08-11-2012 05:38 PM
We know the next patch will fix things patch 1.13 failed to do, but there seriously and urgently needs to be an all co-op patch because there are horrendous and sickening amounts of bugs and gltiches in co-op that it gives me nightmares!
All previous patches have concentrated on CMP fixes mainly if not all.
The co-op patch should also contain maps that are currently unplayable/unchooseable in co-op, maps such as:
SPAWN ISSUES:
I KNOW you're going to respon with "sorry Ali, but there are technical limitations" (if you do ever reply) BUT I know that is not the case, and let me explain why.
Maps such as Yemen and Molten Ruins have been edited i.e Yemen ladders have been removed so players don't camp and the dome room in the molten ruins has been blocked off so players don't camp their either.
Those are not the ONLY maps, maps such as Chateau and Airstrip have their Turrets removed also.
Now you may say enemy spawns are difficult in maps such as the City Of Brass because where will the enemies come from? Well Naughty Dog that question has already been answered in U2 in the Lost City map where enemies climb a disgustingly tall cliff, even the GAU brute with his GAU climbs that cliff. This has been transferred to the Snowy Lost City in U3 has it not?
If the worse comes to it's worst and you're worried about people having problems (which they wont) about enemies climb spawning or jumping down spawning in maps such as the City Of Brass and the Temple then surely you could add those LU enemies from co-op that appear via the smoke bomb effect out of thin air?
I promise there won't and should not be any problems if enemies are magically apperaing, or climbing up maps or jumping down from a tall roof because do our characters not jump from a ridiculously high tower and not get a scratch? besides I have NEVER heard a complaint of all these enemies having 500 identicle twin brothers?
GOLD RUSH ISSUES
You may say, "but Ali, theres no place for us to spawn the idol or the treasure chest" REALLY?!! did you guys not create PLUNDER?!! and also TREASURE HUNTER??!!, we only NEED 2 treasure chests and 2 Idol spawn points. Most co-op maps only have 2 Idol Spwan points and 1 treasure chest so there's no problem in that department. In CMP there are 2 treasure chests for heroes and villains is there not? and also you have like 4-5 Idol spawns but you can have infinite amount because you can place the idol anywhere you wish, same with the Treasue chests, which brings me to my next point...
SEIGE ISSUES
Again you're response may be "Ali, we can't find any suitable seige points" to which my response is did you not create King Of The Hill and Turf War in these maps or was I dreaming that during Team Objective? You seem to have 3 seige points per map wheras you have around 5 or more in TO, so surely you could put seige points where ever you wish?
TIGHT MAPS
Maps such as Cave and Train Wreck may seem a bit small, but I still believe it's playable and also will defo be the hardest co-op maps to date which will add to the challenge. It will feel like a survival merged with seige during a standard survival mode and will require the utmost best team work EVER!!
DESERTERS ISSUE:
When I'm in round 10 for e.g and I've made $80,000 and my other 2 random team mates decide to quit I get screwed and end up with $0!!! for all my time and effort. This should NEVER be the case! If all my team mates leave then THE LAST MAN STANDING! should get to keep all their cash they've earned FULL stop. Either that or let them carry on, on their own till people join but I prefer the former.
GOLD RUSH ISSUE:
What's the main problem during Gold Rush?
Answer: Players would rather kill enemies and earn cash than help you out with the idol carrying.
Solution:
DON'T count any kills during this round and give $0 cash and also no medals for kills.
Instead, have a bonus timer for this round. I think we get $500 for each time we score with the idol so maybe change it so we get more cash?
E.g
Get the Idol to the chest:
Under 1 minute = $2000
Under 2 minutes = $1000
2 minutes and over = $500
This would give ALL the players an incentive to work together and get that idol to the chest for that cash bonus
Players can earn a maximum of $4000 each for this round if they work together which is the MAIN AIM of co-op.
There should be a timer on the screen like there was in U2.
I think it's a pretty simple fix? All that's required is:
OTHER ISSUES:
So, to some it up, this should be the patch notes for Patch 1.15:
If you can make this happen ND then you will make a lot of people happy and PROVE that you are true to your words when you said co-op will get more attention this time round in U3, or was that another lie? Only you can answer that by making your next move ![]()
08-11-2012 05:40 PM
08-11-2012 05:42 PM
08-11-2012 05:44 PM
astroman98765 wrote:Why dont they make 1.15 about waffles
Why don't you make a better reply. Co-op NEEDS some love.
08-11-2012 05:44 PM
Also mention the 7 major issues I've said
08-11-2012 05:45 PM
Da_Almighty_Guy wrote:
What I don't understand is why we can play Old Quarter in Shade Survival but not normal Arena. Why is that?
My assumption would be to do with the water area.
08-11-2012 05:47 PM
08-11-2012 05:48 PM - edited 08-11-2012 05:49 PM
KUDOS TA **bleep** OUT UV TIS THREAD. (I'm speaking improper English on porpoise). Co-op has not had ANY major since retail release. Sure its had minor changes, but no gamebreaking ones. I'm pretty sure once M9 Rof gets its nerf or removal, ND will move their attention to Co-op. If they don't.. lets just say there will be one less game developer in this world...
. But on a serious note, CO-OP NEEDS SUM WUV!!!!!!!!
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08-11-2012 05:49 PM
tack129 wrote:
Da_Almighty_Guy wrote:
What I don't understand is why we can play Old Quarter in Shade Survival but not normal Arena. Why is that?My assumption would be to do with the water area.
This can be easily fixed by draining the water or simply removing it altogether. I know it may sound silly but other maps have been edited like this too.
08-11-2012 05:51 PM
AliMakaveli wrote:
tack129 wrote:
Da_Almighty_Guy wrote:
What I don't understand is why we can play Old Quarter in Shade Survival but not normal Arena. Why is that?My assumption would be to do with the water area.
This can be easily fixed by draining the water or simply removing it altogether. I know it may sound silly but other maps have been edited like this too.
But why can we use the water area in Shade Survival? What makes Shade Mode get a pass on this level even though it has water? ![]()