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Ghost of Sparta
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012

SteepMatt wrote:

PeteX19 wrote:

Call Out mod (On/Off switch)

All those character weapons that could be used in matches with FN rules


Call Out is a weapon mod there's no such thing as turning it on or off just take it off the gun if you want it off wouldn't it have the same effect??? lol and as for the weapons with it......just don't use pretty simple


You miss his point: it's impossible to use a character G-MAL variation with Reload Speed and Clip Size, unless you have a NA disc and the PAX G-MAL DLC.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Treasure Hunter
Registered: 12/29/2011
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012

tapantaola wrote:

SteepMatt wrote:

PeteX19 wrote:

Call Out mod (On/Off switch)

All those character weapons that could be used in matches with FN rules


Call Out is a weapon mod there's no such thing as turning it on or off just take it off the gun if you want it off wouldn't it have the same effect??? lol and as for the weapons with it......just don't use pretty simple


You miss his point: it's impossible to use a character G-MAL variation with Reload Speed and Clip Size, unless you have a NA disc and the PAX G-MAL DLC.


I did not miss that what I*'m saying is that he can just use Weapon Expert with G-MAL and just deal with the skin of the gun who cares? and secondly PAX G-MAL is not a character gun I never heard of the character PAX in the Uncharted universe?????

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Ghost of Sparta
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Re: ND-Give us ADVANCED weapon settings

[ Edited ]
Dec 30, 2012

SteepMatt wrote:

tapantaola wrote:

SteepMatt wrote:

PeteX19 wrote:

Call Out mod (On/Off switch)

All those character weapons that could be used in matches with FN rules


Call Out is a weapon mod there's no such thing as turning it on or off just take it off the gun if you want it off wouldn't it have the same effect??? lol and as for the weapons with it......just don't use pretty simple


You miss his point: it's impossible to use a character G-MAL variation with Reload Speed and Clip Size, unless you have a NA disc and the PAX G-MAL DLC.


I did not miss that what I*'m saying is that he can just use Weapon Expert with G-MAL and just deal with the skin of the gun who cares? and secondly PAX G-MAL is not a character gun I never heard of the character PAX in the Uncharted universe?????


Not everyone wants to use Weapon Expert. Mmmkay?

 

ps: Character = pre-modded.

http://community.us.playstation.com/t5/The-Last-of-Us-Multiplayer/Ping-filter-toggle-SUPPORT-for-less-lag/m-p/40782623
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Treasure Hunter
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012

Character is regarded as a weapon that is named after a character not a premodded weapon

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Sackboy
Registered: 03/26/2012
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012
How about on option to select what level of boosters can be used, you would choose either bronze, silver or gold. And a power weapon and grenade respawn time adjuster would be cool, also an option to randomize power weapon respawn locations. And it would nice to have the cinema options like fog and lighting to have for customs too.
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Last Guardian
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012
Character weapons are premodded either way, no doubt on that.
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Fender Bender
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012

SteepMatt wrote:

Character is regarded as a weapon that is named after a character not a premodded weapon


Omfg

Do you feel me?

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Fender Bender
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012
Agreed with Pete/tap, but that reminds me I need to make a FN poll about the banning on PAX G-MAL and Pirate AK.
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Treasure Hunter
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012

duke_of_platypus wrote:

SteepMatt wrote:

Character is regarded as a weapon that is named after a character not a premodded weapon


Omfg


Omfg what? it's true......if it's pre-modded call it pre-modded not character there's no CHARACTER in uncharted called e3 or PAX I don't know why you or anyone else doesn't understand

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Treasure Hunter
Registered: 12/10/2011
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Re: ND-Give us ADVANCED weapon settings

Dec 30, 2012

SteepMatt wrote:

xSKIN_N_BONESx wrote:

Matthewsike1st wrote:

 

-Blindfire reticle (On-Off)

 


This would be pointless as blindfire will lock on outside of the reticle anyways.


would be lesser chance if the player doesn't know where to aim the blindfire redicule I'm guessing?? this also requires ND to fix the blindfire lockon and aiming


If they didn't know where to aim the blindfire reticle... what the hell did I just read? The blindfire reticle is a giant pair of parentheses on your screen that not only serve zero purpose but also aren't even that noticeable. Also how would removing the blindfire reticle, a cosmetic feature, make ND fix the blindfire lock on? -__-

 

...oh wait looking at the other posts in this thread I should already know where this is going.

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