
Registered: ‎01-04-2012

Re: Give OBJ Modes The Same Love as TDM (EDIT)

More Turf War medals:

Stronghold = Hold all turf for at least one minute
Defensive = Kill a total of 20 people while inside a turf
Fortress = Hold all Turf until end of match

Chain Reaction:

Chained Tight = Capture all 5 places in under 3 minutes
Chained Shut = Capture all 5 places in under 1 minute
First to Third = Capture the third place first
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Gaming Beast
gunnsandwiches42
Posts: 1,728
Registered: ‎03-12-2009

Re: Give OBJ Modes The Same Love as TDM (EDIT)


TheStuntDouble wrote:
More Turf War medals:

Stronghold = Hold all turf for at least one minute
Defensive = Kill a total of 20 people while inside a turf
Fortress = Hold all Turf until end of match

Chain Reaction:

Chained Tight = Capture all 5 places in under 3 minutes
Chained Shut = Capture all 5 places in under 1 minute
First to Third = Capture the third place first

Your ideas are really good.

 

Didnt ND patch in Medals to UC2 with the DLC?

Instead of custimization and colors (yawn), we should be demanding more Medals.

 

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if you vote for Cave Plunder, may the gods have mercy on your soul
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Gaming Beast
sanddude20
Posts: 1,833
Registered: ‎07-23-2012

Re: Give OBJ Modes The Same Love as TDM (EDIT)

Am I the only one who gets annoyed at how unfair the start of some team objective matches are?

 

like in facility, the hill spawns so close to the villians.

museum, the heroes 1st chain spot spawns right behind the villians. and the hill spawns right next to the heroes.

 

I'm sure there are more but these are the 2 that bother me the most, I mean there are obviously other hills in both the stages, why does it favor one side right at the start?


It's obvious some of these maps weren't made with plunder and TO in mind seeing as how unbalanced some turfs/hills/chains are and idol spawns and chest placement in these maps. There are plenty of maps where the idol spawns obviously give one side an advantage, and where chains or hills spawn so close/so far from each other it gives one of the sides the upper hand by so much, especially in these modes where every second counts.

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Treasure Hunter
SteepMatt
Posts: 4,878
Registered: ‎12-29-2011

Re: Give OBJ Modes The Same Love as TDM (EDIT)

ok so for all you saying remove deathmatch from TO what will you put there then?? there needs to be a 5th round

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