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Treasure Hunter
Registered: 11/12/2009
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Re: Cursed plunder

Jun 15, 2012

I think this would be really hectic and fun, I like it

tlousig2
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Lombax Warrior
Registered: 12/13/2011
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Re: Cursed plunder

Jun 15, 2012

This I like

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First Son
Registered: 06/02/2012
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Re: Cursed plunder

Jun 19, 2012

Yes it would make a nice change from TDM based labs. thats all they did in number 2.

I needed to add a signature so here it is.
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Wastelander
Registered: 12/09/2011
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Re: Cursed plunder

Jul 3, 2012

I think it would be fun to try, but only if ND removes the stats

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Limit Breaker
Registered: 01/08/2010
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Re: Cursed plunder

Jul 6, 2012

Fine plan.  Do it.



[ 39 ] Every time a mine downs someone an Angel gets its wings.
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Lombax Warrior
Registered: 09/17/2011
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Re: Cursed plunder

Jul 11, 2012

I like it, it's very different.

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Sackboy
Registered: 05/02/2009
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Re: Cursed plunder

Aug 2, 2012

gundefined wrote:

It sounds pretty cool, but I can imagine alot of quitting.  I mean what would happen if someone on your team just kept killing their teammates for the heck of it, I've come across players like those before who just like to troll.


This is the only problem I could see with it,, but it's a pretty big one. With the RPG lab, you could at least kick teammates. Since you can't kick players would team kill you while cursed, they could do it as much as they wanted.

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Survivor
Registered: 06/30/2012
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Re: Cursed plunder

Aug 12, 2012

ND..make this a lab after you turn Mercenary mode into a permanent thing. It would be the funnest thing in the history of U3's MP. People just running around as skeletons hitting and shooting anybody and everybody... XD

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Lombax Warrior
Registered: 08/10/2010
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Re: Cursed plunder

Aug 20, 2012

I mentioned your idea in the Support A New Lab Experience Thread. If you want to help ND see your ideas, check out this thread.

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First Son
Registered: 06/02/2012
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Re: Cursed plunder

Sep 1, 2012
sry haven't been on for a while will check out now :]
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