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Keyblade Wielder
Registered: 07/23/2012
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 6, 2013

exactly, it's RoF along with the mod is one of the few things I see as a problem with it, also it being the most obvious needed nerf on that gun next to its accuracy and blindfire.

 

RoF on the micro, kal, and tau are fine by me.

Hello everyone! I’m Scott Lowe, the newest addition to the community team at Naughty Dog. As a longtime fan of the studio, it’s an absolute dream come true to work alongside the developers here and immerse myself in our amazing player community. It’s week two for me, so I’ve got a ton left to learn and get up to speed on. Nonetheless, I plan on posting on the forums as much as possible. You can also hit me up on Twitter, @ScottLowe, whether it’s to talk about games, the studio, or exchange GIFs. Beware, my GIF game is strong. -ND-ScottLowe
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Survivor
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 6, 2013

sanddude20 wrote:

exactly, it's RoF along with the mod is one of the few things I see as a problem with it, also it being the most obvious needed nerf on that gun next to its accuracy and blindfire.

 

RoF on the micro, kal, and tau are fine by me.


True, although ROF on the Kal is a massive pain. Smiley Mad

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Keyblade Wielder
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 6, 2013

lol I honestly rarely see that in the first place. not that it even needs the mod, but with the mod on the kal, it greatly wastes the ammo for that gun and if you are decently far from or evading the guy, his clip will run out in seconds. Not to mention with the mod on the gun becomes really really unaimable, In other words the RoF mod on the kal and micro and I guess even the tau is balanced in that it also uses up their ammo quicker and makes them more inaccurate.

 

It kinda does it on the M9 too...but not enough.

Hello everyone! I’m Scott Lowe, the newest addition to the community team at Naughty Dog. As a longtime fan of the studio, it’s an absolute dream come true to work alongside the developers here and immerse myself in our amazing player community. It’s week two for me, so I’ve got a ton left to learn and get up to speed on. Nonetheless, I plan on posting on the forums as much as possible. You can also hit me up on Twitter, @ScottLowe, whether it’s to talk about games, the studio, or exchange GIFs. Beware, my GIF game is strong. -ND-ScottLowe
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Survivor
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 6, 2013

sanddude20 wrote:

lol I honestly rarely see that in the first place. not that it even needs the mod, but with the mod on the kal, it greatly wastes the ammo for that gun and if you are decently far from or evading the guy, his clip will run out in seconds. Not to mention with the mod on the gun becomes really really unaimable, In other words the RoF mod on the kal and micro and I guess even the tau is balanced in that it also uses up their ammo quicker and makes them more inaccurate.

 

It kinda does it on the M9 too...but not enough.


I see it mostly in TOBJ but not very recently, still see to many ROF M9's though.

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First Son
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 6, 2013
Blind fire accuracy is over powered especially when they take you out with one stay shot half way across map as a head shot, what's with that. How can it be that blind fire plus one punch wonders can out rank one and a half clip fire aiming at head and body running straight at you. In my book aiming should out class any non aiming ability and punching should never be a killing tool but only a stun ability.
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Survivor
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 6, 2013

Mac-ii wrote:
Blind fire accuracy is over powered especially when they take you out with one stay shot half way across map as a head shot, what's with that. How can it be that blind fire plus one punch wonders can out rank one and a half clip fire aiming at head and body running straight at you. In my book aiming should out class any non aiming ability and punching should never be a killing tool but only a stun ability.

Could not agree with you any more.

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First Son
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 7, 2013
Main reason I haven't played this game for 4 weeks or so.
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First Son
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 7, 2013

Any of you play Max Payne 3 MP? Just curious of course. am still newbie around, mostly finish all the uncharted Platinum like others, however i didnt play much the MP. is very Hip firing bother you all a lot?

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Monster Hunter
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 7, 2013

Awesome points about the learning curve i personaly have thought about the learning curve of a new player and almost everythingyou said above but you did a great job putting it into words. I agree 100% with EVERYTHING you said above.

-Sora
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Last Guardian
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Re: NERF HIPFIRE, 140+ **bleep** kudo's, time to do something!

Apr 7, 2013
I played Max Payne 3 MP. I love autoaim, but not as much as meleeing people in mid-air because they dived in front of me.
Hardcore Mode and Raffica enthusiast; former CEO of Obey Manufacturing, Los Santos, SA; Second Wave Agent specializing in medical training and CERA-JTF EMT
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