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Lombax Warrior
Registered: 04/16/2012
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

I said the same exact thing on Co-Op fixes Smiley Happy
Glad someone thinks the same.

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Survivor
Registered: 12/25/2011
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

Co-op is not really my thing but ill give a kudo.

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Last Guardian
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012
@sanddude Make it OP? To who? AI? They're not going to make a goddamn thread about it.
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Keyblade Wielder
Registered: 07/23/2012
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

TheStuntDouble wrote:
@sanddude Make it OP? To who? AI? They're not going to make a goddamn thread about it.

 

Well co-op is easy enough, I will find a problem to using it since I use the Tau every chance I get and know that I can go through a whole adventure map using that thing. Giving it blindfire accuracy means literally an infinite mag.

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Survivor
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

sanddude20 wrote:

TheStuntDouble wrote:
@sanddude Make it OP? To who? AI? They're not going to make a goddamn thread about it.

 

Well co-op is easy enough, I will find a problem to using it since I use the Tau every chance I get and know that I can go through a whole adventure map using that thing. Giving it blindfire accuracy means literally an infinite mag.


Does it really matter that much? 

If you think something is impossible, you’ll make it impossible.
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Keyblade Wielder
Registered: 07/23/2012
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

lets just have every enemy die instantly and auto-win every co-op game. Doesn't matter right?

Oh, I'm just leaving. -Best Uncharted character ever
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Survivor
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

sanddude20 wrote:

lets just have every enemy die instantly and auto-win every co-op game. Doesn't matter right?


No because that defeats the purpose. Im sure having a Tau with a bit of extra blindfire wont make it overpowered i mean how often do players use a Tau anyway? 

If you think something is impossible, you’ll make it impossible.
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Keyblade Wielder
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

Blooddrunk123 wrote:

sanddude20 wrote:

lets just have every enemy die instantly and auto-win every co-op game. Doesn't matter right?


No because that defeats the purpose. Im sure having a Tau with a bit of extra blindfire wont make it overpowered i mean how often do players use a Tau anyway? 


It already has semi-decent BF accuracy for what its meant to be(a sniper) adding more to it will let you be able to run around with it killing all the lesser enemies in one hit constantly. Making adventure maps with the tau quite a bit more easy.

 

I agree that co-op needs love, but there is still a reason why every single mod wasnt added to every single gun, the tau should get mods yes, but only the ones it has now, minus callout, why even make an entirely new mod to enhance the completely opposite thing it is meant for doing?

 

Oh, I'm just leaving. -Best Uncharted character ever
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Survivor
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

sanddude20 wrote:

Blooddrunk123 wrote:

sanddude20 wrote:

lets just have every enemy die instantly and auto-win every co-op game. Doesn't matter right?


No because that defeats the purpose. Im sure having a Tau with a bit of extra blindfire wont make it overpowered i mean how often do players use a Tau anyway? 


It already has semi-decent BF accuracy for what its meant to be(a sniper) adding more to it will let you be able to run around with it killing all the lesser enemies in one hit constantly. Making adventure maps with the tau quite a bit more easy.

 

I agree that co-op needs love, but there is still a reason why every single mod wasnt added to every single gun, the tau should get mods yes, but only the ones it has now, minus callout, why even make an entirely new mod to enhance the completely opposite thing it is meant for doing?

 


If anything the Tau needs its mods from competitve with the addition of Accuracy.

If you think something is impossible, you’ll make it impossible.
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Keyblade Wielder
Registered: 07/23/2012
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Re: [MAJOR UPDATE]Co-Op - Mods for other Weapons[10 Kudos]

Dec 1, 2012

Blooddrunk123 wrote:

sanddude20 wrote:

Blooddrunk123 wrote:

sanddude20 wrote:

lets just have every enemy die instantly and auto-win every co-op game. Doesn't matter right?


No because that defeats the purpose. Im sure having a Tau with a bit of extra blindfire wont make it overpowered i mean how often do players use a Tau anyway? 


It already has semi-decent BF accuracy for what its meant to be(a sniper) adding more to it will let you be able to run around with it killing all the lesser enemies in one hit constantly. Making adventure maps with the tau quite a bit more easy.

 

I agree that co-op needs love, but there is still a reason why every single mod wasnt added to every single gun, the tau should get mods yes, but only the ones it has now, minus callout, why even make an entirely new mod to enhance the completely opposite thing it is meant for doing?

 


If anything the Tau needs its mods from competitve with the addition of Accuracy.


lol thats what i was getting at...only give it it's existing mods minus callout which are RoF and reload speed. I was arguing against the fact of putting max ammo and BF accuracy on it.

 

Oh, I'm just leaving. -Best Uncharted character ever
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