12-12-2012 04:39 PM - edited 12-12-2012 04:40 PM
sanddude20 wrote:I would imagine the Dragon and Tau will be unchaged due to their damage outputs. If health were lowered to much they might be overpowered.
As far as I can tell every other gun is only 1-2 bullets less than before which isn't toooo much of a difference, but still noticeable.
Dragon of course, but everyone put's you down with their M9 Rof that you don't even get the chance to aim the Tau. If the Tau required 4 bullets in hardcore, it should be 2 bullets in crushing, simple as that. Headshots should stay at 2 bullets though. Whatever, let's hope we will never hear about crushing health after this Lab anymore.

12-12-2012 04:43 PM
Icarus_prime wrote:
tapantaola wrote:
tack129 wrote:
FredFai wrote:
Eric thought the lab was fun and worth a try. Bad move, dude.
Found in comments: http://www.naughtydog.com/site/post/uncharted_3_lab_update_crushing_tdm_with_reduced_health/P0/
Not going to the lab.Sorry but from what I hear it's just not fun and it makes the M9 RoF + Blindfire even worse.
You forgot Double Damage...
Perfect reaction to all of this.
12-12-2012 04:48 PM
12-12-2012 04:48 PM
Psyschock wrote:
sanddude20 wrote:I would imagine the Dragon and Tau will be unchaged due to their damage outputs. If health were lowered to much they might be overpowered.
As far as I can tell every other gun is only 1-2 bullets less than before which isn't toooo much of a difference, but still noticeable.
Dragon of course, but everyone put's you down with their M9 Rof that you don't even get the chance to aim the Tau. If the Tau required 4 bullets in hardcore, it should be 2 bullets in crushing, simple as that. Headshots should stay at 2 bullets though. Whatever, let's hope we will never hear about crushing health after this Lab anymore.
It looks like the micro takes 8 bullets to kill, its the pistol I'm using. So assuming that, the health is 80% now.
The tau's bullet damage is 33%-35% damage I'm assuming so it will still take 3 shots.
The dragon's damage is 70% so naturally it still takes the same amount of bullets to kill.
I would say the most noticeable change is the Fal since it has its original 4HK in this mode.
but like you said, hopefully this stays in the lab because it does make blindfire a bit difficult to avoid or even react to.
12-12-2012 04:57 PM - edited 12-12-2012 04:58 PM
sanddude20 wrote:
Psyschock wrote:
sanddude20 wrote:I would imagine the Dragon and Tau will be unchaged due to their damage outputs. If health were lowered to much they might be overpowered.
As far as I can tell every other gun is only 1-2 bullets less than before which isn't toooo much of a difference, but still noticeable.
Dragon of course, but everyone put's you down with their M9 Rof that you don't even get the chance to aim the Tau. If the Tau required 4 bullets in hardcore, it should be 2 bullets in crushing, simple as that. Headshots should stay at 2 bullets though. Whatever, let's hope we will never hear about crushing health after this Lab anymore.
It looks like the micro takes 8 bullets to kill, its the pistol I'm using. So assuming that, the health is 80% now.
The tau's bullet damage is 33%-35% damage I'm assuming so it will still take 3 shots.
The dragon's damage is 70% so naturally it still takes the same amount of bullets to kill.
I would say the most noticeable change is the Fal since it has its original 4HK in this mode.
but like you said, hopefully this stays in the lab because it does make blindfire a bit difficult to avoid or even react to.
So why was the Tau a 4 hit kill in hardcore? I believe it was 120% health?

12-12-2012 05:00 PM
Psyschock wrote:
sanddude20 wrote:
Psyschock wrote:
sanddude20 wrote:I would imagine the Dragon and Tau will be unchaged due to their damage outputs. If health were lowered to much they might be overpowered.
As far as I can tell every other gun is only 1-2 bullets less than before which isn't toooo much of a difference, but still noticeable.
Dragon of course, but everyone put's you down with their M9 Rof that you don't even get the chance to aim the Tau. If the Tau required 4 bullets in hardcore, it should be 2 bullets in crushing, simple as that. Headshots should stay at 2 bullets though. Whatever, let's hope we will never hear about crushing health after this Lab anymore.
It looks like the micro takes 8 bullets to kill, its the pistol I'm using. So assuming that, the health is 80% now.
The tau's bullet damage is 33%-35% damage I'm assuming so it will still take 3 shots.
The dragon's damage is 70% so naturally it still takes the same amount of bullets to kill.
I would say the most noticeable change is the Fal since it has its original 4HK in this mode.
but like you said, hopefully this stays in the lab because it does make blindfire a bit difficult to avoid or even react to.
So why was the Tau a 4 hit kill in hardcore? I believe it was 120% health?
35+35+35=105+35=140
12-12-2012 05:04 PM - edited 12-12-2012 05:06 PM
sanddude20 wrote:
Psyschock wrote:
sanddude20 wrote:
Psyschock wrote:
sanddude20 wrote:I would imagine the Dragon and Tau will be unchaged due to their damage outputs. If health were lowered to much they might be overpowered.
As far as I can tell every other gun is only 1-2 bullets less than before which isn't toooo much of a difference, but still noticeable.
Dragon of course, but everyone put's you down with their M9 Rof that you don't even get the chance to aim the Tau. If the Tau required 4 bullets in hardcore, it should be 2 bullets in crushing, simple as that. Headshots should stay at 2 bullets though. Whatever, let's hope we will never hear about crushing health after this Lab anymore.
It looks like the micro takes 8 bullets to kill, its the pistol I'm using. So assuming that, the health is 80% now.
The tau's bullet damage is 33%-35% damage I'm assuming so it will still take 3 shots.
The dragon's damage is 70% so naturally it still takes the same amount of bullets to kill.
I would say the most noticeable change is the Fal since it has its original 4HK in this mode.
but like you said, hopefully this stays in the lab because it does make blindfire a bit difficult to avoid or even react to.
So why was the Tau a 4 hit kill in hardcore? I believe it was 120% health?
35+35+35=105+35=140
wish it was 40+40+40= 120
Edit: Doesn't matter anymore anyway except for custom games so whatever..

