02-02-2013 08:49 AM
with the next q and a coming it might be wise to start talking blindfire/hipfire again, this **bleep** must be nerfed as soon as possible, I quit the game for it and I want to have a reason to come back (I may play the dodge ball lab today or tomorrow because it seems to me you can't get blindfired/hipfired in that lab, should make it more fun...)
02-02-2013 11:08 AM
02-02-2013 11:54 AM - edited 02-02-2013 12:04 PM
if we could just get the runspeed while blindfiring increased back to normal levels - then we would be laughing - just think of the fun - people would be able to follow you all over the place while holding down R1, not that this doesnt happen now, but think how much more fun it would be
cog should do a video on that - explaining how its such a critical tactic to learn.
02-05-2013 09:09 AM
Blindfire is fine.
Try killing people with only blindfire, while possible you're not going to do that great.
What is broken is the hugely powerful melee that 90% of blindfire finishes with. Melee is overpowered, not blindfire. Melee does at least 50% damage, that is far to much.
02-05-2013 09:14 AM
02-12-2013 01:15 PM
02-12-2013 01:34 PM
i think it would be fine if they just reduced the blindfire accuracy of the M9 and para9 and then reduce run speed while blindfiring by a further 10%.
This threads back from the grave again. Anyway I dont think its the M-9 and the Para-9 which need a nerf, its just blindfire in general.
02-12-2013 01:46 PM