02-02-2013 08:49 AM
with the next q and a coming it might be wise to start talking blindfire/hipfire again, this **bleep** must be nerfed as soon as possible, I quit the game for it and I want to have a reason to come back (I may play the dodge ball lab today or tomorrow because it seems to me you can't get blindfired/hipfired in that lab, should make it more fun...)
02-02-2013 11:08 AM
02-02-2013 11:54 AM - edited 02-02-2013 12:04 PM
if we could just get the runspeed while blindfiring increased back to normal levels - then we would be laughing - just think of the fun - people would be able to follow you all over the place while holding down R1, not that this doesnt happen now, but think how much more fun it would be ![]()
cog should do a video on that - explaining how its such a critical tactic to learn.
02-05-2013 09:09 AM
Blindfire is fine.
Try killing people with only blindfire, while possible you're not going to do that great.
What is broken is the hugely powerful melee that 90% of blindfire finishes with. Melee is overpowered, not blindfire. Melee does at least 50% damage, that is far to much.
02-05-2013 09:14 AM
02-05-2013 09:26 AM
02-12-2013 01:15 PM
02-12-2013 01:34 PM
Blennerville wrote:
i think it would be fine if they just reduced the blindfire accuracy of the M9 and para9 and then reduce run speed while blindfiring by a further 10%.
This threads back from the grave again. Anyway I dont think its the M-9 and the Para-9 which need a nerf, its just blindfire in general.
02-12-2013 01:43 PM
Give the Dragon an 80% blindfire accuracy buff.
02-12-2013 01:46 PM