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Survivor
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012

renatabls wrote:

I-Like-Pie45 wrote:

Multi Marked Man


Not even Hard Target is in TO. It's laughable.


Smiley Surprised IT ISN'T? I haven't played TO in a long while, but I never noticed. STR8 UP BEE ESS NAWTEE DAWG!!!

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Fender Bender
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012

RaiXku wrote:

renatabls wrote:

I-Like-Pie45 wrote:

Multi Marked Man


Not even Hard Target is in TO. It's laughable.


Smiley Surprised IT ISN'T? I haven't played TO in a long while, but I never noticed. STR8 UP BEE ESS NAWTEE DAWG!!!


Sad but true.

Goes to show that TDM got all the love and TO was a wayyyy after thought. And its STILL fun. Imagine if the actually focused on it..

 

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Treasure Hunter
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012
Remove TDM form OBJ------> OBJ becomes better

SLB.png


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Last Guardian
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012

shadowlibraboy wrote:
Remove TDM form OBJ------> OBJ becomes better

I know, right? One single(and simple) change can make TO way, way better.

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Last Guardian
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012
"I Have No Rival" = "Marked for A Reason"
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Last Guardian
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012
Overkill = Kill all 5 marked men while not marked
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Last Guardian
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012
More Turf War medals:

Stronghold = Hold all turf for at least one minute
Defensive = Kill a total of 20 people while inside a turf
Fortress = Hold all Turf until end of match

Chain Reaction:

Chained Tight = Capture all 5 places in under 3 minutes
Chained Shut = Capture all 5 places in under 1 minute
First to Third = Capture the third place first
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Fender Bender
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012

TheStuntDouble wrote:
More Turf War medals:

Stronghold = Hold all turf for at least one minute
Defensive = Kill a total of 20 people while inside a turf
Fortress = Hold all Turf until end of match

Chain Reaction:

Chained Tight = Capture all 5 places in under 3 minutes
Chained Shut = Capture all 5 places in under 1 minute
First to Third = Capture the third place first

Your ideas are really good.

 

Didnt ND patch in Medals to UC2 with the DLC?

Instead of custimization and colors (yawn), we should be demanding more Medals.

 

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Keyblade Wielder
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012

Am I the only one who gets annoyed at how unfair the start of some team objective matches are?

 

like in facility, the hill spawns so close to the villians.

museum, the heroes 1st chain spot spawns right behind the villians. and the hill spawns right next to the heroes.

 

I'm sure there are more but these are the 2 that bother me the most, I mean there are obviously other hills in both the stages, why does it favor one side right at the start?


It's obvious some of these maps weren't made with plunder and TO in mind seeing as how unbalanced some turfs/hills/chains are and idol spawns and chest placement in these maps. There are plenty of maps where the idol spawns obviously give one side an advantage, and where chains or hills spawn so close/so far from each other it gives one of the sides the upper hand by so much, especially in these modes where every second counts.

Oh, I'm just leaving. -Best Uncharted character ever
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Treasure Hunter
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Re: Give OBJ Modes The Same Love as TDM (EDIT)

Oct 4, 2012

ok so for all you saying remove deathmatch from TO what will you put there then?? there needs to be a 5th round

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