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Treasure Hunter
Shadow-Man_4
Posts: 4,259
Registered: ‎12-11-2008

Re: ND: It's now time for technical fixes! [Cookies for support!]


abbasman47 wrote:

*SIGH.....*

 

and also Shadow, Feel free to use this post for refrence in the OP if you like, I won't mind. :smileyhappy:


Funnily enough, almost all of the issues listed here are what happened to me in TDM with a party of 5. Instead of leaving us together and wait for people to late-join, it decides to split one or two of us into the other team.. how genius, Naughty Dog.

 

Problem is, this thread keeps sinking it's way into the 2nd and 3rd (maybe more..) pages of this forum and ND just ignores it. :smileysad:




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Wastelander
TeabagMcFrag
Posts: 677
Registered: ‎04-02-2012

Re: ND: It's now time for technical fixes! [Cookies for support!]

I found a bug involving being unable to respawn for Sudden Death. I had 2 matches of Hardcore end this way, both times I was a villain. The thing about this bug is that the heroes cannot respawn whilst the villains can. This leads to the heroes raging whilst the villains are left clueless as to why they won.

 

I think i have a cinema file saved, i'll try to upload the Sudden Death bug if I can.

Mains: Dante and Heihachi


Uncharted 3 Co-op Certification Center: Uncharted.VarHyid.com
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Splicer
hellsing3000
Posts: 43
Registered: ‎10-03-2011

Re: ND: It's now time for technical fixes! [Cookies for support!]

Might want to add the grenades hit you around the corner glitch and when quickboom users stay alive from their close range quickboom blowback, same for rocket launcher or when you shoot someone, they use a quickboom and they get a suicide and you don't get the kill.

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Wastelander
abbasman47
Posts: 573
Registered: ‎07-23-2010

Re: ND: It's now time for technical fixes! [Cookies for support!]


Shadow-Man_4 wrote:

abbasman47 wrote:

*SIGH.....*

 

and also Shadow, Feel free to use this post for refrence in the OP if you like, I won't mind. :smileyhappy:


Funnily enough, almost all of the issues listed here are what happened to me in TDM with a party of 5. Instead of leaving us together and wait for people to late-join, it decides to split one or two of us into the other team.. how genius, Naughty Dog.

 

Problem is, this thread keeps sinking it's way into the 2nd and 3rd (maybe more..) pages of this forum and ND just ignores it. :smileysad:


yep, there is nothing we can do about it when idiot(s) (not going to name any) keep making useless thread. when they can just post in already existing threads. :smileymad:

 

oh, Free bump. :smileyhappy:

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Treasure Hunter
Shadow-Man_4
Posts: 4,259
Registered: ‎12-11-2008

Re: ND: It's now time for technical fixes! [Cookies for support!]


TeabagMcFrag wrote:

I think i have a cinema file saved, i'll try to upload the Sudden Death bug if I can.


It'd be much appreciated if you do. A video makes things 100 times clearer.




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Fender Bender
Toxic156
Posts: 4,141
Registered: ‎01-01-2010

Re: ND: It's now time for technical fixes! [Cookies for support!]


abbasman47 wrote:

yep, there is nothing we can do about it when idiot(s) (not going to name any) keep making useless thread. when they can just post in already existing threads. :smileymad:

 

oh, Free bump. :smileyhappy:


What's really irritating is when people bump useless threads just to respond to someone else's off-topic comment. Just send a PM, FFS.

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Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!

Supporter for more sound in Uncharted 3 Multiplayer

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Monster Hunter
Rastan
Posts: 25
Registered: ‎12-17-2008

Re: ND: It's now time for technical fixes! [Cookies for support!]

"Spinning Ring of Death" it seems more frequently when there are multiple people on mics. You are talking about the after vote loading screen right?

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Lombax Warrior
tttty_twtster
Posts: 178
Registered: ‎10-20-2010

Re: ND: It's now time for technical fixes! [Cookies for support!]

Kudos to you. Hope this thread gets some attention. You have obviously put a lot of work into it.

Particularly annoying are the losers in parties of 2 who log out of 3TDM matchmaking after it has found the full compliment of players (6) when they see the competition. This inevitably leads to 4 players or even 2 being left to make up the teams. Then the party of two you are in gets split.

I party up with my buddy in a two man party but most often end up playing against him. It just shouldn't be possible. What's the point of having parties if they are just going to get split anyway.

Same thing happens in plunder if you are in a full party. The other 5 man party or some of the other randoms leave during matchmaking so you end up getting your party split and playing against your friends.

It just shouldn't be possible. How hard is it to make a party a party in matchmaking??

Unlikely any of this will get fixed realistically, as ND are pretty busy making those $$ with DLC stuff that blows. None of this stuff sounds like quick fix, but more deep rooted design flaws which would take a lot of time and resources to fix. Shame.
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Fender Bender
Toxic156
Posts: 4,141
Registered: ‎01-01-2010

Re: ND: It's now time for technical fixes! [Cookies for support!]


Shadow-Man_4 wrote:

Problem is, this thread keeps sinking it's way into the 2nd and 3rd (maybe more..) pages of this forum and ND just ignores it. :smileysad:


So far, it's only gone as far as page 3. Nothing I can do about ND ignoring it though...:smileysad:

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Co-op Adventure Tips & Tricks and Amazing Lab Idea- Now with Brackets Mentioning Kudos Count!

Supporter for more sound in Uncharted 3 Multiplayer

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Uncharted Territory
far-zan
Posts: 1,262
Registered: ‎12-28-2011

Re: ND: It's now time for technical fixes! [Cookies for support!]


tttty_twtster wrote:
Kudos to you. Hope this thread gets some attention. You have obviously put a lot of work into it.

Particularly annoying are the losers in parties of 2 who log out of 3TDM matchmaking after it has found the full compliment of players (6) when they see the competition. This inevitably leads to 4 players or even 2 being left to make up the teams. Then the party of two you are in gets split.

I party up with my buddy in a two man party but most often end up playing against him. It just shouldn't be possible. What's the point of having parties if they are just going to get split anyway.

Same thing happens in plunder if you are in a full party. The other 5 man party or some of the other randoms leave during matchmaking so you end up getting your party split and playing against your friends.

It just shouldn't be possible. How hard is it to make a party a party in matchmaking??

Unlikely any of this will get fixed realistically, as ND are pretty busy making those $$ with DLC stuff that blows. None of this stuff sounds like quick fix, but more deep rooted design flaws which would take a lot of time and resources to fix. Shame.

This is because of the ability to back out before Voting Starts. Naughtydog needs to make the losses counts when voting start because backing out of matchmaking is Rampant. I have friends who do this and I'll sometimes do this in Plunder or TDM while in Parties of two so I dont get steamrolled. This is all a direct consequence of the Rage quitting fix...

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