know why we blindfire? because it has the quickest time to kill, especially with these maps and all these tight corners.. aim and they run away (high health is the guilty one), throw a nade, they toss it back, blindfire and chase them and they are good as dead.. blame the game, not the player. we didnt blindfire this much on u2 because L1 worked.
L1 works. How do I know? Well probably because I use it. Blindfire is way to strong because of the lock on.
So many times players will run past me Blindfiring and still kill me. If blindfire simply was no lock on or even had an increased Bullet Spread it would be balanced. This way noobs can still get kills by ambushing and better players can actually player better in a 1v1 scenario.
ambushing should be rewarded, its an ambush.. not all of uncharted shoud have to be out in the open having fleetfoot battles, some of us prefer to use brain over bronze. with high health and nade throw back it makes blindfire even more a better option. i count how many times last night high health and nade toss back screwed me over and ended with me saying "if this was uncharted 2 you'd been dead!"
No ambushing should not be rewarded. Fleet Foot may be considered a "Scrubby" booster but i would rather have someone aiming with fleet foot then hiding and blindfiring players in the back.
Ambushing does not make the better player, When a player that ambushers plays against someone who knows how to counter it, the player that ambushers wont know anything other than ambushing, which in turn causes that player to lose.
ambushing should be rewarded because the player is outsmarting the fleetfooting run n gunner who thinks they are some demi-god. and know what makes the better player? whoever gets the WIN at the end of the game.
tell you what, ill quit blindfiring if they go back to u2 health and due away with nade toss, until then ill spam the he// outta it lol
To be honest i woudn't consider blindfiring to be outsmarting your enemy, I think its more like that player is to scared or not good enough to compete with another player so they let the game do the work for them.
when someone ambushes me from some tactical spot i will message them and tell them good job, like a fine gmae of chess i will think of a way to outsmart them, but when a fleetfooting rack of bones kills me i know there is no way around it but a good ambush because they are exploiting some cheap game mechanic.
Exactly so lets have blindfire get some nerf so more players can start to get better.
i wouldnt care if they nurfed blindfire long as they added stopping power or lower health so people cant run away.
so that people can't run away? seriously? no way should ND lower the health again, because it's not the player who shoots first has to win the fight, the person who aims the best needs to win the fight, so if I get shot in the back I want to have a chanche to survive that, search cover and try to gun him down before he finishes me. However if my opponent has good aim (which you obviously haven't), I should die, it's that simple...
with the next q and a coming it might be wise to start talking blindfire/hipfire again, this **bleep** must be nerfed as soon as possible, I quit the game for it and I want to have a reason to come back (I may play the dodge ball lab today or tomorrow because it seems to me you can't get blindfired/hipfired in that lab, should make it more fun...)
if we could just get the runspeed while blindfiring increased back to normal levels - then we would be laughing - just think of the fun - people would be able to follow you all over the place while holding down R1, not that this doesnt happen now, but think how much more fun it would be
cog should do a video on that - explaining how its such a critical tactic to learn.
Blindfire is fine.
Try killing people with only blindfire, while possible you're not going to do that great.
What is broken is the hugely powerful melee that 90% of blindfire finishes with. Melee is overpowered, not blindfire. Melee does at least 50% damage, that is far to much.
How to deal with bombs: "let the bomb down me" - DEATH__MACHINIST
i think it would be fine if they just reduced the blindfire accuracy of the M9 and para9 and then reduce run speed while blindfiring by a further 10%.
This threads back from the grave again. Anyway I dont think its the M-9 and the Para-9 which need a nerf, its just blindfire in general.