11-15-2012 04:41 PM
Hey guys, it's me JD with yet another co-op idea. I've been working on this one for a few days and I've been tossing it around in my brain for weeks beforehand. It took me a while to draw up these "chicken scratch/scrawl" sketches.
The map is based on 'Pinkerton's Mansion' from the 'Eye of Indra' comic book series of Uncharted. The map makes an appearance in one of the episodes and looks very beautiful with a "Safe room" which, I think, will be a great Siege hill. The map isn't much to spectulate about in the comic series itself, so most of the map I've come up with by myself in my brain. ![]()
Map Overview:
The northern portion of the map is surrounded by trees and a huge gate/fence like structure. There is a garden/storage house located on the western side of the map in which the players will spawn and start at. The southern and eastern regions have a huge cliff/gorge in which you can fall off of.
The 'Mansion' is in the center of the map, shaped like a '['. It is a massive two story mansion with crumbled walls and a 2nd story balcony. There is a large, ornate fountain outside the front of it. On either side of the mainsion and near the gate of the fence, there are 3 holes/wells that lead down into the underground tunnel system.
1st Floor:
The 1st floor of the 'mansion' is very exquiste. The floors are lined by a nice velvet colored carpet outlined by gold bearings along the wall. On the left side of the mansion is a crumbled-like room with handholds that lead up to the 2nd floor located outside, along the walls.
The right side has a very large staircase that leads up to the 2nd floor as well.
2nd Floor:
The second floor has two pathways to reach it, the staircase and the handholds located on the western walls of the outside of the mansion. The staircase leads up into Pinkerton's "Safe Room," with his vault that holds his precious treasures.
Outside of his "Safe Room" is a huge hallway with a room at the end of it (from where the handholds lead) and the 2nd story balcony. The balcony looks over the fountain and fields in front of the mansion. This is also where the Gold Rush Idol Chest is located.
Tunnels:
The Tunnels run underneath the mansion and throughout the fields outside of it. In the intersection of the three tunnels is a small armory with a Gold Rush Idol Spawn.
There are 3 entrances to the Tunnels. One well located in front of the fountain, another located southeast of the mansion, and the third being a slope downwards underground located southwest of the mainsion.
Well, that's my map idea guys. Tell me what you think about it, tell me what to add, remove, or change about the map. Oh, and it's for Co-Op only. ![]()
____________________________________________________
• [SUPPORT] Co-Op Treasure Changes [54 Kudos][21 Possible Changes] •
• Crushing+ • No Incentive to playing Co-Op Arena (my ideas to fix that) •
• A Co-Op Dream Map • Deadly Drive - Chapter 2.5 - Co-Op Adventure •
• Pinkerton's Mansion - Co-Op Arena Map • *-=JD--'s Ultimate Co-Op Guide=-* •
• Co-Op Mods for other Weapons • Co-Op Kickback Fixes - My ideas •
• "A Forced Collaboration" - Drake, Eddy, and Flynn •
11-15-2012 04:45 PM
Nice Idea. Sadly, at this rate, It's very improable that ND will ever take something like this. I Like the sketches.
11-15-2012 04:48 PM
COD_FanboyX wrote:
You just wasted the effort because this game will die really soon.
Thank you for your cynical response! ![]()
____________________________________________________
• [SUPPORT] Co-Op Treasure Changes [54 Kudos][21 Possible Changes] •
• Crushing+ • No Incentive to playing Co-Op Arena (my ideas to fix that) •
• A Co-Op Dream Map • Deadly Drive - Chapter 2.5 - Co-Op Adventure •
• Pinkerton's Mansion - Co-Op Arena Map • *-=JD--'s Ultimate Co-Op Guide=-* •
• Co-Op Mods for other Weapons • Co-Op Kickback Fixes - My ideas •
• "A Forced Collaboration" - Drake, Eddy, and Flynn •
11-15-2012 05:14 PM
Very nice idea JD, I like that you take your time to create something this cool, even thought you know how ND is, but still, I enjoy your ideas and what you come up with. ![]()
Who knows, since ND reads everything here (I hope so) they might get some good ideas from you to the next Uncharted! ![]()
I think you should try and create a story about the cancelled Co-Op Adventure Shambhala map! I always wonder how it would be! I think it would be Nathan, Chloe and Elena! Would be amazing! ![]()
11-15-2012 05:20 PM
11-15-2012 05:22 PM - edited 11-15-2012 05:22 PM
I always thought that the cutscene banter between Drake and Fleddy in a co-op adventure map (Cruise Ship, Chateau, or City of Brass, perhaps?) where they're forced to team up would be hilarious.
Can you give that a shot as well, JD? ![]()

Truly, he is a man of steel.
11-15-2012 05:23 PM
Ideas like this are perfect examples of why ND should not have made the decision to disown their co-op child: there's so many possiblities for scenarios, locations and scripted events that the mode could've been what put Uncharted above the other games.
Of course, if ND was to add this in UC3, they'd probably make it exclusive to Hunter Arena only just to rud some salt into the wound. ![]()
11-15-2012 05:24 PM
Sounds cool, however I don't think ND will ever release any co-op only maps, sadly.
11-15-2012 05:32 PM
11-15-2012 06:00 PM - edited 11-15-2012 06:03 PM
JD-- wrote:Hey guys, it's me JD with yet another co-op idea. I've been working on this one for a few days and I've been tossing it around in my brain for weeks beforehand. It took me a while to draw up these "chicken scratch/scrawl" sketches.
The map is based on 'Pinkerton's Mansion' from the 'Eye of Indra' comic book series of Uncharted. The map makes an appearance in one of the episodes and looks very beautiful with a "Safe room" which, I think, will be a great Siege hill. The map isn't much to spectulate about in the comic series itself, so most of the map I've come up with by myself in my brain.
Map Overview:
The northern portion of the map is surrounded by trees and a huge gate/fence like structure. There is a garden/storage house located on the western side of the map in which the players will spawn and start at. The southern and eastern regions have a huge cliff/gorge in which you can fall off of.
The 'Mansion' is in the center of the map, shaped like a '['. It is a massive two story mansion with crumbled walls and a 2nd story balcony. There is a large, ornate fountain outside the front of it. On either side of the mainsion and near the gate of the fence, there are 3 holes/wells that lead down into the underground tunnel system.
1st Floor:
The 1st floor of the 'mansion' is very exquiste. The floors are lined by a nice velvet colored carpet outlined by gold bearings along the wall. On the left side of the mansion is a crumbled-like room with handholds that lead up to the 2nd floor located outside, along the walls.
The right side has a very large staircase that leads up to the 2nd floor as well.
2nd Floor:
The second floor has two pathways to reach it, the staircase and the handholds located on the western walls of the outside of the mansion. The staircase leads up into Pinkerton's "Safe Room," with his vault that holds his precious treasures.
Outside of his "Safe Room" is a huge hallway with a room at the end of it (from where the handholds lead) and the 2nd story balcony. The balcony looks over the fountain and fields in front of the mansion. This is also where the Gold Rush Idol Chest is located.
Tunnels:
The Tunnels run underneath the mansion and throughout the fields outside of it. In the intersection of the three tunnels is a small armory with a Gold Rush Idol Spawn.
There are 3 entrances to the Tunnels. One well located in front of the fountain, another located southeast of the mansion, and the third being a slope downwards underground located southwest of the mainsion.
Well, that's my map idea guys. Tell me what you think about it, tell me what to add, remove, or change about the map. Oh, and it's for Co-Op only.
great idea! But as i said before, i don't think ND will pay much attention to this for two reasons.... this isnt in SP. and ND doesn't care about co-op