12-12-2012 05:27 PM
Crimsonine wrote:
xSKIN_N_BONESx wrote:I know not everyone checks the ND blog so here's a friendly heads up. I'll be leaving my thoughts. Feel free to share yours
Also according to the MOTD: Double XP and Rare Treasure Drop Weekend starts this Friday at 12 pm PST and ends Monday at 12 pm PST!
Update:
- Power weapons are removed. (oh well?)
- Power Plays remain (boo!)
- No friendly fire
My opinion so far:
- The GMAL is amazing (might be 5 shot kill)
- The FAL is amazing (might be 4 shot kill)
- The Dragon is still a two shot kill
- M9 still a solid option
- The AK seems to not kill any faster than normal (crap)
Is the bolded part for the lab? Cuz if the Crushing TDM has no power weapons I think I'll die happy.
Does anyone know the exact specs of the weapons in Crushing TDM? Is reduced health 75% health, half health, what?
Yes the no power weapons is for the lab.
It seems to be about 80% health but I don't think they just lowered the health because the FAL is a 4 shot and the GMAL a 5 shot but the Dragon which normally does 80% damage is still a 2 shot.

12-12-2012 05:29 PM - edited 12-12-2012 05:35 PM
xSKIN_N_BONESx wrote:
Crimsonine wrote:
xSKIN_N_BONESx wrote:I know not everyone checks the ND blog so here's a friendly heads up. I'll be leaving my thoughts. Feel free to share yours
Also according to the MOTD: Double XP and Rare Treasure Drop Weekend starts this Friday at 12 pm PST and ends Monday at 12 pm PST!
Update:
- Power weapons are removed. (oh well?)
- Power Plays remain (boo!)
- No friendly fire
My opinion so far:
- The GMAL is amazing (might be 5 shot kill)
- The FAL is amazing (might be 4 shot kill)
- The Dragon is still a two shot kill
- M9 still a solid option
- The AK seems to not kill any faster than normal (crap)
Is the bolded part for the lab? Cuz if the Crushing TDM has no power weapons I think I'll die happy.
Does anyone know the exact specs of the weapons in Crushing TDM? Is reduced health 75% health, half health, what?
Yes the no power weapons is for the lab.
It seems to be about 80% health but I don't think they just lowered the health because the FAL is a 4 shot and the GMAL a 5 shot but the Dragon which normally does 80% damage is still a 2 shot.
I played it and I hated it! Even though we won, still a terrible lab!
By the way, ND is just stupid! Come on, they take out Power Weapons but leave Power Plays?? Should've removed them both! ![]()
12-12-2012 05:36 PM
lucascampanha wrote:
xSKIN_N_BONESx wrote:
Crimsonine wrote:
xSKIN_N_BONESx wrote:I know not everyone checks the ND blog so here's a friendly heads up. I'll be leaving my thoughts. Feel free to share yours
Also according to the MOTD: Double XP and Rare Treasure Drop Weekend starts this Friday at 12 pm PST and ends Monday at 12 pm PST!
Update:
- Power weapons are removed. (oh well?)
- Power Plays remain (boo!)
- No friendly fire
My opinion so far:
- The GMAL is amazing (might be 5 shot kill)
- The FAL is amazing (might be 4 shot kill)
- The Dragon is still a two shot kill
- M9 still a solid option
- The AK seems to not kill any faster than normal (crap)
Is the bolded part for the lab? Cuz if the Crushing TDM has no power weapons I think I'll die happy.
Does anyone know the exact specs of the weapons in Crushing TDM? Is reduced health 75% health, half health, what?
Yes the no power weapons is for the lab.
It seems to be about 80% health but I don't think they just lowered the health because the FAL is a 4 shot and the GMAL a 5 shot but the Dragon which normally does 80% damage is still a 2 shot.
I played it and I hated it! Even though we won, still a terrible lab!
By the way, ND is just stupid! Come on, they take out Power Weapons but leave Power Plays?? Should've removed them both!
I think Classic Crushing would have worked out much better actually. Even if they left in power weapons I just wish they would've removed power plays.
I find it funny though that they removed power weapons but left in kickbacks.
