05-13-2012 09:00 AM
Do not listen to the casuals asking for shoulder aim snipers. It was overpowered in the beta and it would be overpowered now.
They are just upset because they can't aim the dragon sniper like a regular long gun so they are unable to use it correctly for close range combat.
If anything you should make it so you can't quickscope a sniper (unless you had a level 3 booster) but slowly put your eye on the scope. In Uncharted Golden Abyss you slowly used the scope. You could even add a booster that makes scoping faster to replace the old method of quickscoping.
Level 1: Scope zoom speed is increased.
Level 2: Scope zoom speed has been increased significantly
Level 3: quickscope.
05-13-2012 11:58 AM
I agree 100% dude, they need to work for it
05-13-2012 12:03 PM
Lord_Tony_Z wrote:
Do not listen to the casuals asking for shoulder aim snipers. It was overpowered in the beta and it would be overpowered now.
They are just upset because they can't aim the dragon sniper like a regular long gun so they are unable to use it correctly for close range combat.
If anything you should make it so you can't quickscope a sniper (unless you had a level 3 booster) but slowly put your eye on the scope. In Uncharted Golden Abyss you slowly used the scope. You could even add a booster that makes scoping faster to replace the old method of quickscoping.
Level 1: Scope zoom speed is increased.
Level 2: Scope zoom speed has been increased significantly
Level 3: quickscope.
WHAT? You are lying, there were no shoulder aiming during the beta.
Obvious troll is obvious... Seriously quickscope mod??
But I do agree that there shouldn't be shoulder aiming.
05-13-2012 12:14 PM
05-13-2012 12:21 PM
05-13-2012 12:27 PM
i saw the chicken pic and now im hungry lol!

05-13-2012 12:51 PM
Phala1234 wrote:
Lord_Tony_Z wrote:
Do not listen to the casuals asking for shoulder aim snipers. It was overpowered in the beta and it would be overpowered now.
They are just upset because they can't aim the dragon sniper like a regular long gun so they are unable to use it correctly for close range combat.
If anything you should make it so you can't quickscope a sniper (unless you had a level 3 booster) but slowly put your eye on the scope. In Uncharted Golden Abyss you slowly used the scope. You could even add a booster that makes scoping faster to replace the old method of quickscoping.
Level 1: Scope zoom speed is increased.
Level 2: Scope zoom speed has been increased significantly
Level 3: quickscope.
WHAT? You are lying, there were no shoulder aiming during the beta.
Obvious troll is obvious... Seriously quickscope mod??
But I do agree that there shouldn't be shoulder aiming.
The summer beta not the subway beta.
Really at the beginning too before they patched it.
05-13-2012 12:56 PM
Lord_Tony_Z wrote:
Do not listen to the casuals asking for shoulder aim snipers. It was overpowered in the beta and it would be overpowered now.
They are just upset because they can't aim the dragon sniper like a regular long gun so they are unable to use it correctly for close range combat.
If anything you should make it so you can't quickscope a sniper (unless you had a level 3 booster) but slowly put your eye on the scope. In Uncharted Golden Abyss you slowly used the scope. You could even add a booster that makes scoping faster to replace the old method of quickscoping.
Level 1: Scope zoom speed is increased.
Level 2: Scope zoom speed has been increased significantly
Level 3: quickscope.
We should also make it so that you have to actually aim down the sight of all the other guns too. It's rediculous of how easy it is for noobs to shoulder their gun and fire it across the maps - it should be a practice that takes skill and patience because it's obviously overpowered.
I say in addition to your booster for scopes in faster for snipers, we should have a booster that also increases the aiming speed of all other guns. This is a serious issue and I'm really tired of noobs and tryhards aiming at me at a split second's notice and shooting at me with impeccable accuracy.
While we're on this subject, we should also come up with ways to make movement and traversal more skill-oriented too. There should be a fatigue meter that drains for every action you do (moving, rolling, etc.) and when you run out you're forced to move at a crawling pace. To regain stamina you must press triangle rapidly to pant and get your breath back.
Climbing should be skillful too. Instead of simple pointing in a direction and pressing X to climb, we have to use the shoulder buttons to control each of our limbs as we climb. This will give an advantage for those who will be great at using this mechanic, and will give them time to get away. Monkey Man of course will increase the speed at which you climb, making Ace Ventura's monkey quite jealous.
See Tony, you come up with the BEST IDEAS EVER!!!
05-13-2012 02:19 PM
how many people are asking for the over the shoulder view back ??? - i save only seen 1 or 2.
the controls and mechanics of the Tbolt and Dragon do need to go back to the way they were in the beta though.
as well as the TAU.
05-13-2012 02:23 PM
you should also break both of your legs if you jump off something more than 10 feet and have to crawl around the place like a rug-rat.