call out is on all long guns and 1 pistol. Not to mention there's a stat hat that gives you call out to all weapons including pistols and PWs. Though idk if its still glitched...
Idk how you can possibly balance clip size, reload speed and max ammo. Along with scope zoom which doesn't give you too much of an advantage.
While they're working on balancing it, we can just play around in HC mode.
classic has no mods too
I think my biggest problemes are with the Uncharted 3 mechanics...
I dislike bigger maps, which seemed forced to me, only there to make people use the sprint function.
#1 There was nothing wrong with people bunny hopping in Uncharted 2.
#2 There was no problem with the balancing of weapons.
I read that the ak-47 having such bs recoil was a design idea in order to make people pick up other weapons, but guess what Naughty Dog, when the other weapons are basic loadout weapons what is the point of that?!
#3 The pace of the game was good, the addition of rockets out of people their butt wasn't needed, neither was sprint.
#4 There was NO wack and roll in Uncharted 2, 1 bullet of the main handgun and a punch was a kill, but that wasn't a problem cause that was a strategy asking for getting killed unless you ambushed a player with it.
#5 Blindfire wasn't a widespread problem in Uncharted 2. The shotguns are the only problem.
I also prefer Uncharted 2's way of leveling over Uncharted 3's cod copy...and there are many other reasons why I prefer Uncharted 2 over Uncharted 3.
But most of it comes back to Uncharted 2 mechanics being better than Uncharted 3's.
In my opinion it would have been better if Uncharted 3 just had Uncharted 2 mechanics, and then add everything they wanted in the game to it.
And Naughty Dog also had interviews of what they wanted for Uncharted 2, that single moment of the truck exploding while Nathan was hanging and the truck flying through the air.
Uncharted 2 got more of those cinematic events, even in multiplayer, but with Uncharted 3 they went into the other direction, all we got was a lame sandstorm on Desert Village, a truck driving through London Streets, and a container being dropped by a crane on that water map with a hammerboat..
They even removed the dynamic events in Highrise and Sully's plane in Fort.. ( I guess something went wrong in the copy-paste process.)
Not only that, the singleplayer of Uncharted 3 was a step back as well.
Depends how you look at it. UC3 SP is like most movies out right now: probably directed by Michael Bay by the looks of it, meaning.
But I like bigger maps.
I like bigger maps as well, but vertically larger, not horizontically (or however it is spelled), look at the highrise, it's the biggest map because it's so high and has multiple floors on every building, that map was in Uncharted 2 as well, but we didn't need a sprint option, so why should we have that in UC3? After all the highrise is still the biggest map...