shadowlibraboy wrote:garbage compared to uncharted 1 and 2.
And the spelling mistakes are from stupid autocorrect. It's the same reason why there are dots on my e's o's and y's sometimes. If I make a spelling mistake my phone saves it and thinks its right, so if don't feel like trying to fix the autocorrect I will just leave the mistake and hope everyone will understand.
You could say it is not as good as 1 and 2, I agree with you on that. But the sp of UC3 was imo not way below u1 and 2 quality, just a bit below. So no garbage.
And why don't you just disable autocorrect
"Just a bit below?" There's no bonuses whatsoever. The story has no treasure-hunting angle for a series based on treasure-hunting. And, let's see, the only two minor hero friends you have only go with you until Syria (The only reason Chloe is more known than Cutter is because of UC2. If she wasn't in UC2, she'd have the exact same character development as Cutter, which is practically nothing).
And SP wise: I mean that there are no bonuses so there is no replay value, and playing through on crushing was just way to easy compared to 1 and 2.
The enemies are just complete idiots, who stand there as you shoot them, where in UDF they seemed to move around and doge bullets more often.
On crushing, the only hard part was 'the final boss' that didn't even feel like a final boss. When I got the trophy *ding* sound I was thinking '**bleep**?' it didn't feel like a final boss. And I crushing you can just butto mash to become invincible and stuck in a repeating animation until you heal.
UDF and UAT had much better bosses and storylines, and had SP bonuses so that I could have fun with 3rd 4th and 5th playthroughs.
Plus, you were rewarded for being good and gettin platinum in the game, with the SP bonuses as Platzor in U2. You get no bonuses in U3, which will give a lot of people no incentive to platinum the game. (I am still waiting to get my PVR so I can get my last treasures and platinum it )
Plus, the SP felt a lot shorter than UDF and U2. I don't know if it is actually shorter, or it is just because it was so easy, but it seemed to go by really fast. It doesn't help that ND cut out multiple parts of the SP, that could've added more depth and length to the game.
I think they already admitted the game was rushed if you read between the lines. They had begun working on a TLoU and it seems like Sony expected them to come out with UC3 in 2 years anyway, so they had to split up the dev teams and what was left working on UC3 was basically the skeleton crew. IMO it showed in the final product: the single player campaign had a lame story, most of the new characters were lame and the returning characters were underused and not very interesting (outside of Drake and Sully). Also, the game's multiplayer was a mess with glitches that should NEVER be shipped in the game's retail version but were later fixed. It's obvious Sony was pushing them to meet that 11/1/11 date and the final product felt like a rush job all around. Thankfully the multiplayer can be continually worked on to feel like less of a rush job; unfortunately, the same can't be said for the SP campaign.
They can be patched. They can be patched and the devs know this, so they don't care I'd their game if full of problems.
Back on systems like GameCube, PSX and N64 the game devs needed to make sure their games were perfect, or as close to perfect as possible, when they released them, since they could not patch any problems.
This is the biggest problem with modern gaming. Most game devs don't care if their game is messed up when it is released, because they could always fix it later.
List goes on.... ESPECIALLY if you onclude Talbot.
I wish they gave more for Charlie Cutter. How do they know Cutter? How did he even trick Talbot into hiring him? Why does he have great knowledge of Queen Elizabeth and John Dee? Why does he have a journal of said people? How does Elena know him?
List goes on.... ESPECIALLY if you onclude Talbot.
I have a feeling we could have known this. If anything, this is the most obvious thing that was "unfinished" in the final product. Although I think this had more to do with his actor leaving or something, it would have been nice if ND didn't write out Cutter midway through the game. I loved the moments he had between him and Drake, highlights of the entire game IMO.
2 smart arses having a conversation with each other while Sully and Chloe are like made me laugh a lot
When he jumped away from the fire... He jumped! He jumped instead of dropping down off the ledge, and when he landed he kept his legs as straight as possible, so it's pretty obvious that he was going to break them.
If he dropped down from the ledge, and maybe rolled out of thë fall he might've saved his legs...
But I guess they needed ro get rid of his character, WITHOUT killing him off, because they probably plan on using him in a future Uncharted game... Unlike Jeff
Too bad Cutter's voice actor was also recording for a movie at the same time that he was working on Uncharted 3
I'm pretty sure that's why he dissapeared, idk why else they would make him dissapear