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Treasure Hunter
Fakehound
Posts: 4,076
Registered: ‎11-11-2009

Re: Cursed plunder

I think this would be really hectic and fun, I like it

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Lombax Warrior
Ro1ism
Posts: 240
Registered: ‎12-13-2011

Re: Cursed plunder

This I like

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Cannon Fodder
Rebecca_Bravo
Posts: 13
Registered: ‎06-02-2012

Re: Cursed plunder

Yes it would make a nice change from TDM based labs. thats all they did in number 2.

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Sackboy
Kayyay
Posts: 531
Registered: ‎12-08-2011

Re: Cursed plunder

I think it would be fun to try, but only if ND removes the stats

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Last Guardian
scootgar
Posts: 11,665
Registered: ‎01-08-2010

Re: Cursed plunder

Fine plan.  Do it.

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Lombax Warrior
sg1jb
Posts: 100
Registered: ‎09-17-2011

Re: Cursed plunder

I like it, it's very different.

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Sackboy
Orochidude
Posts: 359
Registered: ‎05-02-2009

Re: Cursed plunder


gundefined wrote:

It sounds pretty cool, but I can imagine alot of quitting.  I mean what would happen if someone on your team just kept killing their teammates for the heck of it, I've come across players like those before who just like to troll.


This is the only problem I could see with it,, but it's a pretty big one. With the RPG lab, you could at least kick teammates. Since you can't kick players would team kill you while cursed, they could do it as much as they wanted.

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Uncharted Territory
RaiXku
Posts: 1,680
Registered: ‎06-30-2012

Re: Cursed plunder

ND..make this a lab after you turn Mercenary mode into a permanent thing. It would be the funnest thing in the history of U3's MP. People just running around as skeletons hitting and shooting anybody and everybody... XD

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Lombax Warrior
jwesp
Posts: 126
Registered: ‎08-10-2010

Re: Cursed plunder

I mentioned your idea in the Support A New Lab Experience Thread. If you want to help ND see your ideas, check out this thread.

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Cannon Fodder
Rebecca_Bravo
Posts: 13
Registered: ‎06-02-2012

Re: Cursed plunder

sry haven't been on for a while will check out now :]
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