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Survivor
Registered: 05/16/2011
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Re: Just a suggestion for stealth kills

Sep 9, 2012
Same with normal melee. People will grenade kill me at the same time.

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Fender Bender
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Re: Just a suggestion for stealth kills

Sep 9, 2012

Joe-Itz070 wrote:

So I've recently legacied  and I'm leveling up cloaked to gold once again. Now it's already a pain in the **bleep** to level it up but the worst part is when the animation starts PEOPLE STEAL YOUR KILL.

This is so annoying, so my suggestion for this is: Just trigger the oh snap/kill as soon the animation starts not after it ends, this way the kill is already yours and can't be stolen.


THIS. It completely sucks to remain in the animation (and thus be at a disadvantage) when the AI/other players are shooting at you. 

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Treasure Hunter
Registered: 12/10/2011
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Re: Just a suggestion for stealth kills

Sep 9, 2012

I'd sure, but provided that something happens with Revenge at the same time.

 

Mabye have Revenge have a drop delay added when a stealth kill is performed?

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Wastelander
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Re: Just a suggestion for stealth kills

Sep 9, 2012

sanddude20 wrote:

It also is a problem in Co-op as well. I can be in the process of performing a melee kill animation on a guy and one of my teammates will either gun him down or nade him off of me. This is especially prevelant with armoured enemies.


When you go red/downed from the nade press down and suicide, it will count as a team kill, when your teammate does it again (they always do), suicide again and kick him from the game, if it is the final the round, all the better.

 

I have no tolerance for teammates who do not understand friendly fire.

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Lombax Warrior
Registered: 08/30/2009
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Re: Just a suggestion for stealth kills

Sep 9, 2012

Is it just me or the stealth animation now switches your view, so lets say you're performing a stealth kill and at a glance you saw someone right infront of you, it switches your view and your character looking the other way, this also happens when you're carrying the idol and hit someone with it.


I dont always play, but when I do. I play for hours.

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Treasure Hunter
Registered: 12/10/2011
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Re: Just a suggestion for stealth kills

Sep 9, 2012

Au10tic wrote:

Is it just me or the stealth animation now switches your view, so lets say you're performing a stealth kill and at a glance you saw someone right infront of you, it switches your view and your character looking the other way, this also happens when you're carrying the idol and hit someone with it.


It's not your imagination it does do this, and I wish it didn't. Anything that makes the camera change angles when you kill them or at the high five is really disorienting and I wish I could turn it off. It's also the main reason why Revenge grenades kill me after I stealth kill, because as I'm trying to throw it back my camera angle switches around and **bleep** me up -_-

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Last Guardian
Registered: 01/04/2012
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Re: Just a suggestion for stealth kills

Sep 9, 2012

MagistrixXion wrote:

TheStuntDouble wrote:
To accomodate Revenge, why not give the medal as you choke him? That's halfway through the animation, so you should have time to run or throw.

Hm, this sounds reasonable. Or just allow us to throw back grenades during the animation.

 


Your idea is better. The problem is that ND would have a hard time scripting the hand gesture of throwback while snapping necks.

 

Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Last Guardian
Registered: 01/04/2012
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Re: Just a suggestion for stealth kills

Sep 9, 2012

xSKIN_N_BONESx wrote:

Au10tic wrote:

Is it just me or the stealth animation now switches your view, so lets say you're performing a stealth kill and at a glance you saw someone right infront of you, it switches your view and your character looking the other way, this also happens when you're carrying the idol and hit someone with it.


It's not your imagination it does do this, and I wish it didn't. Anything that makes the camera change angles when you kill them or at the high five is really disorienting and I wish I could turn it off. It's also the main reason why Revenge grenades kill me after I stealth kill, because as I'm trying to throw it back my camera angle switches around and **bleep** me up -_-


It's more of a cinematic thing. It's like in co-op/singleplayer when you do the finishing punch, or in competitive when you do the last melee punch (it happens sometimes, the flying punch/slide punch). I guess it seemed cool at first, but now it's just disorienting, especially when you're throwing back nades.

 

Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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Fender Bender
Registered: 11/01/2010
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Re: Just a suggestion for stealth kills

Sep 9, 2012

I agree. This happened a few months ago:

 

Do you feel me?

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Gaming Beast
Registered: 12/21/2011
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Re: Just a suggestion for stealth kills

Nov 3, 2012

Just happened again multiple times, thought a bump would be nice.

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