09-19-2012 04:15 PM
RPG TDM sucked.
Judging by how well that did, I'm sure plunder will be worse. Especially if we don't get boosters. Anyone who touches the idol will get instantly blown up, not to mention teamkills galore.
Other then that, most of the rest seem quite promising.
09-19-2012 04:35 PM
That's AWESOME! I love some of these ideas!
09-20-2012 09:04 AM
A lot of these sound like fun game modes, but I wish ND had taken some inspiration from the Lab section of the forums (no, not just my own threads- plenty of people have created interesting modes).
why not block mesh for OJB or Plunder?
It's a matter of TDM being easier to design for and clearer designed than Plunder/Obj. Granted, all the maps (both DLC and non-DLC) work for Plunder/Obj they're not necessarily designed with them in mind at all. They're making these Mesh Maps like right now probably and don't want to take the extra effort to accommodate people who are sick of TDM at this point; simply because tons of other players like TDM more.
It sucks but that's how it is. I don't think I would've liked BMM1 as Plunder, for instance, as nobody would be able to cap anything on that map because of its ridiculous verticality for sniping. Can you imagine how bad it would be? *shivers*
thats my whole point own1n. they have complete freedom in the desigen. So why not create some with only TDM in mind (like, say, map #1). And create others with specificly, say, Plunder in mind for another. Not every block mesh HAS to be TDM, just like every LAB musn't be TDM (and some arent).
imo they should create the Maps around different game modes, instead of making all of them for TDM. lost oppotunity. I agree map #1 would been poor for Plunder, but im sure they are capable of making an amazing block mesh Plunder map.
also, i unfriended you, because we never play together. nothin personal