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Wastelander
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

[ Edited ]
Apr 10, 2013

no no people u dont run away

you punch roll nade drop then jump away

or punch roll away then hipfire while the other player tries for another punch and fails leaving himself openned...i hate when they do this to me

The Para9 is fine

 

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Survivor
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 10, 2013

Steven1379 wrote:

no no people u dont run away

you punch roll nade drop then jump away

or punch roll away then hipfire while the other player tries for another punch and fails leaving himself openned...i hate when they do this to me

The Para9 is fine

 



Steven1379 wrote:

no no people u dont run away

you punch roll nade drop then jump away

or punch roll away then hipfire while the other player tries for another punch and fails leaving himself openned...i hate when they do this to me

The Para9 is fine

 


Steven, dont tell people how to play when you cant yourself.

If you think something is impossible, you’ll make it impossible.
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Wastelander
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 10, 2013

i can if i give out the technics that i find when used against me get me killed

if they get me killed theyll surelly get any blindfirerer killed too..

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Last Guardian
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 10, 2013
The Para 9 isn't fine, stevie.

Have you heard of the Three-Then-Melee(TM)?
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Wastelander
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 10, 2013

Steven1379 wrote:

no no people u dont run away

you punch roll nade drop then jump away

or punch roll away then hipfire while the other player tries for another punch and fails leaving himself openned...i hate when they do this to me

The Para9 is fine

 


No, you don't punch then roll and drop a grenade. If you did that, when you had recovered from the roll you would be in easy blindfire distance. If you can get away from the wall then you have the upper hand. If they're changing you expecting to blindfire, then they won't be surprised when oh hey, they can blindfire. If your twenty feet away and aiming (assuming that they don't get blown up by your well-placed grenade) you'll easily have the upper hand (unless you suck at aiming Smiley Wink). 

 

And no, the para-9 is not fine. It definitely has OP blindfire capabilities (you will always be at a disadvantage with a micro against a para-9 in CQC, and that's not right. It should have a 10% blindfire nerf). 

 

"i hate when they do this to me"  The reason why you hate this is because it's so successful against blindfire rushers. Smiley Very Happy

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Wastelander
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 10, 2013

Steven1379 wrote:

i can if i give out the technics that i find when used against me get me killed

if they get me killed theyll surelly get any blindfirerer killed too..


Actually... quite true... Smiley Indifferent

Steven, you're a weird guy. Sometimes you make perfect sense, then other times you're completely illogical. 

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Wastelander
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

[ Edited ]
Apr 11, 2013

punching first gives you the stoping advantage for a roll nade drop so you get away or die either way there is a chance the other one just punchs d air and dies of d nade or gets knocked from running from it cus tecnically after the stoping from the pucch he should be vonurable to the nade anyways you can repunch him or even get him bf killed b4 d nade even explodes

i know about the para 9 punch how do you think i made i tourgh legacy when i lost my kal...

But its fine cus it takes more skill than the micro when hip firing cus its a manual gun

so if u got 3 shots in and got close enough for it u deserve it Smiley Happy

people need to learn to count their hits to know when to runaway and when to go for it

 

 

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Wastelander
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 11, 2013

i said i hate when they do this cus everyone expects another punch after a punch so when people run away and cancel the punch i just did im open to the shake of cam view and the fact im standing like a dummy easy target

and if the enemy keep getting away that means i have more catching up to finish the kill and someone always butts in ur figth by that time...

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Treasure Hunter
Registered: 03/09/2013
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 11, 2013
Fix it
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Wastelander
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Re: NERF HIPFIRE, 150 **bleep** kudo's, time to do something!

Apr 11, 2013

never...maybe the M9

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