10-03-2012 02:21 PM
10-03-2012 02:47 PM
Boring garbage.
And for the love of **bleep**, remove the riot shields. The matches I played resulted in most players carrying one and them just body checking whoever they got near to.
10-03-2012 03:47 PM
I played it just a little while ago and it was a ton more fun than I expected it to be! Too much fun!!
10-03-2012 08:44 PM - edited 10-03-2012 08:44 PM
10-03-2012 08:55 PM
After playing it for a while, its interesting but like others have said, dull.
I honestly don't know why they took out all boosters and stuff. The very first lab was crazy fun, cuz of the boosters; everyone had the same gun but played differently with their boosters and kickback.
it would have been fun if all 4 pistols were available at least.
Every single, well every other lab now, lab has been boosterless/modless specified weapons this whole time. Getting dull right now.
They could allow boosters and kickbacks with stipulations at least, such as usable boosters but automatically bronze, or unable to level boosters in the lab, and restrict certain kickbacks depending on the lab.
10-03-2012 08:57 PM
10-03-2012 09:05 PM - edited 10-03-2012 09:05 PM
shadowlibraboy wrote:
Lol Aureilia, I liked every lab except for the mercenary lab
Cuz I couldn't play with my splitscreen friend
I just dislike losing, which is what happens 100% of the time your alone facing a party. ![]()
So with that in mind I have to dislike the LAB because everyone I know is playing TDM... Always. I tried explaining there are other modes but nope, they didn't understand the memo.
Honestly I'd rather not play than just play TDM all day, everyday.
10-03-2012 09:37 PM
sanddude20 wrote:After playing it for a while, its interesting but like others have said, dull.
I honestly don't know why they took out all boosters and stuff. The very first lab was crazy fun, cuz of the boosters; everyone had the same gun but played differently with their boosters and kickback.
it would have been fun if all 4 pistols were available at least.
Every single, well every other lab now, lab has been boosterless/modless specified weapons this whole time. Getting dull right now.
They could allow boosters and kickbacks with stipulations at least, such as usable boosters but automatically bronze, or unable to level boosters in the lab, and restrict certain kickbacks depending on the lab.
Imagine Imagine the shotgun or RPG labs with militia man on.

Truly, he is a man of steel.
10-03-2012 09:44 PM
This lab is really great. I loved it in UC2 and in UC3 it's still pretty fun. From the games I've played, people seem to be going for the idol and trying to score, which is a breath of fresh air due to regular Plunder's poor state. There's hardly any kill farming, due to having only the Para 9 and also less camping. Obviously the Para 9 doesn't come close to the beauty of the 92FS, but it holds its own, IMO.
One thing I don't like however is the amount of blindfire. Even without the blindfire accuracy mod, the base Para 9 has ridiculous amount of accuracy when blindfired. Countless times I've died when I'm actually aiming at my target at a good enough distance only to die from blindfire + punch. Absolutely ridiculous. This needs to be addressed to all the weapons. It's too strong.
10-03-2012 09:47 PM
Overly OP gun for a Plunder lab? Sure, why not.
If anyone's free, add me and on Friday we can play Lab. I gotta study and such.