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Survivor
lEvilDeadl
Posts: 2,602
Registered: ‎12-06-2011

Re: Issues being looked at on Patch 1.13

somebody already mentioned the G-MAL problems.   don't get me wrong, not complaining that it was nerfed.  it needed it.  it was nerfed a tad too much.

 

It's almost like aim assist was completely removed from the gun.   There needs to be a little to allow smooth movement of your reticle over the target.  If you're going to completely remove aim assist (which it feels like you have), you need to remove it for all weapons simultaneously.  Up the aim assist on the G-MAL by small increments until it gets balanced because right now, it's completely inferior to every other gun in the game.   At a distance your reticle just jumps all over the place.  As you fight the recoil, the reticle zooms past your enemy as you correct.   Up close this game has once again become blindfirepalooza.  Everybody is now using M9s and even the KAL-7 is making a comeback.  The ol' zig zag blindfire is once again the most used tactic in this game.   What can we expect though when you take away a gun's stopping power, give it less aim assist than every other weapon and increase it's recoil.  c'mon NDI, you should have known that nerfing all three of those would result in an R1 fest.  For those with enough pride not to zig zag blindfire, they just lock on with the M9 and fleet foot letting their aim assist do the work while your reticle bounces past them while you shoot due to almost non-existant aim assist on your gun.

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Grease Monkey
jozza177
Posts: 290
Registered: ‎06-19-2011

Re: Issues being looked at on Patch 1.13

There is still plenty of aim assist on the g-mal. When there are 2 targets right next to each other, the aim assist will still mess up your aim.
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Naughty Dog Developer
EvangM
Posts: 741
Registered: ‎05-18-2009

Re: Issues being looked at on Patch 1.13

Updating the OP momentarily.
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Uncharted Territory
OWN1N45
Posts: 1,916
Registered: ‎02-15-2010

Re: Issues being looked at on Patch 1.13


EvangM wrote:
Updating the OP momentarily.

Please tell me it'll have the map weights in it! :smileyvery-happy:

Photobucket
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Uncharted Territory
xxBLiTZKREIGxx
Posts: 1,344
Registered: ‎05-13-2010

Re: Issues being looked at on Patch 1.13

Still no answer.

Guess I'll just make a lag switch. Fair is fair

HTTP://YouTube.com/0oBLiTZoo

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Cannon Fodder
TheEpicWaffle32
Posts: 27
Registered: ‎07-08-2012

Re: Issues being looked at on Patch 1.13

The G-Mal did need a nerf, as it was sticky to your target, but now the aim assist is crazy.

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Wastelander
slade109
Posts: 836
Registered: ‎06-17-2010

Re: Issues being looked at on Patch 1.13

[ Edited ]

EvangM wrote:
Updating the OP momentarily.

mehhh i hope my characters that were locked is fixed now please be please be it ;-; about to check 

 

UPDATE: awww all i saw was more problems and no new fixes ;-; cryy

Check out my uncharted 3 multiplayer photo album :smileyvery-happy:

http://s1170.photobucket.com/albums/r540/sladeyy/Uncharted%203%20screenshots/
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Treasure Hunter
Shadow-Man_4
Posts: 4,259
Registered: ‎12-11-2008

Re: Issues being looked at on Patch 1.13


lEvilDeadl wrote:

somebody already mentioned the G-MAL problems.   don't get me wrong, not complaining that it was nerfed.  it needed it.  it was nerfed a tad too much.

 

It's almost like aim assist was completely removed from the gun.   There needs to be a little to allow smooth movement of your reticle over the target.  If you're going to completely remove aim assist (which it feels like you have), you need to remove it for all weapons simultaneously.  Up the aim assist on the G-MAL by small increments until it gets balanced because right now, it's completely inferior to every other gun in the game.   At a distance your reticle just jumps all over the place.  As you fight the recoil, the reticle zooms past your enemy as you correct.   Up close this game has once again become blindfirepalooza.  Everybody is now using M9s and even the KAL-7 is making a comeback.  The ol' zig zag blindfire is once again the most used tactic in this game.   What can we expect though when you take away a gun's stopping power, give it less aim assist than every other weapon and increase it's recoil.  c'mon NDI, you should have known that nerfing all three of those would result in an R1 fest.  For those with enough pride not to zig zag blindfire, they just lock on with the M9 and fleet foot letting their aim assist do the work while your reticle bounces past them while you shoot due to almost non-existant aim assist on your gun.


Totally and wholeheartedly agreed. Please look into this, ND!




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Naughty Dog Developer
EvangM
Posts: 741
Registered: ‎05-18-2009

Re: Issues being looked at on Patch 1.13


xxBLiTZKREIGxx wrote:
Still no answer.

Guess I'll just make a lag switch. Fair is fair

 

That will probably get you banned if you get caught and reported via cinema file. Don't go there.

 

We have no control over latency, aka lag. Network conditions fluctuate, and given that we are a p2p-centric system without a central server to host matches, it's not always going to be perfect, especially given our complex animation and game mechanics.

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Naughty Dog Developer
EvangM
Posts: 741
Registered: ‎05-18-2009

Re: Issues being looked at on Patch 1.13


Shadow-Man_4 wrote:

lEvilDeadl wrote:

somebody already mentioned the G-MAL problems.   don't get me wrong, not complaining that it was nerfed.  it needed it.  it was nerfed a tad too much.

 

It's almost like aim assist was completely removed from the gun.   There needs to be a little to allow smooth movement of your reticle over the target.  If you're going to completely remove aim assist (which it feels like you have), you need to remove it for all weapons simultaneously.  Up the aim assist on the G-MAL by small increments until it gets balanced because right now, it's completely inferior to every other gun in the game.   At a distance your reticle just jumps all over the place.  As you fight the recoil, the reticle zooms past your enemy as you correct.   Up close this game has once again become blindfirepalooza.  Everybody is now using M9s and even the KAL-7 is making a comeback.  The ol' zig zag blindfire is once again the most used tactic in this game.   What can we expect though when you take away a gun's stopping power, give it less aim assist than every other weapon and increase it's recoil.  c'mon NDI, you should have known that nerfing all three of those would result in an R1 fest.  For those with enough pride not to zig zag blindfire, they just lock on with the M9 and fleet foot letting their aim assist do the work while your reticle bounces past them while you shoot due to almost non-existant aim assist on your gun.


Totally and wholeheartedly agreed. Please look into this, ND!


 

We're fine with how it is, otherwise we would not have done it, and will be gathering more data from how players are reacting to changes over the coming weeks and months. That's where it stands.

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